Leeroy, neutral male bastard Zyborg ------------- |.#...}}....| |........... |........# | |..@........| ..f.........| |...........| --------.---- [Leeroy the Tin Can] St17 Dx11 Co11 In14 Wi12 Ch9 ZybBasMalNeu Dlvl:1 $1500 HP20(20) Pw5(5) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to use or apply? [bcdf or ?*] Really quit [yes/no]? Your inventory Weapons e - an uncursed +0 dagger (alternate weapon; not wielded) {4} Armor a - the uncursed +1 plate mail named Wizard Away Spray (being worn) {200} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:4) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} f - an uncursed sack {5} The sack is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 68% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 29) The following skill became untrainable if you tried to train it too early: protection spells (turn 432) The following skill became untrainable after a while: scimitar (turn 59119) The following skill couldn't be trained before a certain turn number is reached: devices (turn 49843) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 100886 Monster spawn increase reached its maximum at turn 269486 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 334568 The monster class that cannot be genocided was gnome Today, this monster class was always generated hidden: pudding or ooze The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: goldentail scorpion (freq bonus 24) The monster species that spawned more often: rattlesnake (freq bonus 10) The monster species that spawned more often: weird warp patch (freq bonus 6) The monster species that spawned more often: fallen (freq bonus 9) The monster species that spawned more often: swarming sneak thief (freq bonus 16) The monster species that spawned more often: female guard (freq bonus 6) The monster species that spawned more often: freezer nymph (freq bonus 2) The monster species that spawned more often: Desiree (freq bonus 42) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 10) The monster species that spawned more often: big bug (freq bonus 18) The monster species that spawned more often: Arne (freq bonus 6) The monster species that spawned more often: nine-headed hydra (freq bonus 9) The monster species that spawned more often: leopard dress prostitute (freq bonus 12) The monster species that spawned more often: crimson warp patch (freq bonus 12) The monster species that spawned more often: anthrazite warp patch (freq bonus 3) The monster species that spawned more often: mortgagee derailleur (freq bonus 12) The monster species that spawned more often: hige meso (freq bonus 3) The monster species that spawned more often: starwars fighter (freq bonus 12) The monster species that spawned more often: surrealistic ingather (freq bonus 12) The monster species that spawned more often: intermenstrual ovulating (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: totally bad fungus The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: fighter ant The monster species that never randomly spawned: indigo patch The monster species that never randomly spawned: bori The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: chemical stalk The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 208) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 30) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 148) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 40) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 4) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (700) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (EIRIS SAZUN IDISI) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (FASCICULUS PROPRIUS) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of cure (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Wands wand of solar beam (deleted) Tools green lightsaber (lightsaber) diode (two-wired thing) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.