Vā]‚ Ć Player: Leeroy Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-30.11:46:24.ttyrec Time: (1575114384) Sat Nov 30 11:46:24 2019 Vā]^‹ dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Restoring save file...--More--‘Vā] |Ū-----|..d||..@||...|+$G.|--.--Leeroy the Tenderfoot St:15 Dx:11 Co:15 In:13 Wi:14 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1Hello Leeroy, the automatic Ranger, welcome back to dnhslex!--More--‘Vā]¹U ZAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char --More--’Vā]Ńē----- |..d| |..@|Press Ctrl^W or type #ward to engrave a warding sign.--More--’Vā]³¤ CUse #monster to adjust your clockspeed.--More--“Vā] žCYou do not heal naturally. Use '.' to attempt repairs.”Vā]’o Weapons a - ) an uncursed +1 dagger (weapon in manipulator) b - ) a blessed +1 bow (alternate weapon; not wielded) c - ) 57 uncursed +2 arrows (in quiver) d - ) 36 uncursed +0 arrows Armor e - [ a blessed +2 cloak of displacement (being worn) Potions f - ! 4 uncursed potions of oil Tools g - ( 3 uncursed +0 torches h - ( a blessed skeleton key(end) –Vā]ŒfG+-----|..d||..@||...|+$G.|--.-- Do what with the cloak of displacement?  d - Drop this item I - Describe this item t - Throw this item T - Unequip this equipment w - Hold this item in your hands(end) –Vā]}š +-----|..d||..@||...|+$G.|--.-- Cloaks are the universal outer garb of everyone who is not a Barbarian. It is hard to see why. They are open in front and require you at most times to use one hand to hold them shut. On horseback they leave the shirt-sleeved arms and most of the torso exposed to wind and Weather. The OMTs [ Official Management Terms ] for Cloaks well express their difficulties. They are constantly _swirling and dripping_ and becoming _heavy with water_ in rainy Weather, _entangling with trees_ or _swords_, or needing to be _pulled close around her/his shivering body_. This seems to suggest they are less than practical for anyone on an ard–Vā]š duous Tour. [ The Tough Guide to Fantasyland, by Diana Wynne Jones ]--More--˜Vā]]! -----|..d||..@||...|+$G.|--.-- 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1˜Vā]öi Weapons a - ) an uncursed +1 dagger (weapon in manipulator) b - ) a blessed +1 bow (alternate weapon; not wielded) c - ) 57 uncursed +2 arrows (in quiver) d - ) 36 uncursed +0 arrows Armor e - [ a blessed +2 cloak of displacement (being worn) Potions f - ! 4 uncursed potions of oil Tools g - ( 3 uncursed +0 torches h - ( a blessed skeleton key(end) ™Vā]÷D f+-----|..d||..@||...|+$G.|--.-- Do what with the potions of oil?  a - Light or extinguish this oil d - Drop this item I - Describe this item q - Quaff this potion t - Throw this item w - Hold this item in your hands(end) ™Vā]yą +-----|..d||..@||...|+$G.|--.--™Vā]bN POTABLE, n. Suitable for drinking. Water is said to be potable; indeed, some declare it our natural beverage, although even they find it palatable only when suffering from the recurrent disorder known as thirst, for which it is a medicine. Upon nothing has so great and diligent ingenuity been brought to bear in all ages and in all countries, except the most uncivilized, as upon the invention of substitutes for water. To hold that this general aversion to that liquid has no basis in the preservative instinct of the race is to be unscientific -- and without science we are as the snakes and toads.  [ The Devil's Dictionary, by Ambrose Bierce ] Jack Burton: What's in the flask, Egg? Magic potion?  Egg Shen: Yeah.  Jack: I thought so, good. What do we do? Drink it?  Egg: Yeah.  Jack: Good, I thought so.  [later]  Jack: This does what ™Vā]}N źagain, exactly?  Egg: Huge buzz! [drinks] Oh good! See things no  one else can see, do things no one else can do.  [ Big in Trouble in Little China, directed by --More--›Vā].}Leeroy the Tenderfoot St:15 Dx:11 Co:15 In:13 Wi:14 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1-----|..d||..@||...|+$G.|--.--›Vā]ž i Weapons a - ) an uncursed +1 dagger (weapon in manipulator) b - ) a blessed +1 bow (alternate weapon; not wielded) c - ) 57 uncursed +2 arrows (in quiver) d - ) 36 uncursed +0 arrows Armor e - [ a blessed +2 cloak of displacement (being worn) Potions f - ! 4 uncursed potions of oil Tools g - ( 3 uncursed +0 torches h - ( a blessed skeleton key(end) Vā]±E+-----|..d||..@||...|+$G.|--.-- Do what with the skeleton key?  a - Use this tool to pick a lock d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands(end) Vā]Ć ¶+-----|..d||..@||...|+$G.|--.--I don't have any information on those things. 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1žVā]×éo Weapons a - ) an uncursed +1 dagger (weapon in manipulator) b - ) a blessed +1 bow (alternate weapon; not wielded) c - ) 57 uncursed +2 arrows (in quiver) d - ) 36 uncursed +0 arrows Armor e - [ a blessed +2 cloak of displacement (being worn) Potions f - ! 4 uncursed potions of oil Tools g - ( 3 uncursed +0 torches h - ( a blessed skeleton key(end) ŸVā]÷ų+-----|..d||..@||...|+$G.|--.-- Do what with the torches?  d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands(end) ŸVā]X© °+-----|..d||..@||...|+$G.|--.--I don't have any information on those things. 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1 Vā]ń(o Weapons a - ) an uncursed +1 dagger (weapon in manipulator) b - ) a blessed +1 bow (alternate weapon; not wielded) c - ) 57 uncursed +2 arrows (in quiver) d - ) 36 uncursed +0 arrows Armor e - [ a blessed +2 cloak of displacement (being worn) Potions f - ! 4 uncursed potions of oil Tools g - ( 3 uncursed +0 torches h - ( a blessed skeleton key(end) ”Vā]²~+-----|..d||..@||...|+$G.|--.-- Do what with the dagger?  d - Drop this item E - Write on the floor with this object I - Describe this item Q - Quiver this item for easy throwing t - Throw this item x - Swap this with your alternate weapon(end) ”Vā]³D 2+-----|..d||..@||...|+$G.|--.-- Is this a dagger which I see before me, The handle toward my hand? Come, let me clutch thee. I have thee not, and yet I see thee still. Art thou not, fatal vision, sensible To feeling as to sight? or art thou but A dagger of the mind, a false creation, Proceeding from the heat-oppressed brain? I see thee yet, in form as palpable As this which now I draw. [ Macbeth, by William Shakespeare ]--More--¢Vā]ŲŠ-----|..d||..@||...|+$G.|--.-- 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1¢Vā]®i Weapons a - ) an uncursed +1 dagger (weapon in manipulator) b - ) a blessed +1 bow (alternate weapon; not wielded) c - ) 57 uncursed +2 arrows (in quiver) d - ) 36 uncursed +0 arrows Armor e - [ a blessed +2 cloak of displacement (being worn) Potions f - ! 4 uncursed potions of oil Tools g - ( 3 uncursed +0 torches h - ( a blessed skeleton key(end) £Vā]Ø+Ÿ+-----|..d||..@||...|+$G.|--.-- Do what with the bow?  d - Drop this item E - Write on the floor with this object I - Describe this item Q - Quiver this item for easy throwing t - Throw this item w - Wield this as your weapon x - Swap this with your main weapon(end) £Vā]ŌÉ+-----|..d||..@||...|+$G.|--.-- "Stand to it, my hearts of gold," said the old bowman as he passed from knot to knot. "By my hilt! we are in luck this journey. Bear in mind the old saying of the Company." "What is that, Aylward?" cried several, leaning on their bows and laughing at him. "'Tis the master-bowyer's rede: 'Every bow well bent. Every shaft well sent. Every stave well nocked. Every string well locked.' There, with that jingle in his head, a bracer on his left hand, a shooting glove on his right, and a farthing's-worth of wax in his girdle, what more doth a bowman need?" "It would not be amiss," said Hordle Joh£Vā]ēÉ£n, "if under his girdle he had four farthings'-worth of wine." [ The White Company, by Sir Arthur Conan Doyle ]--More--£Vā]²ź¶-----|..d||..@||...|+$G.|--.-- 16(16)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1¤Vā]Aé=Beware, there will be no return! Still climb? [yn] (n) „Vā]L y 16(16)  Pw: 4(4)Do you want your possessions identified? [ynq] (n) ¦Vā]āq