Leeroy, neutral male loli Doom Marine ,,## #,,----- ##,|@}.| #,.@..| ##|}.}| |...| ----- [Leeroy the Mars Marine] St12 Dx11 Co14 In6 Wi3 Ch4 MarLolMalNeu Dlvl:1 $0 HP17(17) Pw2(2) AC-1 Exp1 T18 Latest messages This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water. You sink like a rock. But you aren't drowning. You touch bottom. Incoming message for Player 1. The message is from 'Robat'. It reads: 'did you not realize that nobody plays the way you do?' You are on solid land again. 3\85&i]ACI|2^X>t This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water. You sink like a rock. But you aren't drowning. You touch bottom. Water turbulence affects your movements. (2x) There is a wall in the way! Water turbulence affects your movements. (2x) You are on solid land again. There is a wall in the way! (3x) You don't have anything to use or apply. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed rusty +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: burnopathy You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 33 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 145 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 86% Tool drop chance was reduced to 92% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: dagger (turn 37) The following skill became untrainable if you tried to train it too early: protection spells (turn 108) The following skill became untrainable after a while: occult spells (turn 68616) The following skill couldn't be trained before a certain turn number is reached: riding (turn 16309) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32791 Monster spawn increase reached its maximum at turn 80924 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8387937 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: purple growth (freq bonus 18) The monster species that spawned more often: plague rat (freq bonus 18) The monster species that spawned more often: occult master (freq bonus 48) The monster species that spawned more often: large scroll trove (freq bonus 30) The monster species that spawned more often: maud growth (freq bonus 10) The monster species that spawned more often: ice eel (freq bonus 24) The monster species that spawned more often: bang lich (freq bonus 36) The monster species that spawned more often: chastise sandwich (freq bonus 4) The monster species that spawned more often: fleeing annoyer (freq bonus 9) The monster species that spawned more often: paralysis elemental (freq bonus 3) The monster species that spawned more often: cloud cattle (freq bonus 2) The monster species that spawned more often: disgusting warp fungus (freq bonus 10) The monster species that spawned more often: violet prostitute (freq bonus 12) The monster species that spawned more often: outlast hotly (freq bonus 3) The monster species that spawned more often: anguish worm (freq bonus 12) The monster species that spawned more often: acheri (freq bonus 24) The monster species that spawned more often: overwork amuser sneerer (freq bonus 6) The monster species that spawned more often: edgy spore (freq bonus 8) The monster species that spawned more often: undead fungus (freq bonus 8) The monster species that spawned more often: chaos shapechanger (freq bonus 24) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 15) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster species that never randomly spawned: inferred reticule The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: ocean naga The monster species that never randomly spawned: phase warp fungus The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: excel putrescence symptomatic sprayer litter basalt The monster species that never randomly spawned: giant garbage rat The monster species that never randomly spawned: killer permamimic The monster species that never randomly spawned: cheerful leprechaun The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 43) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 27) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 27) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 3) Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1483 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (63) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (parked gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (wide conical hat) Scrolls scroll of healing (IA CTHULHU) scroll of mana (VUS AS CORIUMA) scroll of phase door (ELF DONT CANNT) scroll of standard id (LOREM IPSUM) scroll of cure (THAZI N EPIBATHA CHEOUCH CHA) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 garter snakes (4 created) 0 soldiers (1 created) 0 novice medium walls (2 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 18 moves. Killer: escaped You were level 1 with a maximum of 17 hit points when you escaped. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 99 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 100 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] * 0 Leeroy-Mar-Lol-Mal-Neu escaped the dungeon [max level 1]. 17 [17]