Leeroy, neutral male argonian Foxhound Agent --------------- |.............| |.............| |.............| |...@.........| |..@........K.| |.............| ----------- --- [Leeroy the Recruit] St9 Dx8 Co11 In7 Wi13 Ch5 FoxArgMalNeu Dlvl:1 $0 HP22(22) Pw4(4) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. There is a staircase up here. Pick an object. @ a human or elf or you (argonian foxhound agent called Leeroy) Accessing Pokedex entry for foxhound agent... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 5. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female) [seen: normal vision, telepathy] Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons h - an uncursed +2 knife (weapon in hand) {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles e - 2 uncursed lembas wafers {0} f - 3 uncursed K-rations {0} g - 32 cursed asian pears {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 429 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 227 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable if you tried to train it too early: general combat (turn 260) The following skill became untrainable after a while: lance (turn 8541) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 44216) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41602 Monster spawn increase reached its maximum at turn 78237 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1810140 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: white blob (freq bonus 12) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 14) The monster species that spawned more often: treasure bus (freq bonus 10) The monster species that spawned more often: crystal stalk (freq bonus 8) The monster species that spawned more often: Daniel (freq bonus 6) The monster species that spawned more often: obour (freq bonus 16) The monster species that spawned more often: Mahadeva (freq bonus 18) The monster species that spawned more often: giant black rat (freq bonus 12) The monster species that spawned more often: ultramarine mold (freq bonus 36) The monster species that spawned more often: blacksteel pudding (freq bonus 18) The monster species that spawned more often: ewok (freq bonus 8) The monster species that spawned more often: rogue scout (freq bonus 8) The monster species that spawned more often: vape turret (freq bonus 24) The monster species that spawned more often: nuclear slime (freq bonus 7) The monster species that spawned more often: protest areolae (freq bonus 20) The monster species that spawned more often: adom horror (freq bonus 20) The monster species that spawned more often: lesser permamimic (freq bonus 10) The monster species that spawned more often: deep sea thieving fish (freq bonus 8) The monster species that spawned more often: giant copper ant (freq bonus 24) The monster species that spawned more often: bore worm (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: lag defense tower The monster species that never randomly spawned: king slug The monster species that never randomly spawned: clear horror The monster species that never randomly spawned: giant pygmy blowdart The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: nntp daemon The monster species that never randomly spawned: werefox The monster species that never randomly spawned: anticlerical nubbly footy The monster species that never randomly spawned: hokiest luxuriating ectoplasm entertainingly teamer The monster species that never randomly spawned: egoxan The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 17) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 19) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 5) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stun resistance (0) You were telepathic You were clairvoyant (83886080) You had 1498 points of nutrition remaining You were stealthy You could swim You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (102) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (clunky heels) elven cloak (faded pall) leather gloves (spacey gloves) Scrolls scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (WEATHER GH-KISS) scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of standard id (BANANANANANA) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 evasive sewer rats (2 created) 0 killer kops (1 created) 0 soldiers (1 created) 0 small turrets (2 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Foxhound Agent... You and Lieutenant Surge escaped from the dungeon with 38 points, and 0 pieces of gold, after 3 moves. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.