Leeroy, neutral male bastard Chevalier -.-------- |......... |........| ##|........| --+---- #,-........| |.....|#######,|..$.....| |...$.-,,,,,,,,|.@...{..| |<....|########---------- |.....| ------- [Leeroy the Basher] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP20(20) Pw19(19) AC5 Exp1 T36 Latest messages Odahviing bites the rabbit. The rabbit is killed! You see here an uncursed rabbit corpse {20}. You displaced Odahviing. Odahviing eats an uncursed rabbit corpse {20}. You displaced Odahviing. In what direction? [hykulnjb><] The door resists! tins - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten. A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized. The door resists! (4x) The door opens. There is a wall in the way! (7x) The door opens. You hear a door open. You see here 2 gold pieces {0}. You hear the footsteps of a guard on patrol. What do you want to wield? [- a or ?*] (2x) Never mind. Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} k - 3 uncursed tripe rations {0} l - 5 uncursed food rations {0} m - 10 uncursed apples {0} n - 2 uncursed oranges {0} o - 2 uncursed tins of spinach {0} Scrolls i - a blessed scroll of scare monster {0} t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:4) {0} Potions d - a potion of holy water {0} e - a potion of holy water {0} Tools j - a blessed leather saddle {0} p - an uncursed leather leash {0} q - an uncursed leather saddle {0} r - an uncursed magic whistle {0} s - an uncursed oil lamp {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: searching You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 93% chance Book drop chance was reduced to 96% Musable item generation frequency had a negative bias of 99% Amulet drop chance was reduced to 26% Armor drop chance was reduced to 92% Tool drop chance was reduced to 82% Food drop chance was reduced to 75% Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body armor (turn 11) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 594) The following skill became untrainable after a while: form VII (Juyo) (turn 39660) The following skill couldn't be trained before a certain turn number is reached: saber (turn 28955) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58885 Monster spawn increase reached its maximum at turn 131329 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 827934 The monster class that cannot be genocided was jelly The monster class that was spawned more often: leprechaun (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: accumulative galvanically (freq bonus 6) The monster species that spawned more often: flying caterwaul (freq bonus 14) The monster species that spawned more often: rust converter (freq bonus 28) The monster species that spawned more often: Sunali (freq bonus 30) The monster species that spawned more often: undead unbeliever (freq bonus 16) The monster species that spawned more often: priest (freq bonus 16) The monster species that spawned more often: skirmisher topsoil (freq bonus 36) The monster species that spawned more often: absent force patch (freq bonus 18) The monster species that spawned more often: eyeglass queue (freq bonus 36) The monster species that spawned more often: lucky colorator (freq bonus 18) The monster species that spawned more often: crystal stalk (freq bonus 5) The monster species that spawned more often: intel scribe (freq bonus 6) The monster species that spawned more often: elite uruk (freq bonus 12) The monster species that spawned more often: topaz growth (freq bonus 10) The monster species that spawned more often: avada kedavra snake (freq bonus 48) The monster species that spawned more often: aggravated light (freq bonus 18) The monster species that spawned more often: asgardian (freq bonus 36) The monster species that spawned more often: wolfing spirit (freq bonus 12) The monster species that spawned more often: petty giant spider (freq bonus 20) The monster species that spawned more often: archfiend of Gilfer (freq bonus 6) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 4) The monster species that never randomly spawned: tomb clan The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: orange light The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: authentic flickering The monster species that never randomly spawned: atmosphere slighter The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: retaliatory please The monster species that never randomly spawned: Minator Sergeant The monster species that never randomly spawned: faerie light The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 28) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Next attribute increase check would have come at turn 666 Strength training was 3 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stealth (0) Your chance to block was 19% You had 1462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls * scroll of extra healing (SEE IF I CARE) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of scare monster (IUSTIO QUE PIS) scroll of healing (V RATE RISE BY DISTURB) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of cure (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) Spellbooks spellbook of healing (angry) Potions * potion of water (clear) Tools leather saddle (saddle) leather leash (leash) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 0 evasive foxes (1 created) 0 aes (1 created) a rabbit 0 field mice (1 created) 0 baby black dragons (1 created) 0 kobold zombies (1 created) 0 mini rub monsters (1 created) 0 energy troves (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (19 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 36 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.