Leeroy, neutral male argonian Bully --+--- |....| |.n@.- |$...| |....| ---.-- [Leeroy the Money Addict] St17 Dx9 Co18 In6 Wi6 Ch6 BulArgMalNeu Dlvl:1 $0 HP12(12) Pw3(3) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The dunce cap glows black for a moment. You feel giddy. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of fruit juice {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 94% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 77% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: hammer (turn 23) The following skill became untrainable if you tried to train it too early: attack spells (turn 740) The following skill became untrainable after a while: two-handed sword (turn 33437) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 61605) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 90010 Monster spawn increase reached its maximum at turn 224590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 771848 The monster class that cannot be genocided was nymph The monster class that was spawned more often: gremlin (freq bonus 1) The monster color that was spawned more often: red (freq bonus 8) The monster species that spawned more often: flying bug (freq bonus 4) The monster species that spawned more often: kieutenant (freq bonus 18) The monster species that spawned more often: quantum colony (freq bonus 3) The monster species that spawned more often: rock smasher (freq bonus 8) The monster species that spawned more often: icicle piercer (freq bonus 6) The monster species that spawned more often: snail (freq bonus 6) The monster species that spawned more often: super stealth lich (freq bonus 24) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 3) The monster species that spawned more often: red nightmare (freq bonus 20) The monster species that spawned more often: master vampire (freq bonus 7) The monster species that spawned more often: fire ant (freq bonus 24) The monster species that spawned more often: sky elf (freq bonus 6) The monster species that spawned more often: frogman leader (freq bonus 4) The monster species that spawned more often: priest (freq bonus 8) The monster species that spawned more often: vitalizing satirize (freq bonus 18) The monster species that spawned more often: reduplicative bunsen (freq bonus 18) The monster species that spawned more often: special Aleax (freq bonus 27) The monster species that spawned more often: boguxorn (freq bonus 2) The monster species that spawned more often: Sandra (freq bonus 6) The monster species that spawned more often: luminescent force fungus (freq bonus 10) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 9) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: xerophthalmia salvagee The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: investigatory ban The monster species that never randomly spawned: barricade The monster species that never randomly spawned: hell bull The monster species that never randomly spawned: skater girl The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: untiringly tubbiest repaid foreseeing The monster species that never randomly spawned: biorythmic finmark The monster species that never randomly spawned: handkerchief hierarch The monster class that always generated with extra speed: cat or other feline The monster class that more likely to generate with musable stuff: rub monster The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 11) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 141) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 35) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 31) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 112) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 12) Next attribute increase check would have come at turn 1922 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Butch DeLoria The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (357) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (YOU AINT GETTING OUT OF HERE ALIVE) scroll of mana (MEAD NI NAJAP) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (BUNDLEBUNDLEBUNDLE) * scroll of extra healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of greater mana restoration (SHIVAN VEIDIMADUR NANAST STIGIO) Potions potion of fruit juice (smoky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) 0 clefairies (1 created) 0 sewer rats (1 created) 0 field voles (2 created) 0 chipmunks (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... You and Thief Pokemon escaped from the dungeon with 28 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.