Leeroy, neutral male bretonian Zyborg ---------- |........| ...@.....| |$..f(.... -.----- -- [Leeroy the Tin Can] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu Dlvl:1 $0 HP21(21) Pw10(10) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: wallwalking You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 56% Armor drop chance was reduced to 80% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: sling (turn 145) The following skill became untrainable if you tried to train it too early: lance (turn 38) The following skill became untrainable after a while: dart (turn 54269) The following skill couldn't be trained before a certain turn number is reached: whip (turn 38657) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45668 Monster spawn increase reached its maximum at turn 181470 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 524844 The monster class that cannot be genocided was gnome The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: brown worm (freq bonus 4) The monster species that spawned more often: werewolf (freq bonus 8) The monster species that spawned more often: tiger man (freq bonus 12) The monster species that spawned more often: acidic warp patch (freq bonus 3) The monster species that spawned more often: sniper lich (freq bonus 3) The monster species that spawned more often: starling evened robing shalt (freq bonus 24) The monster species that spawned more often: shrubby civilization (freq bonus 6) The monster species that spawned more often: poetic jelly (freq bonus 10) The monster species that spawned more often: cave troll (freq bonus 4) The monster species that spawned more often: card mold (freq bonus 88) The monster species that spawned more often: besphynx (freq bonus 18) The monster species that spawned more often: rainbow colony (freq bonus 20) The monster species that spawned more often: high mushroom (freq bonus 6) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 20) The monster species that spawned more often: vietnamese woman (freq bonus 6) The monster species that spawned more often: heckled burmese (freq bonus 8) The monster species that spawned more often: roper (freq bonus 5) The monster species that spawned more often: powwowed gypper (freq bonus 24) The monster species that spawned more often: chipmunk (freq bonus 18) The monster species that spawned more often: clicking spore (freq bonus 16) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: dryad The monster species that never randomly spawned: visor piranha The monster species that never randomly spawned: mousse quire simplemindedly The monster species that never randomly spawned: great silver dragon The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: shewing saliently The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: forest maggot The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 24) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 23) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 25) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 2) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 2) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 73) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (ELF EXPLODE WHEN FALL) scroll of phase door (FLEEING FLEEEING FLEEEEING) scroll of standard id (PUUN TAFFY) scroll of cure (NIIN VOIMME TOIMIA) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (GEHMA DOENER) Wands wand of solar beam (liquid) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 hidden gas spores (1 created) 0 kittens (1 created) 0 goblins (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.