Leeroy, neutral male bat Fencer ---.- |.I.| |<... |)..| |.@.| ----- [Leeroy the Alcor] St10 Dx10 Co12 In10 Wi7 Ch8 FenBatMalNeu Dlvl:1 $13 HP28(28) Pw18(18) AC6 Exp2 T44 Latest messages You attack thin air. Wait! There's something there you can't see! You feel an unseen monster! Wait! There's something there you can't see! You attack thin air. You feel an unseen monster! Wait! There's something there you can't see! You feel bad for hitting a defenseless woman. It screams! You hit it. It suddenly seems weaker! It dies! You feel very bad for killing a defenseless woman. Welcome to experience level 2. You hear the rumble of distant thunder... You attack thin air. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} g - the uncursed +0 boomerang named Reinventing the Steel (in quiver) {0} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You have transgressed Your alignment was -77 Your max alignment was 9 You carried 1 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 91% Potion drop chance was reduced to 84% Armor drop chance was reduced to 63% Tool drop chance was reduced to 89% Food drop chance was reduced to 99% Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: knife (turn 6) The following skill became untrainable if you tried to train it too early: axe (turn 363) The following skill became untrainable after a while: riding (turn 68218) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 24593) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43019 Monster spawn increase reached its maximum at turn 82546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 979472 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: wet pussy (freq bonus 30) The monster species that spawned more often: moved yakuza (freq bonus 60) The monster species that spawned more often: evil superbeholder (freq bonus 36) The monster species that spawned more often: false accretion (freq bonus 8) The monster species that spawned more often: gnome illusionist (freq bonus 5) The monster species that spawned more often: stone mushroom (freq bonus 9) The monster species that spawned more often: orc warrior (freq bonus 24) The monster species that spawned more often: tiktah sephirah (freq bonus 12) The monster species that spawned more often: litch demon (freq bonus 48) The monster species that spawned more often: mazier reviver (freq bonus 24) The monster species that spawned more often: evil colony (freq bonus 36) The monster species that spawned more often: gun lich (freq bonus 20) The monster species that spawned more often: archcouatl (freq bonus 20) The monster species that spawned more often: blade of slaughter (freq bonus 14) The monster species that spawned more often: Kati's plateau boot (freq bonus 36) The monster species that spawned more often: moldy mushroom (freq bonus 7) The monster species that spawned more often: pirate (freq bonus 48) The monster species that spawned more often: petro trove (freq bonus 32) The monster species that spawned more often: rot turret (freq bonus 5) The monster species that spawned more often: phantom beast (freq bonus 36) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: mole man The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: Ruea The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: kildkop The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: dinosaur The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 18) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 27) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 59) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 917 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having stunnopathy (0) You had 1448 points of nutrition remaining You could fly You had improved technique levels You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) weapon practice 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (engraved helmet) * skullcap (grimace helmet) * flack helmet (meteoric helmet) * crystal helm (wok-shaped helmet) * mining helm (brick helmet) * field helm (resounding helmet) * helm of safeguard (visored helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (spanish gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (yellow sneakers) * boots of safeguard (rain boots) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (YOU HAVE BEEN VIOLATED) scroll of phase door (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of standard id (ETADPU CIMOC) scroll of cure (ESPECIALLY WITH HIGH HEELS) * scroll of extra healing (YOU AND YOUR FRIENDS ARE DEAD) * scroll of greater mana restoration (FASCICULUS PROPRIUS) Rings ring of increase accuracy (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 normal jellies (1 created) 0 field voles (2 created) 0 millipedes (1 created) an ordinator 0 hata-hatas (2 created) 0 novice light walls (1 created) 0 small turrets (1 created) 0 gem troves (1 created) 11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 141 points, and 13 pieces of gold, after 44 moves. Killer: quit You were level 2 with a maximum of 28 hit points when you quit. Since you quit, the score list will not be checked.