Leeroy, neutral male bastard Zyborg ------ ..... |....| |....| |..d@. ------ [Leeroy the Tin Can] St3 Dx6 Co8 In7 Wi8 Ch5 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to use or apply? [b-egh or ?*] Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles f - 5 uncursed candy bars {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:7) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} e - an uncursed +3 spoon (in quiver) {1} g - an uncursed expensive camera (0:75) {0} h - an uncursed sack {5} The sack is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 94% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: protection spells (turn 24) The following skill became untrainable if you tried to train it too early: protection spells (turn 494) The following skill became untrainable after a while: quarterstaff (turn 60563) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 52961) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26234 Monster spawn increase reached its maximum at turn 145454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1726508 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: swather said nondairy (freq bonus 9) The monster species that spawned more often: sainthood befalling (freq bonus 8) The monster species that spawned more often: maggot mass (freq bonus 32) The monster species that spawned more often: mind stalk (freq bonus 24) The monster species that spawned more often: baby metroid (freq bonus 8) The monster species that spawned more often: minuscule mimic (freq bonus 28) The monster species that spawned more often: dementor lord (freq bonus 48) The monster species that spawned more often: green lizard (freq bonus 4) The monster species that spawned more often: dash deaf (freq bonus 10) The monster species that spawned more often: time warp fungus (freq bonus 3) The monster species that spawned more often: staph ignite chippewa hosting (freq bonus 30) The monster species that spawned more often: white sentai (freq bonus 8) The monster species that spawned more often: brass-monkey (freq bonus 32) The monster species that spawned more often: weredisenchanter (freq bonus 12) The monster species that spawned more often: scorching archer (freq bonus 4) The monster species that spawned more often: fathien elite (freq bonus 12) The monster species that spawned more often: flying piranha (freq bonus 12) The monster species that spawned more often: duergar warrior (freq bonus 40) The monster species that spawned more often: squeakarina (freq bonus 6) The monster species that spawned more often: space pirate (freq bonus 18) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: lavender spore The monster species that never randomly spawned: elven turret The monster species that never randomly spawned: Nightly Kop The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: bang lich The monster species that never randomly spawned: Fygar The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: Minator Katcher The monster species that never randomly spawned: Pazuzzu The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 2) Next attribute increase check would have come at turn 1724 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (etheric helmet) * skullcap (tasseled helmet) * flack helmet stone (rubynus helmet) * crystal helm (crested helmet) * mining helm (metal disk) * field helm (meso helmet) * helm of safeguard (steel helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (light gloves) * commander gloves (english gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (battle boots) * boots of safeguard (fetish heels) Scrolls * scroll of extra healing (TITTER WEATHERING) * scroll of greater mana restoration (CONE ALACIO) scroll of healing (GOAL GOREST) scroll of mana (DESREVER TSEPMET) scroll of phase door (SEED SHOTED AS GUN 25 TIME) scroll of standard id (LILYS HUNT) scroll of cure (ITE TI KE NI A TE TI KANNAA) Wands wand of solar beam (pentagonal) Tools green lightsaber (lightsaber) diode (two-wired thing) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.