Leeroy, neutral male bastard Zyborg -.------ |......| |f.....| |.@....| |....... -------- [Leeroy the Tin Can] St3 Dx6 Co8 In11 Wi14 Ch7 ZybBasMalNeu Dlvl:1 $0 HP18(20) Pw6(6) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The cloak was poisoned! You feel weaker! You lose Strength [-2 -> 18] You are lucky! Full moon tonight. Really quit [yes/no]? Your inventory Weapons e - a blessed +2 silver khakkhara (alternate weapon; not wielded) {24} Armor a - a blessed +1 plate mail (being worn) {200} f - an uncursed +1 poisonous cloak (being worn) {4} Comestibles g - 2 uncursed food rations {0} Scrolls i - an uncursed scroll of magic mapping {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks m - a blessed spellbook of confuse monster (3:2) {0} n - a blessed spellbook of protection (2:2) {0} o - a blessed spellbook of cure blindness (0:5) {0} p - a blessed spellbook of poison blast (7:2) {0} Potions h - a blessed potion of hallucination {0} Rings l - an uncursed ring of teleport control {0} Wands d - an uncursed wand of solar beam (0:0) {0} j - an uncursed wand of poison (0:8) {0} k - a blessed wand of venom scattering (0:11) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} q - an uncursed magic marker (0:53) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 70% chance Wand drop chance was reduced to 75% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 91% Armor drop chance was reduced to 88% Tool drop chance was reduced to 84% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 40) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 4323) The following skill became untrainable after a while: attack spells (turn 40740) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 28469) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67295 Monster spawn increase reached its maximum at turn 235771 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 14845400 The monster class that cannot be genocided was rodent The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: mischievous moss (freq bonus 8) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 6) The monster species that spawned more often: tone golem (freq bonus 6) The monster species that spawned more often: spectre fiend (freq bonus 4) The monster species that spawned more often: ego gas spore (freq bonus 36) The monster species that spawned more often: ironman ghost (freq bonus 16) The monster species that spawned more often: beaumont weensier (freq bonus 8) The monster species that spawned more often: Iggy (freq bonus 12) The monster species that spawned more often: large puma (freq bonus 8) The monster species that spawned more often: giant (freq bonus 24) The monster species that spawned more often: giant emerald frog (freq bonus 4) The monster species that spawned more often: ninja boy (freq bonus 12) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 6) The monster species that spawned more often: improver creeper (freq bonus 18) The monster species that spawned more often: elder air elemental (freq bonus 2) The monster species that spawned more often: high mushroom (freq bonus 18) The monster species that spawned more often: inverse befuddlement (freq bonus 24) The monster species that spawned more often: albino mushroom (freq bonus 40) The monster species that spawned more often: dream warp fungus (freq bonus 36) The monster species that spawned more often: giant force bat (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: culf The monster species that never randomly spawned: rot worm The monster species that never randomly spawned: locustod The monster species that never randomly spawned: sexton The monster species that never randomly spawned: erosible younger The monster species that never randomly spawned: triviality collusion The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: pumping laser The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 12) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 31) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Next attribute increase check would have come at turn 259 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (726) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 90% 100% b - protection 1 protect 55% 100% c - cure blindness 2 healing 90% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (running cloak) Scrolls * scroll of extra healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of greater mana restoration (THE RESULT IS THE FRUIT) scroll of magic mapping (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (ELF VERY ACCURASY) scroll of phase door (SEXY FARTING BUTT EDITION) scroll of standard id (CURSED TIN OF COCKATRICE MEAT) scroll of cure (ARE YOU HAVING FUN YET) Spellbooks spellbook of confuse monster (sweet) spellbook of protection (black) spellbook of cure blindness (sublime) spellbook of poison blast (luxurious) Potions potion of hallucination (cherry-blossom) Rings ring of teleport control (turkish) Wands wand of solar beam (patterned) wand of poison (spongy) wand of venom scattering (poplar) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (4 created) 0 kittens (1 created) 0 grid bugs (1 created) 0 food troves (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.