Leeroy, neutral male herbalist Zyborg ------------ ------..........------ |....................| |....@...............- |......>q............| |....................| |....................| ------..........------ -.-|--#----- #,,,,,,,,# #######-.------- |..{....+ ---.......| |.........+ #.......--- |...<...| --#------ [Leeroy the Artificial Stupidity] St10 Dx13 Co6 In9 Wi6 Ch7 ZybHrbMalNeu Dlvl:3 $11 HP32(32) Pw15(15) AC-3 Exp3 T863 Hal Latest messages Your plate mail deflects the high orc captain's attack. You begin bashing monsters with your lock pick. You hit the night marauder. The antipyretic dp pustuliform wouldst is totally wounded. Your plate mail deflects the skeleton archer's attack. You kill the Minstrel! You see here a tripe ration. B - a tripe ration. # c: unknown extended command. # Talk to whom? (in what direction) The burrower gnome mews. There is a set of iron bars in the way! There is a wall in the way! The door opens. The plasma bomb rustles! You hit the terrible jermlaine. The Sandra's buckled boot is weakly wounded. Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 scalpel (alternate weapon; not wielded) {2} Armor a - an uncursed rusty +1 plate mail (being worn) {200} Comestibles o - 32 uncursed apples {0} B - an uncursed giant rat corpse {30} Scrolls p - 6 uncursed scrolls of healing {0} q - 3 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - an uncursed scroll of standard id {0} t - an uncursed scroll of cure {0} Spellbooks m - a blessed spellbook of healing (0:1) {0} n - a blessed spellbook of stone to flesh (3:3) {0} Potions h - 3 uncursed potions of healing {0} i - a blessed burnt diluted potion of healing {0} j - 4 uncursed potions of extra healing {0} Rings u - an uncursed ring of polymorph control (on left hand) {0} Wands d - an uncursed rusty wand of solar beam (3:5) {0} k - an uncursed wand of sleep (3:7) {0} l - an uncursed wand of healing (0:1) {0} w - a blessed wand of polymorph (0:10) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} f - an uncursed stethoscope {0} g - an uncursed medical kit {11} Gems v - an uncursed +0 worthless piece of yellow glass {1} x - an uncursed +0 worthless piece of red glass {1} z - 8 uncursed +2 rocks {0} Boulders/Statues y - an uncursed statue of an undefined creature {30} Contents of the medical kit: 3 * uncursed phials {6} a * cursed phial {2} 11 uncursed pills named The Prowler {0} 3 uncursed bandages {3} The statue of an undefined creature is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: infravision You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 76% Implant drop chance was reduced to 86% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: implants (turn 54) The following skill became untrainable after a while: form V (Djem So) (turn 8716) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 56296) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56998 Monster spawn increase reached its maximum at turn 215030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 12516897 The monster class that cannot be genocided was centaur The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: desu sentai (freq bonus 9) The monster species that spawned more often: revamped bullheaded (freq bonus 156) The monster species that spawned more often: heirophant (freq bonus 7) The monster species that spawned more often: mirror turret (freq bonus 8) The monster species that spawned more often: multi-hued mushroom (freq bonus 36) The monster species that spawned more often: berserk slayer (freq bonus 48) The monster species that spawned more often: predator nethercat (freq bonus 8) The monster species that spawned more often: slime mushroom (freq bonus 27) The monster species that spawned more often: disgusting growth (freq bonus 30) The monster species that spawned more often: Sigurd (freq bonus 16) The monster species that spawned more often: camo dwarf (freq bonus 48) The monster species that spawned more often: yukinko (freq bonus 30) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 20) The monster species that spawned more often: red puyo (freq bonus 27) The monster species that spawned more often: winged gray unicorn (freq bonus 48) The monster species that spawned more often: huge panther (freq bonus 96) The monster species that spawned more often: mollusk axed (freq bonus 60) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 18) The monster species that spawned more often: umbra colony (freq bonus 30) The monster species that spawned more often: blue bear (freq bonus 44) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 10) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 5) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster species that never randomly spawned: spinneret ritual The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: Laura's 'sister' combat boot The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: great wyrm of power The monster species that never randomly spawned: sue patch The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: huge battle tank The monster species that never randomly spawned: evil mind flayer The monster species that never randomly spawned: zakarumite The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 64) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 47) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 127) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 19) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 1) Next attribute increase check would have come at turn 3987 Strength training was 5 Dexterity training was 3 Wisdom training was 2 Constitution training was 32 You were poison resistant You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having phasing (0) You had 593 points of nutrition remaining You had polymorph control You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moloch, Ariel and Butch DeLoria Your deity was Communism The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 59% 92% b - stone to flesh 3 healing 90% 192% Techniques known in the end Name Level Status surgery 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (KTTDLWRGT) scroll of mana (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (CERB BRK PAND) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of extra healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) * scroll of greater mana restoration (FASUN SEEEEP) Spellbooks spellbook of healing (doorstopping) spellbook of stone to flesh (scrawled) Potions potion of healing (mint) potion of extra healing (wormwood) potion of hallucination (flowing) Rings ring of polymorph control (decoder) Wands wand of solar beam (patterned) wand of sleep (trippy) wand of healing (runed) wand of polymorph (orichalcum) Tools green lightsaber (lightsaber) diode (two-wired thing) medical kit (leather bag) Gems worthless piece of yellow glass (yellow) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a fox 0 evasive foxes (2 created) 0 stoats (1 created) 0 kittens (1 created) 0 goblins (1 created) 2 sewer rats an evasive sewer rat (3 created) a breeder mouse a giant rat (2 created) a snow rabbit 0 cave spiders (1 created) 0 grid bugs (1 created) 0 lichens (1 created) 0 blink growths (1 created) 0 normal gnomes (1 created) 0 kestrels (1 created) 0 maintenance automatons (1 created) a grid xorn an aggravating wallwalker 0 battle-scarred veterans (1 created) 0 tortoises (3 created) a hata-hata (2 created) a hata-mata 0 rouge jellyfish (1 created) 0 jellyfish (1 created) 0 babelfish (1 created) a piranha 0 silver mushroom patches (1 created) 0 floor grues (1 created) 0 novice dark walls (2 created) 0 food troves (1 created) a gem trove 0 health troves (1 created) 42 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 9 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (36 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 3 with 347 points, and 11 pieces of gold, after 863 moves. Killer: quit You were level 3 with a maximum of 32 hit points when you quit. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 71 359 Andy-Fem-Lvl-Fem-Law quit in The Dungeons of Doom on level 2. 33 [33] 72 347 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (Roflth). - [41] *73 347 Leeroy-Zyb-Hrb-Mal-Neu quit in The Dungeons of Doom on level 3. 32 [32] 74 325 BSOD2-Nec-Bat-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a little dart. - [42] 75 315 Gearwhore-Aci-Pol-Mal-Cha quit in The Dungeons of Doom on level 2. 35 [40]