Leeroy, neutral female peacemaker Spacewars Fighter -------- +...d@.| |......| |...@... |......| |......| |......| ---.---- [Leeroy the Roguelike Beginner] St9 Dx11 Co11 In10 Wi8 Ch12 SpaPeaFemNeu Dlvl:1 $1503 HP20(20) Pw15(15) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female peacemaker Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to take off? [c or ?*] (2x) Never mind. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} d - a blessed +1 fly swatter (alternate weapon; not wielded) {4} Armor c - a cursed +0 victorian underwear (being worn) {5} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of charm monster (4:5) {0} Tools b - an uncursed sack {5} f - an uncursed expensive camera (0:73) {0} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: telepathy You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 92% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 89% Ring drop chance was reduced to 75% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 61% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 756) The following skill became untrainable after a while: shuriken (turn 16716) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 34700) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52785 Monster spawn increase reached its maximum at turn 187327 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 665632 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: domestic dragon (freq bonus 14) The monster species that spawned more often: moody municipal nontypical yarer (freq bonus 18) The monster species that spawned more often: negating sphere (freq bonus 18) The monster species that spawned more often: praetorian redescribing (freq bonus 10) The monster species that spawned more often: arach (freq bonus 28) The monster species that spawned more often: ironclad turret (freq bonus 12) The monster species that spawned more often: thorn warp fungus (freq bonus 396) The monster species that spawned more often: baby deep dragon (freq bonus 18) The monster species that spawned more often: spawn camper (freq bonus 6) The monster species that spawned more often: intelligent fly (freq bonus 5) The monster species that spawned more often: Obox-ox (freq bonus 21) The monster species that spawned more often: large puma (freq bonus 40) The monster species that spawned more often: mini gremlin (freq bonus 18) The monster species that spawned more often: brown centipede (freq bonus 18) The monster species that spawned more often: fat farting girl (freq bonus 12) The monster species that spawned more often: gondolindrim (freq bonus 12) The monster species that spawned more often: irresistible patch (freq bonus 6) The monster species that spawned more often: old red dragon (freq bonus 15) The monster species that spawned more often: pale fungus (freq bonus 42) The monster species that spawned more often: aureolin force patch (freq bonus 54) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: outcried smuggling The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: reaccustoming accountantship The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: decoding tatting The monster species that never randomly spawned: runt The monster species that never randomly spawned: false force fungus The monster species that never randomly spawned: entropy reconnoitering The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 103) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 15) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 16) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 170) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 14) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) You were aware of the presence of topmodels You had 1500 points of nutrition remaining You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lord Stahngnir The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of mana (SEVER OPEROFOR) scroll of phase door (GNIK SISI VLE) scroll of standard id (VITIO SUS) scroll of cure (COVERED VILE DISAPPER) * scroll of extra healing (CUT ENEMY BY HAMME OR NAIL) * scroll of greater mana restoration (PALIM PALIM) Spellbooks spellbook of charm monster (propaganda) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Spacewars Fighter... Since you quit, the score list will not be checked.