Leeroy, neutral male khajiit Paladin ------------------------------ |...F........................| |.....................(......+ |.@d.........................| ------------------------------ [Leeroy the Fighter of Law] St4 Dx6 Co12 In6 Wi8 Ch12 PalKhaMalNeu Dlvl:1 $0 HP22(22) Pw20(20) AC-2 Exp1 T1 Latest messages Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male khajiit Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Pick an object. @ a human or elf or you (khajiit paladin called Leeroy) Accessing Pokedex entry for khajiit... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical There is a staircase up here. Pick an object. Can't find dungeon feature '<'. (4x) ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in foreclaw) {16} Armor b - a blessed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of entrapping (0:1) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 98% Ring drop chance was reduced to 63% Wand drop chance was reduced to 75% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 44% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) The following skill became untrainable if you tried to train it too early: general combat (turn 253) The following skill became untrainable after a while: long sword (turn 64382) The following skill couldn't be trained before a certain turn number is reached: spear (turn 44434) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27662 Monster spawn increase reached its maximum at turn 153354 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5634650 The monster class that cannot be genocided was golem The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: young adult golden dragon (freq bonus 6) The monster species that spawned more often: flathead (freq bonus 7) The monster species that spawned more often: skeleton (freq bonus 20) The monster species that spawned more often: dreading privet (freq bonus 9) The monster species that spawned more often: sulfur growth (freq bonus 5) The monster species that spawned more often: suketoudara (freq bonus 10) The monster species that spawned more often: lightning grue (freq bonus 16) The monster species that spawned more often: water turret (freq bonus 36) The monster species that spawned more often: course moss (freq bonus 16) The monster species that spawned more often: color-changing laser (freq bonus 4) The monster species that spawned more often: crimson colony (freq bonus 6) The monster species that spawned more often: hidden gas spore (freq bonus 9) The monster species that spawned more often: moa constrictor (freq bonus 6) The monster species that spawned more often: luncheon leverage (freq bonus 15) The monster species that spawned more often: giant grasshopper (freq bonus 36) The monster species that spawned more often: shady rust monster (freq bonus 18) The monster species that spawned more often: singing flying fish (freq bonus 12) The monster species that spawned more often: really dangerous patch (freq bonus 12) The monster species that spawned more often: rubbernecked weigh (freq bonus 24) The monster species that spawned more often: grimer (freq bonus 9) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 12) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: waxworm The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: vividly poultice The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: hope man The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: Abhoth, Source of Uncleanness The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 155) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 38) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 36) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 187) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 5) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1104) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (VERR YED HORRE) scroll of phase door (KAME HAME HA) scroll of standard id (SUDDENLY THE ALTAR VANISHES) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) * scroll of extra healing (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of greater mana restoration (THX CHRIS FOR MAKING THE ELDER PRIEST) Spellbooks spellbook of entrapping (powered) Rings ring of warning (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 fluffy cats (1 created) 0 cave spiders (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.