Leeroy, neutral male bretonian Transsylvanian ----------- |....@....| .....@....| |#......... .... ---------- ---- [Leeroy the Heel Wearer] St13 Dx15 Co12 In9 Wi7 Ch11 TrsBreMalNeu Dlvl:1 $0 HP15(15) Pw9(9) AC-9 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You're dressed like a frickin' hardrocker! The moon is waxing tonight. There is a wall in the way! (2x) You displaced Sarah. # With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a heavily cursed +5 block-heeled combat boot (weapon in hand) {5} Armor b - a heavily cursed +10 enchanted (of Team Nastytrap) pair of hippie heels (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: technicality You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 81% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 95% Tool drop chance was reduced to 57% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: sling (turn 1) The following skill became untrainable if you tried to train it too early: hammer (turn 700) The following skill became untrainable after a while: body spells (turn 18236) The following skill couldn't be trained before a certain turn number is reached: lance (turn 49260) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16879 Monster spawn increase reached its maximum at turn 328579 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2589250 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: imp or minor demon (freq bonus 9) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: shimmering force patch (freq bonus 33) The monster species that spawned more often: gizard (freq bonus 30) The monster species that spawned more often: hawk (freq bonus 20) The monster species that spawned more often: polymorph ant (freq bonus 22) The monster species that spawned more often: eraser monster (freq bonus 66) The monster species that spawned more often: autocube (freq bonus 24) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 24) The monster species that spawned more often: trimly czardom (freq bonus 144) The monster species that spawned more often: lisping augend tagalong (freq bonus 30) The monster species that spawned more often: ebony force patch (freq bonus 72) The monster species that spawned more often: nasty monster (freq bonus 33) The monster species that spawned more often: computer elemental (freq bonus 26) The monster species that spawned more often: shun pintsize (freq bonus 13) The monster species that spawned more often: snakeman outcast (freq bonus 30) The monster species that spawned more often: anthrazite patch (freq bonus 13) The monster species that spawned more often: energy fungus (freq bonus 14) The monster species that spawned more often: real mana hound (freq bonus 22) The monster species that spawned more often: siege door (freq bonus 56) The monster species that spawned more often: sturdy turret (freq bonus 20) The monster species that spawned more often: laughingstock gravel (freq bonus 20) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 6) The monster species that never randomly spawned: unbalanced idiot The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: Giacomo Casanova The monster species that never randomly spawned: goff The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: cushy pished utahan initially The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: atone underexposing The monster species that never randomly spawned: hippoptamus The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 3) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 10) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 8) Next attribute increase check would have come at turn 537 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You resisted hallucinations You had the following problem: If you pick up a scroll, it may disintegrate. (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having technicality (0) You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Master Shifter, Catoblepas and Nadja the Occultist Your deity was Catoblepas The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (ONE BELONGS BELONGED) scroll of mana (IYI) scroll of phase door (YOU DO NOT GO PAST AT ME) scroll of standard id (MA MILLOCOR) scroll of cure (STUNT OF GHOST IS DIFFER) * scroll of extra healing (OUPH CHTHETHONIMEETHECHRINIA) * scroll of greater mana restoration (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goblins (1 created) 0 sewer rats (2 created) 0 man eating plants (1 created) 0 little girls (1 created) 0 shopkeepers (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Transsylvanian... You and Sarah escaped from the dungeon with 27 points, and 0 pieces of gold, after 6 moves. Killer: escaped You were level 1 with a maximum of 15 hit points when you escaped. Since you escaped early, the score list will not be checked.