Leeroy, lawful female immunizer Foxhound Agent ### -@- .@.. .....| .......| .........| -......---- ------- [Leeroy the Recruit] St13 Dx14 Co17 In14 Wi15 Ch5 FoxImmFemLaw Dlvl:1 $0 HP21(21) Pw3(3) AC1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female immunizer Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Weapons i - an uncursed +2 knife (weapon in hand) {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed stainless +1 pair of leather gloves (being worn) {4} Comestibles e - 2 uncursed lembas wafers {0} f - 2 uncursed K-rations {0} g - a blessed K-ration {0} h - 28 cursed asian pears {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 352 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 87% Weapon drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 2) The following skill became untrainable after a while: scimitar (turn 7548) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 32204) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74713 Monster spawn increase reached its maximum at turn 171019 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3832675 The monster class that cannot be genocided was troll The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: gray beetle (freq bonus 6) The monster species that spawned more often: frozen obsid (freq bonus 15) The monster species that spawned more often: precleaning willfully (freq bonus 18) The monster species that spawned more often: guzzled joshed (freq bonus 24) The monster species that spawned more often: spore force fungus (freq bonus 18) The monster species that spawned more often: walkman fish (freq bonus 30) The monster species that spawned more often: shadow wraith (freq bonus 5) The monster species that spawned more often: white dragon (freq bonus 90) The monster species that spawned more often: small orangutan (freq bonus 5) The monster species that spawned more often: swansdown microfilm (freq bonus 6) The monster species that spawned more often: blood clan (freq bonus 6) The monster species that spawned more often: syndical cincturing lippy (freq bonus 8) The monster species that spawned more often: god of starcraft universe (freq bonus 24) The monster species that spawned more often: Mister Greenly (freq bonus 42) The monster species that spawned more often: werepiercer (freq bonus 21) The monster species that spawned more often: werexorn (freq bonus 12) The monster species that spawned more often: Rita's sexy sandal (freq bonus 6) The monster species that spawned more often: sophisticated mind flayer (freq bonus 6) The monster species that spawned more often: hidden lizard (freq bonus 10) The monster species that spawned more often: non-Geneva-compliant bomb (freq bonus 16) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster trait that was more common: monsters that have no head (freq bonus 8) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 5) The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: sea elf The monster species that never randomly spawned: gnomish wizard The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: fire bird The monster species that never randomly spawned: sight The monster species that never randomly spawned: little pisaca The monster species that never randomly spawned: quantum force fungus The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 36) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 54) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 1188 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (battle boots) elven cloak (faded pall) leather gloves (awesome gloves) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (GOAL GOREST) scroll of phase door (CLITUS DISCUS) scroll of standard id (ATTACK WITH NUGGEL DEFENCE FALL) scroll of cure (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of extra healing (WOE AKUET AAAAAAA) * scroll of greater mana restoration (IBFALABLO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Foxhound Agent... Since you quit, the score list will not be checked.