Leeroy, neutral male bretonian User of Stand ----- ....| | |...| |.... ..@.| | |.@.| |.$.| --.-- [Leeroy the Arrow Pierced] St14 Dx11 Co16 In7 Wi9 Ch7 UseBreMalNeu Dlvl:1 $0 HP12(12) Pw14(14) AC9 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) The bard called Michael Jackson the rhymer just misses the little wild pig. You kill the little wild pig! The bard called Michael Jackson the rhymer drops 18 gold pieces. The bard called Michael Jackson the rhymer eats a little wild pig corpse {200}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Tools a - an uncursed tooled horn {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 623 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 82% chance Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 87% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 84% Armor drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 22) The following skill became untrainable if you tried to train it too early: high heels (turn 810) The following skill became untrainable after a while: implants (turn 54659) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 42600) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68030 Monster spawn increase reached its maximum at turn 123680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1271200 The monster class that cannot be genocided was elemental The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: mountain springy (freq bonus 28) The monster species that spawned more often: unidirectional misshape (freq bonus 16) The monster species that spawned more often: brass golem (freq bonus 9) The monster species that spawned more often: atop anthropomorphic (freq bonus 15) The monster species that spawned more often: slow shadow sword (freq bonus 18) The monster species that spawned more often: reaper fungus (freq bonus 6) The monster species that spawned more often: death vortex (freq bonus 12) The monster species that spawned more often: steamy rot monster (freq bonus 16) The monster species that spawned more often: blood lord (freq bonus 6) The monster species that spawned more often: psychic force patch (freq bonus 6) The monster species that spawned more often: absent stalk (freq bonus 9) The monster species that spawned more often: high force fungus (freq bonus 36) The monster species that spawned more often: ice grue (freq bonus 6) The monster species that spawned more often: lustful draconian (freq bonus 6) The monster species that spawned more often: acid penetrator (freq bonus 24) The monster species that spawned more often: cloaked xorn (freq bonus 2) The monster species that spawned more often: wood bear (freq bonus 24) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 12) The monster species that spawned more often: blunderbore (freq bonus 12) The monster species that spawned more often: Andromalius (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster species that never randomly spawned: rnghost The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: plaguebearer of Nurgle The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: Mister Admonisher The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 38) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stunnopathy (0) You had 1493 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (KNOCK THE PROP CANNT BE USE) scroll of cure (REVERTREVERTREVERT IT IN SLASHTHEM) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (DARYGKO IAU IAU) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) a little wild pig 0 low oozes (1 created) 0 bards (1 created) 4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... You escaped from the dungeon with 4 points, and 0 pieces of gold, after 7 moves. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.