Ksandr, neutral female mouldic Form Changer -------------- |............| |...-.----.@.. |...|## |...| |...------.Q.| |....<.......| -------------- [Ksandr the Balanced Doppelganger] St10 Dx8 Co6 In4 Wi6 Ch8 ForMouFemNeu Dlvl:1 $0 HP12(12) Pw34(34) AC10 Exp1 T38 Latest messages Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. There is a wall in the way! (3x) You displaced The RNG. The RNG turns into a magic mold! There is a wall in the way! The RNG turns into a special growth! There is a wall in the way! (18x) The xof misses. You kill the xof! There is a wall in the way! The RNG turns into a small kappa! You stop. The RNG is in the way! The RNG turns into a crazy chemist! There's some graffiti on the floor here. Use "r." to read it. There is a wall in the way! (4x) You are not wearing any armor. You are not wearing anything. Really quit [yes/no]? Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Wands a - a blessed wand of polymorph (2:15) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 207 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 47 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 29% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: high heels (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 85900 Monster spawn increase reached its maximum at turn 139276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6440035 The monster class that cannot be genocided was nemese The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: vietnamese lady (freq bonus 36) The monster species that spawned more often: absent colony (freq bonus 18) The monster species that spawned more often: xof (freq bonus 40) The monster species that spawned more often: cave crawler (freq bonus 24) The monster species that spawned more often: baboon (freq bonus 6) The monster species that spawned more often: hot dog (freq bonus 14) The monster species that spawned more often: insane monster (freq bonus 15) The monster species that spawned more often: rothe (freq bonus 32) The monster species that spawned more often: actual monster generator (freq bonus 18) The monster species that spawned more often: very nice girl (freq bonus 14) The monster species that spawned more often: siena colony (freq bonus 18) The monster species that spawned more often: selenite administrator (freq bonus 10) The monster species that spawned more often: moon clan (freq bonus 33) The monster species that spawned more often: acid hound (freq bonus 14) The monster species that spawned more often: eight of hearts (freq bonus 6) The monster species that spawned more often: imprimatur reunifying (freq bonus 42) The monster species that spawned more often: ogre lord (freq bonus 16) The monster species that spawned more often: ossium animatum (freq bonus 24) The monster species that spawned more often: novel spore (freq bonus 32) The monster species that spawned more often: arctic worm (freq bonus 18) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 7) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 5) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: gratifyingly petal The monster species that never randomly spawned: undead assassin The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: master newt The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: audient neuromotor The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: hare The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 20) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 24) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 33) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 3) Next attribute increase check would have come at turn 866 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were prevented from having dimmopathy (0) You were prevented from having sickopathy (0) You had 1460 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (SMOKING KILLS) scroll of phase door (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of standard id (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of cure (BFG 9000 OH YEAH) * scroll of extra healing (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of greater mana restoration (FORC RISE WHEN KEY IS HIT) Wands wand of polymorph (stout) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a xof 0 rot worms (1 created) 0 lichens (1 created) 0 chameleons (1 created) 0 novice medium walls (1 created) 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Ksandr the Form Changer... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 38 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.