Leeroy, chaotic female koboldic Pokemon -------------- |............| - |..........$.| ... |.........r... |........@...| |............| |............| ---------.---- [Leeroy the CROC] St9 Dx8 Co8 In4 Wi8 Ch5 PokKobFemCha Dlvl:1 $0 HP21(21) Pw7(7) AC9 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female koboldic Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons f - 15 uncursed +0 darts (in quiver) {0} g - 3 uncursed +0 orcish daggers (wielded) {12} h - 3 uncursed +0 orcish spears (alternate weapon; not wielded) {36} Comestibles a - 2 uncursed food rations {0} b - 13 uncursed slime molds {0} c - an uncursed holy wafer {0} d - an uncursed tripe ration {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands e - an uncursed wand of enlightenment (0:12) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 96% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 87% Potion drop chance was reduced to 95% Armor drop chance was reduced to 96% Food drop chance was reduced to 51% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 598) The following skill became untrainable if you tried to train it too early: protection spells (turn 407) The following skill became untrainable after a while: healing spells (turn 25977) The following skill couldn't be trained before a certain turn number is reached: shield (turn 50859) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46662 Monster spawn increase reached its maximum at turn 149618 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1521440 The monster class that cannot be genocided was rodent The monster class that was spawned more often: flying fish (freq bonus 6) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 48) The monster species that spawned more often: ace of diamonds (freq bonus 36) The monster species that spawned more often: ruby golem (freq bonus 40) The monster species that spawned more often: real punisher (freq bonus 30) The monster species that spawned more often: large racoon dog (freq bonus 24) The monster species that spawned more often: humpback sorry (freq bonus 18) The monster species that spawned more often: spirit troll (freq bonus 72) The monster species that spawned more often: grumble perceiving (freq bonus 20) The monster species that spawned more often: swamp hydra (freq bonus 32) The monster species that spawned more often: rotted jelly (freq bonus 7) The monster species that spawned more often: Madeleine (freq bonus 10) The monster species that spawned more often: complexer spendthrift double (freq bonus 16) The monster species that spawned more often: decimalized joule (freq bonus 66) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 144) The monster species that spawned more often: celled overt (freq bonus 21) The monster species that spawned more often: mahou shoujo (freq bonus 48) The monster species that spawned more often: aggro slime (freq bonus 14) The monster species that spawned more often: Ann Kathrin (freq bonus 36) The monster species that spawned more often: Naberius (freq bonus 48) The monster species that spawned more often: cowkine toroid (freq bonus 54) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 5) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: rare tsuchinoko The monster species that never randomly spawned: germiest configurational The monster species that never randomly spawned: charcoal force patch The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: wimple hibernator The monster species that never randomly spawned: The Alignment Thing The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: misse misse The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 109) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 21) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 20) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 13) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having jumping (0) You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of mana (CARPE DIEM) scroll of phase door (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of standard id (F R U E R) scroll of cure (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (SEE IF I CARE) Wands wand of enlightenment (null) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kobolds (1 created) 0 eevees (1 created) 0 moulds (1 created) 0 sub-gnomes (1 created) 0 low speezes (1 created) 0 twens (1 created) 0 crude turrets (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Pokemon... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.