Leeroy, neutral male bastard Zyborg ------ .....| |..@.| +<...| --|--- [Leeroy the Tin Can] St16 Dx8 Co15 In16 Wi8 Ch8 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw5(5) AC-1 Exp1 T18 Latest messages The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. What do you want to eat? [cefhi or ?*,] This cold trove corpse tastes terrible! The door opens. o - an inka ring {0}. There appears to be no shopkeeper here to receive your payment. What do you want to put on? [o or ?*] Which ring-finger, Right or Left? [rl] o - an inka ring (on left hand) {0}. What do you want to take off? [a or ?*] Never mind. Inka rings cannot be taken off. You need to chat to a farting monster to have it removed. You displaced your kitten. You see here 4 gold pieces {0}. What do you want to read? [j-o or ?*] As you read the scroll, it disappears. This is a standard identify scroll. o - a cursed -1 ring of increase damage (on left hand) {0}. Really quit [yes/no]? Your inventory Weapons e - an uncursed +0 katana (alternate weapon; not wielded) {16} f - an uncursed +0 short sword {12} g - an uncursed +0 yumi {12} h - 28 uncursed +0 ya (in quiver) {0} Armor a - an uncursed +1 plate mail (being worn) {200} i - an uncursed +0 splint mail {160} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of cure {0} Rings o - a cursed -1 ring of increase damage (on left hand) {0} Wands d - an uncursed wand of solar beam (0:7) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stealth You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Armor drop chance was reduced to 62% Monster death drops spawned with only 94% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 1) The following skill became untrainable if you tried to train it too early: missile weapons (turn 2988) The following skill became untrainable after a while: form I (Shii-Cho) (turn 38132) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 5789) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15342 Monster spawn increase reached its maximum at turn 69994 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1244208 The monster class that cannot be genocided was light The monster class that was spawned more often: cockatrice (freq bonus 7) The monster species that spawned more often: depowered patch (freq bonus 32) The monster species that spawned more often: blood boss (freq bonus 22) The monster species that spawned more often: handkerchief hierarch (freq bonus 60) The monster species that spawned more often: nymph queen (freq bonus 9) The monster species that spawned more often: shock wall (freq bonus 36) The monster species that spawned more often: vanquisher gladier (freq bonus 16) The monster species that spawned more often: dunging ironically mandrill (freq bonus 10) The monster species that spawned more often: purchase head (freq bonus 52) The monster species that spawned more often: magic patch (freq bonus 22) The monster species that spawned more often: kopkeeper (freq bonus 24) The monster species that spawned more often: rainbow colony (freq bonus 66) The monster species that spawned more often: black and white mold (freq bonus 27) The monster species that spawned more often: ultramarine spore (freq bonus 27) The monster species that spawned more often: fiend of Slaanesh (freq bonus 8) The monster species that spawned more often: introductory adventuresome (freq bonus 16) The monster species that spawned more often: gunwale fifty (freq bonus 20) The monster species that spawned more often: weeder dominator (freq bonus 36) The monster species that spawned more often: orange patch (freq bonus 26) The monster species that spawned more often: typing impish (freq bonus 26) The monster species that spawned more often: mini jabberwock (freq bonus 54) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster species that never randomly spawned: Antimatter Kriminologist The monster species that never randomly spawned: giant centipede The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: chagrining moppet haltering imminently The monster species that never randomly spawned: chaos wizard The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: adult evil dragon The monster species that never randomly spawned: lizardman The monster species that never randomly spawned: treason foisting The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 11) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 13) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 2) Next attribute increase check would have come at turn 1870 Strength training was 0 Dexterity training was 1 Wisdom training was 4 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stealth (0) You had 1477 points of nutrition remaining You had a -1 damage penalty Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (viking helmet) * skullcap (weeping helmet) * flack helmet (echo helmet) * crystal helm (hydra helmet) * mining helm (visored helmet) * field helm (yellow helmet) * helm of safeguard (dim colored helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (vampiric gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (fleecy boots) * boots of safeguard (torn boots) Scrolls * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of standard id (WE WILL HURT YOU) scroll of healing (SCHELLENOE KONTENOE) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (WONTU PASS) scroll of cure (XA 35) Rings ring of increase damage (inka) Wands wand of solar beam (fiber) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (1 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.