Leeroy, neutral male loli Paladin ------- |.@d..| |..%..| |.....| ......| ------- [Leeroy the Fighter of Law] St4 Dx7 Co11 In7 Wi12 Ch13 PalLolMalNeu Dlvl:1 $0 HP22(22) Pw20(20) AC-2 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male loli Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # Do you want to fart? [yn] (n) You produce tender farting noises with your ugly butt. You kill the New Kop! The little dog eats a New Kop corpse {1450}. There is a wall in the way! You destroy the minighost! You can't go up here. (2x) What do you want to wield? [- a or ?*] You don't have that object. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of extra healing (0:5) {0} Rings j - an uncursed ring of warning {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 33% Armor drop chance was reduced to 98% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: dart (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 110) The following skill became untrainable after a while: high heels (turn 17512) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 32859) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33666 Monster spawn increase reached its maximum at turn 109739 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5704623 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: dark creature (freq bonus 28) The monster species that spawned more often: goblin awgwa (freq bonus 36) The monster species that spawned more often: depression mimic (freq bonus 12) The monster species that spawned more often: female ronin (freq bonus 14) The monster species that spawned more often: honey bee (freq bonus 16) The monster species that spawned more often: helper zombie (freq bonus 14) The monster species that spawned more often: red mushroom patch (freq bonus 10) The monster species that spawned more often: dull grey ooze (freq bonus 15) The monster species that spawned more often: water lichen (freq bonus 24) The monster species that spawned more often: kobold chieftain (freq bonus 12) The monster species that spawned more often: ancient black dragon (freq bonus 21) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 7) The monster species that spawned more often: ejectum fessed (freq bonus 15) The monster species that spawned more often: slow growth (freq bonus 22) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 12) The monster species that spawned more often: overinsistent interference (freq bonus 7) The monster species that spawned more often: night slinger (freq bonus 10) The monster species that spawned more often: annoying slex ghost (freq bonus 28) The monster species that spawned more often: passive mind flayer (freq bonus 18) The monster species that spawned more often: animated winter stiletto (freq bonus 5) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: turkey chick The monster species that never randomly spawned: yellow growth The monster species that never randomly spawned: great blood dragon The monster species that never randomly spawned: statesmanship expertise The monster species that never randomly spawned: wendina The monster species that never randomly spawned: horror archer The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: division thief The monster species that never randomly spawned: incoincidence macroscopically The monster species that never randomly spawned: Juen's plateau boot The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 16) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 35) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 22) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 15) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 9) Next attribute increase check would have come at turn 341 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from hallu partying (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1482 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (438) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (VAS CORP BET MANI) scroll of standard id (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of cure (JUBILEX IS MY BEST FRIEND) * scroll of extra healing (BFG 9000 OH YEAH) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Spellbooks spellbook of extra healing (distant) Rings ring of warning (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mini chickatrices (1 created) 0 little dogs (1 created) 0 little wild pigs (2 created) 0 worm that walkses (1 created) a New Kop 0 Kops (1 created) a minighost 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 68 points, and 0 pieces of gold, after 7 moves. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.