Leeroy, neutral male yokuda Paladin } } }}}}}--------## }}.}<.......,} |.........},} |..}......|}} ----.}}}.-} #,,},},,}}} #,`,}},# } },1#,,,# }} #,###},,# }} -----|--},}.}}}- |....@*|#,}.}}.} |****}@|#,.....} |*.*}*}|}}|..#}}} |*.*.}*} |....} |*.*.*}}# |..>.| |**}*}%}} -----} ------}}# [Leeroy the Knightly Strider] St5 Dx13 Co13 In6 Wi11 Ch7 PalYokMalNeu+Q Dlvl:3 $90 HP-1(92) Pw45(45) AC0 Xp6/620 Wt138/1310 T1071 Hun Latest messages [-7 -> 44] Nieb thrusts his spear. Nieb hits you! [-15 -> 29] You hit Nieb! You miss Nieb. Nieb wields a shotgun {15}! Nieb fires a shotgun shell! You are hit by a shotgun shell! [-8 -> 21] Nieb wields a spear {12}! Nieb thrusts his spear. Nieb hits you! You hear the howling of the CwnAnnwn... [-12 -> 9] Warning: HP low! You miss Nieb. Nieb thrusts his spear. Nieb hits you! You die... Your inventory Implants q - an uncursed implant of corruption {0} Weapons a - an uncursed very rusty +3 long sword (weapon in hand) {16} u - 29 blessed rusty +1 darts {0} z - 23 uncursed thoroughly rusty +0 darts {0} D - 17 uncursed rusty +0 crossbow bolts {0} E - an uncursed +0 bow {12} G - an uncursed +0 sling {2} Armor c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed fireproof +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 8 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} w - an uncursed scroll of blank paper {0} Spellbooks g - an uncursed spellbook of blank paper (0:4) {0} Rings i - an uncursed ring of warning (on left hand) {0} Wands v - an uncursed wand of acquirement (0:1) {0} Gems H - a cursed +0 healthstone Final attributes You have transgressed Your alignment was -25 Your max alignment was 16 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 96% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 76% Tool drop chance was reduced to 65% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: broadsword (turn 45) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 816) The following skill became untrainable after a while: crossbow (turn 59713) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 17693) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41728 Monster spawn increase reached its maximum at turn 189508 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2407848 The monster class that cannot be genocided was jelly The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: padawan (freq bonus 28) The monster species that spawned more often: gravity vortex (freq bonus 8) The monster species that spawned more often: tie fighter (freq bonus 15) The monster species that spawned more often: large visor snake (freq bonus 18) The monster species that spawned more often: beige warp patch (freq bonus 8) The monster species that spawned more often: castalia (freq bonus 12) The monster species that spawned more often: babau (freq bonus 10) The monster species that spawned more often: freemason grand chancellor (freq bonus 24) The monster species that spawned more often: envenomed lady (freq bonus 8) The monster species that spawned more often: peek ant (freq bonus 12) The monster species that spawned more often: berserk slayer (freq bonus 20) The monster species that spawned more often: healing trove (freq bonus 12) The monster species that spawned more often: crooked imp (freq bonus 24) The monster species that spawned more often: commissioning aviso (freq bonus 36) The monster species that spawned more often: mean stalk (freq bonus 7) The monster species that spawned more often: slinger (freq bonus 20) The monster species that spawned more often: Stru-Bes (freq bonus 20) The monster species that spawned more often: Jubilex (freq bonus 6) The monster species that spawned more often: corpse archer (freq bonus 4) The monster species that spawned more often: feminist (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: bollard stillborn The monster species that never randomly spawned: conservatism unsheathe The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: sinner The monster species that never randomly spawned: nonexportable recommend The monster species that never randomly spawned: Purpson The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: mandrake The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 13) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 13) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 30) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 16) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 14) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 8) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 83) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 21) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Next attribute increase check would have come at turn 3811 Strength training was 33 Dexterity training was 21 Wisdom training was 3 Constitution training was 30 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having acid resistance (0) You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 285 points of nutrition remaining You were fast Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 0% 290% Techniques known in the end Name Level Status turn undead 6X Prepared(0) healing hands 6X Prepared(0) shield bash 6X Prepared(0) spirituality check 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(7256) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Implants implant of corruption (diminutive) Weapons orcish spear (crude spear) Armor helmet (less helmet) leather gloves (polnish gloves) low boots (walking shoes) orcish helm (iron skull cap) Scrolls scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) scroll of blank paper (unlabeled) Spellbooks spellbook of create monster (many-paged) spellbook of blank paper (plain) Rings ring of warning (glittery) Wands wand of acquirement (persimmon wood) Gems healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 jackals a gravity jackal a wild dog 0 kittens (1 created) 0 kobolds (1 created) a hidden kobold a small kobold a small kappa 2 carvers a mynock 0 deimonidaines (1 created) 0 naiads (1 created) a goblin 0 prick bears (1 created) 2 group bugs a vulture a low centaur an orange force patch a red patch 0 reddish spores (1 created) 0 slow molds (1 created) a spore shrieker (0 created) 2 low oozes a small snake 0 chasing garter snakes (1 created) 0 purple snakes (1 created) a rat snake a human adventurer a human thief (2 created) 0 innkeepers (1 created) an alien (2 created) 0 cursers (1 created) 0 vile hunters (1 created) 0 shopkeepers (1 created) a minighost 0 tortoises (3 created) a hata-hata 3 hata-matas 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 large eels (1 created) 0 floating fish (2 created) a jellyfish 0 illithid larvae (2 created) 2 tuna (3 created) 0 thick jellyfish (1 created) a babelfish 0 werepiranhas (1 created) 0 school eels (1 created) 0 eel-lizards (1 created) a newt a normal frog 0 geckos (1 created) 3 piles of copper coins 69 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 56 times You killed 35 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Basic] (max Grand Master) (21 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (76 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 3 with 2590 points, and 0 pieces of gold, after 1071 moves. Killer: a monster (Mr. Nieb, the shopkeeper) You were level 6 with a maximum of 92 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 29 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 30 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] *31 2590 Leeroy-Pal-Yok-Mal-Neu died in The Dungeons of Doom * on level 3. Killed by a monster (Mr. Nieb, the shopkeeper). - [92] 32 2550 zor-Aci-Sal-Fem-Law died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Asidonhopo, the shopkeeper). - [62] 33 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71]