Leeroy, neutral male imperial Zyborg ----.--- |......| |.@}...| -......| -------- [Leeroy the Tin Can] St8 Dx17 Co6 In10 Wi13 Ch9 ZybImpMalNeu Dlvl:1 $20 HP23(23) Pw8(8) AC-7 Exp1 T9 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. There is a wall in the way! (6x) Unknown command '^O'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command '^J'. Unknown command 'M-C'. Unknown command 'M-''. In what direction? [47896321><] Unknown command 'b'. Unknown command 'y'. (2x) In what direction? [47896321><] (4x) Loot in what direction? Never mind. In what direction? [47896321><] What do you want to throw? [$ or ?*] In what direction? [47896321><] Unknown command '^J'. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Wands c - an uncursed wand of solar beam (0:-2) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 67% chance Weapon drop chance was reduced to 84% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 1185) The following skill became untrainable after a while: two-weapon combat (turn 13863) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38589) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45834 Monster spawn increase reached its maximum at turn 152904 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6636534 The monster class that cannot be genocided was turret The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: stupefying turret (freq bonus 28) The monster species that spawned more often: intermezzo assertively (freq bonus 5) The monster species that spawned more often: heaven piercer (freq bonus 9) The monster species that spawned more often: elite four (freq bonus 78) The monster species that spawned more often: boojum (freq bonus 10) The monster species that spawned more often: king of porn (freq bonus 10) The monster species that spawned more often: admirer irritating (freq bonus 20) The monster species that spawned more often: real aquatic hound (freq bonus 12) The monster species that spawned more often: translucent stalk (freq bonus 10) The monster species that spawned more often: arcade scrub (freq bonus 7) The monster species that spawned more often: entitied asshole (freq bonus 24) The monster species that spawned more often: Nadine (freq bonus 12) The monster species that spawned more often: serrated archer (freq bonus 20) The monster species that spawned more often: ivory monk (freq bonus 4) The monster species that spawned more often: teddy bear (freq bonus 5) The monster species that spawned more often: cat emergency service (freq bonus 12) The monster species that spawned more often: muddy teacher (freq bonus 30) The monster species that spawned more often: greater omochi beast (freq bonus 20) The monster species that spawned more often: phaser mold (freq bonus 10) The monster species that spawned more often: agent black fungus (freq bonus 14) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 12) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: Consti The monster species that never randomly spawned: mind bomb The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: Mister Head The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: Danielle's cuddly sneaker The monster species that never randomly spawned: deselecting calmed The monster species that never randomly spawned: Max the Badass The monster species that never randomly spawned: chloroform penetrator The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 11) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 12) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 3) Next attribute increase check would have come at turn 135 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having magical breathing (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (358) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of phase door (SNOWMAN WITHOUT SNOW) scroll of standard id (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (INEMPTIO) Wands wand of solar beam (wrapped) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 little dogs (1 created) 0 goblins (1 created) 0 millipedes (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 deathmolds (1 created) 0 ivy lichens (1 created) 0 New Kops (1 created) 0 normal frogs (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You escaped from the dungeon with 20 points, and 20 pieces of gold, after 9 moves. Killer: escaped You were level 1 with a maximum of 23 hit points when you escaped. Since you escaped early, the score list will not be checked.