Leeroy, neutral male angelic Paladin --+-.---- |.......| |........ |....kd.| |...(..@| --------- [Leeroy the Fighter of Law] St8 Dx6 Co13 In7 Wi8 Ch8 PalAngMalNeu Dlvl:1 $0 HP24(24) Pw20(20) AC-2 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Pick an object. @ a human or elf or you (angelic paladin called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles You displaced your little dog. (2x) The little dog just misses the kobold. You see here a wooden box {500}. # A technique that can stun a monster and cause it to flee; it is much more likely to succeed if the target monster's level is lower than the technique's level. Use this technique? [yn] (n) # The little dog misses the kobold. The kobold wields a crude dagger {4}! The crude dagger welds itself to the kobold's hand! The little dog misses the kobold. (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - a blessed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of fireball (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 36% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: devices (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 1625) The following skill became untrainable after a while: protection spells (turn 10414) The following skill couldn't be trained before a certain turn number is reached: searching (turn 9341) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57287 Monster spawn increase reached its maximum at turn 145534 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1796541 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: wraith The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: obsidian turret (freq bonus 6) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 9) The monster species that spawned more often: undead binder (freq bonus 28) The monster species that spawned more often: young orange dragon (freq bonus 6) The monster species that spawned more often: little pisaca (freq bonus 4) The monster species that spawned more often: nasty wraith (freq bonus 9) The monster species that spawned more often: admirer linearly (freq bonus 12) The monster species that spawned more often: shimmering force patch (freq bonus 6) The monster species that spawned more often: old orange dragon (freq bonus 6) The monster species that spawned more often: crystal hound (freq bonus 8) The monster species that spawned more often: radially nonreciprocal (freq bonus 9) The monster species that spawned more often: pseudo lodestone putter (freq bonus 16) The monster species that spawned more often: jungle warrior (freq bonus 6) The monster species that spawned more often: vamp permamimic (freq bonus 9) The monster species that spawned more often: bucking trundling myopy (freq bonus 24) The monster species that spawned more often: dutch girl (freq bonus 6) The monster species that spawned more often: evasive troll (freq bonus 12) The monster species that spawned more often: bb prat (freq bonus 8) The monster species that spawned more often: overheated dancing (freq bonus 8) The monster species that spawned more often: gifting dolly (freq bonus 8) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster species that never randomly spawned: kraken tentacle The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: gravity chicken The monster species that never randomly spawned: wood elf The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: canine badger The monster species that never randomly spawned: atomic tester The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: super marion The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 14) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 15) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 19) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 40) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 4) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 2) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 8) Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having peacevision (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1492 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (404) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rotating helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (HAS README) scroll of mana (SCENTFUL PERFUME) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (WORLD FALL) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Spellbooks spellbook of fireball (red) Rings ring of warning (spikard) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 evasive foxes (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 grid xorns (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 7 moves. Killer: escaped You were level 1 with a maximum of 24 hit points when you escaped. Since you escaped early, the score list will not be checked.