Leeroy, neutral female vampiric Fencer ------ |..@. |.@` ---- [Leeroy the Alcor] St14 Dx13 Co12 In8 Wi8 Ch7 FenVamFemNeu Dlvl:1 $0 HP15(15) Pw19(19) AC4 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female vampiric Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {0} f - 18 uncursed pears {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions g - 2 uncursed potions of blood {0} i - 2 uncursed potions of vampire blood {0} Rings d - an uncursed +2 ring of increase accuracy {0} h - an uncursed +0 ring of increase accuracy {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: slow digestion You could not have this property extrinsically: speed You could not have this property intrinsically: free action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 46 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 80% Potion drop chance was reduced to 79% Armor drop chance was reduced to 66% Tool drop chance was reduced to 54% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: scimitar (turn 41) The following skill became untrainable if you tried to train it too early: broadsword (turn 50) The following skill became untrainable after a while: axe (turn 21816) The following skill couldn't be trained before a certain turn number is reached: shield (turn 42888) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79078 Monster spawn increase reached its maximum at turn 148117 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2979600 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: phase warp patch (freq bonus 5) The monster species that spawned more often: poison wolf (freq bonus 48) The monster species that spawned more often: fierce kalidah (freq bonus 6) The monster species that spawned more often: thiamine hempseed (freq bonus 4) The monster species that spawned more often: russian hentai (freq bonus 6) The monster species that spawned more often: tree naga (freq bonus 6) The monster species that spawned more often: soviet grue (freq bonus 8) The monster species that spawned more often: axseed unrespectfully (freq bonus 3) The monster species that spawned more often: Naberius (freq bonus 24) The monster species that spawned more often: toboggan hi (freq bonus 24) The monster species that spawned more often: Dislexor (freq bonus 6) The monster species that spawned more often: death watch beetle (freq bonus 7) The monster species that spawned more often: netherbrether (freq bonus 6) The monster species that spawned more often: chaotic rat (freq bonus 12) The monster species that spawned more often: gravity patch (freq bonus 8) The monster species that spawned more often: warthog (freq bonus 2) The monster species that spawned more often: baals minion (freq bonus 4) The monster species that spawned more often: gun cat (freq bonus 2) The monster species that spawned more often: recess wraith (freq bonus 6) The monster species that spawned more often: hangared shinbone (freq bonus 15) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 12) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster species that never randomly spawned: svette The monster species that never randomly spawned: lustful draconian The monster species that never randomly spawned: troll giant The monster species that never randomly spawned: lawyer The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: fuckit The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: fourth-wall breaker The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 10) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 56) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 4) Next attribute increase check would have come at turn 748 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1342) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (tasseled helmet) * skullcap (chain-aventailed helmet) * flack helmet (grimace helmet) * crystal helm (echo helmet) * mining helm (green bowel) * field helm (poor helmet) * helm of safeguard (etheric helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (black gloves) * commander gloves (awesome gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (winter boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (TRICK 13) scroll of mana (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of phase door (DEJIZ FRADO) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (THE RESULT IS THE FRUIT) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (SHOTTYMAN GUNRUNNER FIREANGEL) Potions potion of blood (blood-red) potion of vampire blood (blood-red) Rings ring of increase accuracy (crop) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 drains rats (5 created) 0 gnome zombies (1 created) 0 ordinators (1 created) 0 twens (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.