Leeroy, neutral male bastard Zyborg --+---- ......| |<@...| |.....+ |.....| |.....+ --.---- [Leeroy the Tin Can] St7 Dx7 Co10 In11 Wi5 Ch5 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC0 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: see invisible You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 93% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 84% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: knife (turn 63) The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable after a while: firearms (turn 48783) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 97879) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90007 Monster spawn increase reached its maximum at turn 195607 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 388710 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: baby sky dragon (freq bonus 4) The monster species that spawned more often: lower gnome priest (freq bonus 8) The monster species that spawned more often: real chromatic hound (freq bonus 10) The monster species that spawned more often: lucky trove (freq bonus 6) The monster species that spawned more often: Nora (freq bonus 54) The monster species that spawned more often: X_-F+M0VV=}qKO*Y2{b{W^r{ (freq bonus 3) The monster species that spawned more often: hobbit groupleader (freq bonus 6) The monster species that spawned more often: Katzou (freq bonus 36) The monster species that spawned more often: cat cloud (freq bonus 14) The monster species that spawned more often: depraved orc (freq bonus 3) The monster species that spawned more often: giant diamond dragonfly (freq bonus 4) The monster species that spawned more often: aqua turret (freq bonus 12) The monster species that spawned more often: soft spore (freq bonus 5) The monster species that spawned more often: battle-scarred veteran (freq bonus 12) The monster species that spawned more often: telephonic drawable (freq bonus 30) The monster species that spawned more often: farting man (freq bonus 9) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 4) The monster species that spawned more often: ong sephirah (freq bonus 3) The monster species that spawned more often: standard elf (freq bonus 3) The monster species that spawned more often: cerulean warp fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster species that never randomly spawned: cubic eye The monster species that never randomly spawned: dwarf on crack The monster species that never randomly spawned: white monster The monster species that never randomly spawned: princess clicks The monster species that never randomly spawned: high voltage generator The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: ferrymen bended The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: porter hungry stalk The monster species that never randomly spawned: damaged arcadian avenger The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 40) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 31) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 19) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 3) Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having quad attacks (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (499) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (organic helmet) * skullcap (ruined helmet) * flack helmet (red helmet) * crystal helm (orange visored helmet) * mining helm (fish bowl) * field helm (cone-shaped helmet) * helm of safeguard (spinning helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (english gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (fetish heels) * boots of safeguard (plateau boots) Scrolls * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (ACHPHIPHIO IAIA OCH SEBAU PHRE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.