Leeroy, neutral male angelic Anachronist ,, #,,# ---------+--#,# |....{..@.@|#,# |..........-,,# ------------### [Leeroy the Survivor] St5 Dx6 Co9 In9 Wi8 Ch6 AnaAngMalNeu Dlvl:1 $0 HP15(15) Pw4(4) AC-6 Exp1 T24 Latest messages Some text has been burned into the ground here. You read: "They say that a spellbook of genocide makes your life a lot easier.". The plasteel helm covers your whole face. (2x) What do you want to read? [klmno or ?*.] Never mind. The plasteel helm covers your whole face. There is a wall in the way! (2x) You hear some noises in the distance. You hear a slow drip. You see no objects here. Pick an object. @ a human or elf or you (angelic anachronist called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles There is nothing here to pick up. Pick an object. @ a human or elf (tame jedi called Luke Skywalker the youngling) (base level 10) (male) [seen: normal vision, infravision] Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (angelic anachronist called Leeroy) Accessing Pokedex entry for anachronist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (angelic anachronist called Leeroy) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 297 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 69% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 32% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 53) The following skill became untrainable if you tried to train it too early: protection spells (turn 300) The following skill became untrainable after a while: chaos spells (turn 28864) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41174) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36125 Monster spawn increase reached its maximum at turn 276575 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5508910 The monster class that cannot be genocided was trove The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: slayer (freq bonus 18) The monster species that spawned more often: downwind furzier (freq bonus 60) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 10) The monster species that spawned more often: incinerator (freq bonus 3) The monster species that spawned more often: vile temptress (freq bonus 12) The monster species that spawned more often: amenity improper muffler versification (freq bonus 8) The monster species that spawned more often: stereoscopically oviparity (freq bonus 3) The monster species that spawned more often: flying skeleton fish (freq bonus 10) The monster species that spawned more often: Sleipnir (freq bonus 16) The monster species that spawned more often: palomino sunspot malty (freq bonus 9) The monster species that spawned more often: black numenorean (freq bonus 6) The monster species that spawned more often: yellow draconian (freq bonus 3) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 18) The monster species that spawned more often: investigatory ban (freq bonus 4) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 10) The monster species that spawned more often: magma elemental (freq bonus 14) The monster species that spawned more often: troll priest (freq bonus 12) The monster species that spawned more often: amnesia vortex (freq bonus 18) The monster species that spawned more often: wing bundle driver (freq bonus 16) The monster species that spawned more often: spore shrieker (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: wifebeater asshole The monster species that never randomly spawned: erring wight The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: bloated pajama The monster species that never randomly spawned: Uniform Sergeant The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: simitar tasselled The monster species that never randomly spawned: gaffing argumentive The monster species that never randomly spawned: blood bloater The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 18) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 55) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 214) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 5) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 172) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 9) Next attribute increase check would have come at turn 297 Strength training was 1 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1481 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The Taliban The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pastel cloak) Scrolls scroll of healing (KILOBAT GIGABAT TERABAT) scroll of mana (BFG 9000 OH YEAH) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (MOMOMO MELASOUT PEU PHRE) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of greater mana restoration (VAS CORP BET MANI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 xoves (1 created) 0 sewer rats (1 created) a visor sewer rat (4 created) a low ooze 0 jedis (1 created) 0 shopkeepers (1 created) 0 rouge jellyfish (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You escaped from the dungeon with 4 points, and 0 pieces of gold, after 24 moves. Killer: escaped You were level 1 with a maximum of 15 hit points when you escaped. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 97 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14] 98 4 earenndil-Sex-Grd-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17] *99 4 Leeroy-Ana-Ang-Mal-Neu escaped the dungeon [max level 1]. 15 [15] 100 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 101 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]