Leeroy, neutral male automatic Paladin ----------- |.......... |.f.......| |@........| |.........| |.......... |.........| -----.----- [Leeroy the Fighter of Law] St8 Dx12 Co12 In7 Wi12 Ch10 PalClkMalNeu Dlvl:1 $0 HP23(23) Pw21(21) AC-4 Exp1 T1 Latest messages Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male automatic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - the uncursed +0 pair of low boots named Photic Illuminator (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of charging (6:5) {0} Potions j - an uncursed potion of oil {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Food drop chance was reduced to 82% Monster death drops spawned with only 95% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 290) The following skill became untrainable after a while: broadsword (turn 57159) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 12415) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72883 Monster spawn increase reached its maximum at turn 263803 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 579468 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 5) The monster species that spawned more often: snarliest rewrought (freq bonus 15) The monster species that spawned more often: tank warrior (freq bonus 4) The monster species that spawned more often: petty gray wolf (freq bonus 6) The monster species that spawned more often: unpracticed koto (freq bonus 6) The monster species that spawned more often: telehobbit (freq bonus 21) The monster species that spawned more often: midi sphere (freq bonus 20) The monster species that spawned more often: their aller uphill snot (freq bonus 10) The monster species that spawned more often: windscreen cleaner (freq bonus 24) The monster species that spawned more often: cursing eye (freq bonus 6) The monster species that spawned more often: protest areolae (freq bonus 7) The monster species that spawned more often: smart trove (freq bonus 20) The monster species that spawned more often: whirlwind (freq bonus 15) The monster species that spawned more often: giant blue mouse (freq bonus 9) The monster species that spawned more often: wormwood (freq bonus 42) The monster species that spawned more often: porter bad egg (freq bonus 10) The monster species that spawned more often: petty numb fly (freq bonus 30) The monster species that spawned more often: death slasher (freq bonus 8) The monster species that spawned more often: mimicry rubber (freq bonus 12) The monster species that spawned more often: adult sarkany (freq bonus 12) The monster species that spawned more often: high kop (freq bonus 24) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: silver jelly The monster species that never randomly spawned: tablespoon barite The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: two of hearts The monster species that never randomly spawned: dopplezon The monster species that never randomly spawned: accoutered pseudobiographical The monster species that never randomly spawned: graviton sphere The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 15) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 3) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 19) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 96) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 18) Next attribute increase check would have come at turn 905 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (541) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of phase door (ARCHENTECHTHA) scroll of standard id (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of cure (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of extra healing (WORLD FALL) * scroll of greater mana restoration (YOU HAVE BEEN VIOLATED) Spellbooks spellbook of charging (fuzzy) Potions potion of oil (iris) Rings ring of warning (azurite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 kittens (1 created) 0 fallens (2 created) 0 mega goblins (1 created) 0 evasive sewer rats (1 created) 0 housebats (1 created) 0 New Kops (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 23 hit points when you escaped. Since you escaped early, the score list will not be checked.