Leeroy, neutral male unicorn Druid ------------- |@..........| |..B.<......| |...........| |...........| ------------- [Leeroy the Fire Tower Caster] St12 Dx16 Co12 In8 Wi6 Ch10 DrdUniMalNeu Dlvl:1 $0 HP6(9) Pw13(13) AC6 Exp1 T21 Stn Latest messages [-1 -> 7] The snow rabbit bites you! You're covered in frost! [-1 -> 6] Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) What do you want to wield? [- abc or ?*] (2x) Never mind. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) b - an uncursed +0 bow (weapon in hands) {12}. a - an uncursed -4 club (alternate weapon; not wielded) {12}. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) a - an uncursed -4 club (weapon in hand) {12}. b - an uncursed +0 bow (alternate weapon; not wielded) {12}. Nevermore bites the snow rabbit. The snow rabbit is killed! Autopickup: ON, for all objects. Really quit [yes/no]? Your inventory Weapons a - an uncursed -4 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +2 arrows (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of create familiar (3:3) {0} e - an uncursed spellbook of charm monster (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: curse resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 56% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 91% Tool drop chance was reduced to 78% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 14% of the time only The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) The following skill became untrainable if you tried to train it too early: searching (turn 6) The following skill became untrainable after a while: long sword (turn 38254) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45483) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69939 Monster spawn increase reached its maximum at turn 178070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1663151 The monster class that cannot be genocided was gnome The monster class that was spawned more often: leprechaun (freq bonus 8) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: black soul (freq bonus 24) The monster species that spawned more often: yeoman fundamentally (freq bonus 36) The monster species that spawned more often: cow (freq bonus 28) The monster species that spawned more often: chummier dybbuk (freq bonus 30) The monster species that spawned more often: hell cattle (freq bonus 17) The monster species that spawned more often: nature girl (freq bonus 32) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 30) The monster species that spawned more often: above caller (freq bonus 88) The monster species that spawned more often: depowered warp fungus (freq bonus 33) The monster species that spawned more often: dark creature (freq bonus 27) The monster species that spawned more often: yellow mold (freq bonus 40) The monster species that spawned more often: platinum mold (freq bonus 18) The monster species that spawned more often: pit cobra (freq bonus 18) The monster species that spawned more often: Christiane (freq bonus 48) The monster species that spawned more often: leprechaun wizard master (freq bonus 10) The monster species that spawned more often: hitpoint trove (freq bonus 10) The monster species that spawned more often: Meltem (freq bonus 12) The monster species that spawned more often: yahooism dimple (freq bonus 36) The monster species that spawned more often: brittling defoliation (freq bonus 26) The monster species that spawned more often: king cobra (freq bonus 9) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster species that never randomly spawned: drone warp patch The monster species that never randomly spawned: nondescript patch The monster species that never randomly spawned: trapped soul The monster species that never randomly spawned: gravel sentai The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: aquatic bear The monster species that never randomly spawned: lich The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 40) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 27) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 4) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 3) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were stunned (17) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having curse resistance (0) You had 1479 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Scrolls scroll of healing (POLSKA TO WIELKI KRAJ) scroll of mana (INQUE COMUS) scroll of phase door (NOA AND HIS WEIRD CAT FETISH) scroll of standard id (ASSTRAELOS CHRAELOS) scroll of cure (PRATYAVAYAH) * scroll of extra healing (SE FERSE PARUM) * scroll of greater mana restoration (SUDDENLY THE ALTAR VANISHES) Spellbooks spellbook of create familiar (glowing) spellbook of charm monster (smeared) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... Since you quit, the score list will not be checked.