Leeroy, neutral male argonian Zyborg ################################################### ######## # #}}}}}}}}}}}}.....................................# .... .. ##### #}}}}}}}} #}}}}}.#....-------------------.-----. ... #. ###...# #}}}}}}}}}}}}......|...#.#..|!!!!/| |.| |.- -.. #..# #.....# -----}}}......|---|[|,,|)%$.%| +.+ |.| ....#.. #...<.## ---}}.#...|...#.#..|.....| |.| |.| ##....#. ##.....# --}}....|---|.|,,---|--- +.-----.| ------...#.#..# #...### --}....|..[((#..|#.[.## |...%...-.+--...........#..###.## |}}...|..[|.#%.|.....----...%#....*...-----......#..##.## ----+-------}...-#-|---,--..{...................| ###....##..#..# |........................(.....-----.....----...+ |.......#..#.## |.............................## ##...## |...| |.#..........# ----+-------}}..-#-|-.---|---+# +..... |.%.-----........#..## |}}}..|...|.|..... ##.{.#-----......%#....#...#..# --}}}}.|...|.|....[| .....+@(%|>...............#..## --}}}}}.-----.|...[.| ##.#.#|..%|..#..%#....-#-#-##..# ---}}}#}}}......|-------# #|#-#|@)F|...........#.|.|.#..## #-}}}}}}}}}II.#..|)).].-.## . |----.#.........||[...|#..# #}}}}}}}}}}}}}...|..)).|..--+-- % |.#.........#......|..|#..# }}}}}}}}}#}}}}}}}}..-------......-------...............|[||.|..#.. #}}}}}}}}}}}}#}}..........................#..........#.......#..# [Leeroy the Metal Man] St10 Dx7 Co12 In12 Wi17 Ch5 ZybArgMalNeu Dlvl:5 $6 HP107(107) Pw96(96) AC0 Exp9 T4509 Latest messages You kill the teal naga hatchling! The Kop Lieutenant wields a club {12}! The Kop Lieutenant swings his club. Your plate mail blocks the Kop Lieutenant's attack. You have become a green slime. You miss the Kop Lieutenant. The Kop Lieutenant swings his club. Your plate mail deflects the Kop Lieutenant's attack. You hit the Kop Lieutenant! The Kop Lieutenant swings his club. Your plate mail deflects the Kop Lieutenant's attack. You have become a green slime. Someone shouts "Off with his head!" The Kop Lieutenant swings his club. The Kop Lieutenant misses. You kill the Kop Lieutenant! You have become a green slime. You see here a club {12}. You see here a teal naga hatchling corpse {500}. You have become a green slime. Your inventory Amulets E - the cursed amulet of change named Life Sucks {0} Weapons k - 27 uncursed +0 crossbow bolts {0} l - an uncursed +0 long sword {16} m - 14 uncursed +0 arrows {0} p - 49 uncursed +0 darts {0} q - 5 uncursed +0 orcish daggers {20} z - an uncursed +0 lucern hammer {60} D - an uncursed +0 black aestivalis {30} K - 34 uncursed +0 fleece bolts {1} T - an uncursed +0 long sword {16} Armor a - a blessed +0 plate mail (being worn) {200} h - an uncursed +0 dwarvish cloak {4} x - a blessed +0 enchanted (of aggravate monster) pair of iron shoes {20} y - a cursed +0 orcish helm {12} I - an uncursed corroded +0 large shield {40} L - an uncursed +0 dwarvish cloak {4} N - a cursed -1 robe {16} R - a cursed -1 gnomish helm {1} S - an uncursed +0 pair of gnomish boots {4} U - an uncursed +0 mummy wrapping {2} Comestibles o - 2 uncursed tripe rations {0} B - 3 uncursed cream pies {0} G - 5 uncursed bananas {0} Scrolls e - 2 uncursed scrolls of healing {0} g - 3 uncursed scrolls of phase door {0} V - an uncursed scroll of standard id {0} Wands A - an uncursed wand of create monster (0:8) {0} Tools b - an uncursed +0 green lightsaber (lit) (weapon in hand) {24} W - an uncursed large box {592} Contents of the large box: an uncursed -1 pick-axe {32} an uncursed magic whistle {0} a * uncursed mirror {0} 20 uncursed diodes {20} an uncursed potion of oil {0} an uncursed spellbook of induce vomiting (0:3) {0} an uncursed spellbook of passwall (0:0) {0} 4 uncursed scrolls of mana {0} a blessed scroll of phase door {0} an uncursed +0 elven cloak {4} an uncursed +0 fauchard {24} an uncursed +0 orcish short sword {12} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 22 You carried 10 sins You could not have this property at all: flying You could not have this property extrinsically: half physical damage You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 39 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 44 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 67% Wand drop chance was reduced to 69% Weapon drop chance was reduced to 86% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 20% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: matter spells (turn 71) The following skill became untrainable if you tried to train it too early: implants (turn 35) The following skill became untrainable after a while: body spells (turn 43373) The following skill couldn't be trained before a certain turn number is reached: lance (turn 27058) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 67520 Monster spawn increase reached its maximum at turn 107007 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5179104 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: orc (freq bonus 8) The monster species that spawned more often: procreativity sheepshank (freq bonus 54) The monster species that spawned more often: vorpal grid bug (freq bonus 96) The monster species that spawned more often: half-orc (freq bonus 30) The monster species that spawned more often: petty boobed mimic (freq bonus 78) The monster species that spawned more often: infernal troglodyte (freq bonus 20) The monster species that spawned more often: glass turret (freq bonus 20) The monster species that spawned more often: ferrous fungus (freq bonus 10) The monster species that spawned more often: wartortle (freq bonus 36) The monster species that spawned more often: Mister Head (freq bonus 20) The monster species that spawned more often: goal regularize (freq bonus 20) The monster species that spawned more often: underrating kindergarten (freq bonus 48) The monster species that spawned more often: Rafschar (freq bonus 36) The monster species that spawned more often: knighting mine engender (freq bonus 88) The monster species that spawned more often: wisdom naga (freq bonus 54) The monster species that spawned more often: adult sarkany (freq bonus 45) The monster species that spawned more often: burning soul (freq bonus 36) The monster species that spawned more often: maidenhack horror (freq bonus 48) The monster species that spawned more often: indisposition plainest (freq bonus 18) The monster species that spawned more often: camperstriker (freq bonus 30) The monster species that spawned more often: smart bomb (freq bonus 22) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: cognizance atherosclerotic The monster species that never randomly spawned: wide eye type The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: killer quabbit The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: anthrax The monster species that never randomly spawned: unearthing jejune The monster species that never randomly spawned: white fungus The monster species that never randomly spawned: master ghost The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 163) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 77) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 19) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 23) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 8) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 4) Next attribute increase check would have come at turn 6290 Strength training was 50 Dexterity training was 50 Wisdom training was 13 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having half physical damage (0) You had 559 points of nutrition remaining You could swim You could survive without air You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (148) You are dead Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 57% 79% b - passwall 6 body 98% 84% Techniques known in the end Name Level Status healing hands 9 R Not Ready(3076) panic digging 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Not Ready(3601) blink 8 O Prepared(0) summon team ant 5 O Prepared(0) chained blitz 4 O Prepared(0) disarm 2 O Prepared(0) Discoveries Artifacts Life Sucks [unaligned amulet of change] Amulets amulet of change (beauty) Weapons fauchard (pole sickle) orcish short sword (crude short sword) orcish spear (crude spear) aklys (thonged club) orcish dagger (crude dagger) black aestivalis (runed broadsword) lucern hammer (pronged polearm) Armor oilskin cloak (slippery cloak) dwarvish cloak (hooded cloak) iron shoes (hard shoes) orcish helm (iron skull cap) robe (blue robe) gnomish helm (little red hat) gnomish boots (little black boots) elven cloak (faded pall) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (ALL I WANT IS ME IN YOU) scroll of phase door (NO FAIL ATTACKING BY SUMMER) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (POLSKA TO WIELKI KRAJ) * scroll of greater mana restoration (MIS DES SBIL DE BRUNSEZEN) scroll of destroy armor (NACSTAC) scroll of charging (ABRA KA DABRA) scroll called claustrophobia (SE FERSE PARUM) scroll of identify (GRAE GURL) scroll of teleportation (INE IGO PIO) Spellbooks spellbook of induce vomiting (moaning) spellbook of passwall (enveloped) Potions potion called soften knee (turquoise) potion called peculiar feel (lavender) potion of extra healing (radiating) potion of blindness (milky) potion of oil (silvervine) Wands wand of solar beam (flesh) wand of chloroform (cast iron) wand of make invisible (platonic) wand of create monster (bone) Tools green lightsaber (lightsaber) diode (two-wired thing) large box (wooden box) magic whistle (whistle) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an ant 3 killer bees 2 insectoids a white blob a fuel barrel 2 thick jackals a xof 3 coyotes 0 minks (1 created) a flying wild dog 2 floating eyes 0 kittens (1 created) 9 jermlaines (10 created) a redshirt 2 statue gargoyles a player gremlin a wimp a brain eater 0 dwarven artillery wizards (1 created) a hobbit groupleader a nibelung a hard blue jelly 21 pack kobolds a kobold shaman 0 mini leprechauns (1 created) 2 gizards 0 baby mimics (2 created) 0 speedy mountain nymphs (2 created) 0 petty mountain nymphs (1 created) a dryad a goblin (2 created) 0 submarine goblins (1 created) a yeek an orc warrior 2 porter Mordor orcs 0 covetous Uruk-hai (1 created) 4 rock piercers 0 rothes (1 created) a moose a sewer rat 4 pack rabbits 0 quill rats (1 created) an eevee 0 rock moles (1 created) a healthy cave spider 0 white centipedes (1 created) 2 baby metroids a worm that walks 2 larvae 2 maggots 0 generic errors (1 created) a scrubbot a porter yellow light an echidna a damaged arcadian avenger 0 bats (1 created) 0 large bats (1 created) an evasive airborne parrot a raven a lichen an ivy lichen a brown fungus (2 created) 2 yellow molds (1 created) a luminescent fungus a sparkling growth a shrieker (2 created) 2 violet fungi (0 created) 0 violet spores (1 created) a real fungus a noxious growth (0 created) 2 sub-gnomes 2 gnomes a gnome thief 3 intermediate gnomes a gnome lord 2 gnome watchers a New Kop a kestrel 5 Undead Kops 2 Kop Sergeants a Kop Lieutenant 3 mummies 2 adom mummies 3 kobold mummies an orc mummy a decayed corpse a teal naga hatchling 0 nexus naga hatchlings (1 created) 0 low oozes (1 created) 0 purple snakes (1 created) a lesser umber hulk 2 barrow wights a nasty wraith 0 shady monkeys (1 created) a kobold zombie an ossium animatum 2 gnome zombies a banished soul a bound spirit 0 orc zombies (2 created) a dwarf zombie a cat zombie 2 zombies 0 weaum zombies (1 created) a wrap golem a singing happy drunk a weary-looking traveler a drow novice 0 good item masters (14 created) 0 shopkeepers (7 created) 0 prisoners (4 created) 0 aligned priests (1 created) 5 watchmen a watch captain a baby boo a mana stealer a shadow a garo 0 babelfish (1 created) a piranha (2 created) 2 visor piranhas 0 giant eels (1 created) 0 eel-lizards (1 created) 0 floor fiends (1 created) a newt (2 created) a twen (2 created) a gecko 0 deminewts (1 created) a dungeon fern spore 7 floor grues a midgrue a dark grue a lightning grue a null a crude turret 0 prehistoric turrets (1 created) a gem trove 243 creatures born. 182 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 29 times You eaten food with animal by-products 8 times You eaten meat 5 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 248 times You killed 128 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (25 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (28 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (42 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (76 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (9 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (29 of 160) form II (Makashi) [Unskilled] (max Expert) (14 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (2 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (38 of 20) pick-axe [Unskilled] (max Expert) (4 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (3 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (222 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You turned into slime in The Dungeons of Doom on dungeon level 5 with 14576 points, and 6 pieces of gold, after 4509 moves. Killer: real fungus You were level 9 with a maximum of 107 hit points when you turned into slime. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 18 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 19 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] *20 14576 Leeroy-Zyb-Arg-Mal-Neu died in The Dungeons of Doom on level 5. Real fungus. 107 [107] 21 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 22 10977 Volt-Che-Orc-Mal-Cha quit in The Dungeons of Doom on level 4. 137 [137]