PZ` Player: Kryptos Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-03-24.03:00:32.ttyrec Time: (1616554832) Wed Mar 24 03:00:32 2021 PZ`XThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] PZ`:yQZ`Ŀ+#f`@[Kryptos the Hobbit Townie ] St10 Dx13 Co9 In14 Wi5 Ch14 RinSokFemCha Dlvl:1 $0 HP 11(11)  Pw 18(18)  AC6 Exp1 T1  It is written in the Book of Morgoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, wherQZ` e he now lurks, and bides his time.  Your god Morgoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hobbit Townie, have been heralded from birth as the instrument of Morgoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Morgoth!--More--WZ`=Hello Kryptos, welcome to SlashEMExtended! You are a chaotic female sokosolver Ringseeker.--More--XZ`44You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--YZ`~_  Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--ZZ`  [Kryptos the Hobbit Townie ] St10 Dx13 Co9 In14 Wi5 Ch14 RinSokFemCha  11(11)  Pw 18(18)  AC6 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--ZZ`b\ [Kryptos the Hobbit Townie  11(11)  Pw 18(18) Ŀ+#f`@[Kryptos the Hobbit Townie ] St10 Dx13 Co9 In14 Wi5 Ch14 RinSokFemCha Dlvl:1 $0 HP 11(11)  Pw 18(18)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ZZ`$un Weapons a - an uncursed +0 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Gems c - 77 uncursed +0 rocks (in quiver) {0} d - 14 uncursed -1 rocks {0}(end) ZZ`K Do you want to see your attributes? [ynq] (n) \Z`~OnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property intrinsically: disintegration resistance. You could not have the double effect of this property: reflection. Potion identification only worked 3 times out of 13. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 181. Tool identification only worked 5 times out of 10. Wand drop chance was reduced to 79%. Weapon drop chance was reduced to 81%. Armor drop chance \Z`Owas reduced to 94%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 98%. Shop item generation was reduced to 73%. Musable item generation frequency had a negative bias of 46%. The following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: scimitar. The following skill was limited to expert proficiency: form III (Soresu). The following skill became untrainable if you tried to train it too early: axe (turn 46). The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1008). The following skill became harder to train at higher skill levels: chaos spells. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 115304. Monster spawn increase had reached its maximum\Z`IQ at turn 183686. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 651044. --More--\Z` The monster class that cannot be genocided was giant humanoid. The monster class that was spawned more often: wraith (freq bonus 3). The monster species that was spawned more often: big corpse (freq bonus 18). The monster species that was spawned more often: morlock savant (freq bonus 14). The monster species that was spawned more often: annoying horseman (freq bonus 7). The monster species that was spawned more often: social distancing mold (freq bonus 8). The monster species that was spawned more often: butterspy (freq bonus 27). The monster species that was spawned more often: mutated plant (freq bonus 5). The monster species that was spawned more often: jungle urchin (freq bonus 5). The monster species that was spawned more often: kobold (freq bonus 12). The monster species that was spawned more often: tarball (freq bonus 48). The monster species that was spawned more often: perturbational eyesore (freq bonus 40). The mo\Z` nster species that was spawned more often: anger (freq bonus 108). The monster species that was spawned more often: scarlet dragon bat (freq bonus 72). The monster species that was spawned more often: strict old woman (freq bonus 48). The monster species that was spawned more often: aztec priest (freq bonus 20). The monster species that was spawned more often: undead twelph (freq bonus 14). The monster species that was spawned more often: hexon (freq bonus 12). The monster species that was spawned more often: brown icky thing (freq bonus 6). The monster species that was spawned more often: geology scorpion (freq bonus 30). The monster species that was spawned more often: superior angler (freq bonus 16). The monster species that was spawned more often: worried petted (freq bonus 24). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus \Z` 8). The monster trait that was more common: monsters who attack with antimatter (freq bonus 2). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2). The monster trait that was more common: monsters with bleedout attacks (freq bonus 4). The monster trait that was more common: monsters that mew (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 10). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2). The monster species that was never randomly spawned: infernal. The monster species that was never randomly spawned: admonished desiccating. The monster species that was never randomly spawned: gigantic wraith. The monster species that was never randomly spawned: pile of sil\Z` ver coins. The monster species that was never randomly spawned: cocktail barrow respite. The monster species that was never randomly spawned: misnumber shivering. The monster species that was never randomly spawned: massive moulter. --More--\Z`l The monster species that was never randomly spawned: house golem. The monster species that was never randomly spawned: Jennifer's soft combat boot. The monster species that was never randomly spawned: indigo wort. The RNG hath decreed that this item was never generated: gnomish helm (little red hat). The RNG hath decreed that this item was never generated: fluctuating speed stone (gray). The RNG hath decreed that this item was never generated: conundrum pick ((null)). The RNG hath decreed that this item was never generated: ceramic knife ((null)). The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal). The RNG hath decreed that this item was never generated: maximum damage stone (gray). The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 17)\Z` . The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 17). The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9). The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 34). The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10). The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 163). The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 11). The RNG hath decreed that this item was genera\Z`ۨ ted more often: turquoise (green, freq bonus 8). The RNG hath decreed that this item was generated more often: feminism dragon scale shield (feminism dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: Kati girl boots (garden slippers, freq bonus 4). The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 15). The RNG hath decreed that this item was generated more ofte\Z` n: fast metabolism (drained, freq bonus 6). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15). The RNG hath decreed that this item was always generated cursed: helm of anti-magic (hairnet helmet). The RNG hath decreed that this trap was always invisible: falling loadstone trap. The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 4). Trap randomization happened for 1 in 780 traps. Traps were spawned invisible 1 times in 99. --More--]Z`Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 778. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You had to wait until you can create boulders again. (1083). You had to wait until you can disarm traps again. (2745). You had not decided on your sexuality yet. You were prevented from having wonderlegs (0). You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (169). You survived. --More--]Z`UĿ+#f`@[Kryptos the Hobbit Townie ] St10 Dx13 Co9 In14 Wi5 Ch14 RinSokFemCha Dlvl:1 $0 HP 11(11)  Pw 18(18)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ]Z`/P Hn Discoveries  Scrolls scroll of healing (SVDUNPX SVPXUNPX) scroll of mana (FAGEYUDUD) scroll of phase door (BITCHING IS BANNABLE IN JOON WORLD) scroll of standard id (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of heal other (SMALLER3 SMALLER3 SMALLER3) * scroll of extra healing (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of greater mana restoration (PEWDYWYPIE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^Z`'` Do you want an account of creatures vanquished? [ynq] (n) _Z`jn Vanquished creatures:  0 kittens (1 created) 0 lichens (1 created) 0 low speezes (1 created) 0 novice medium walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_Z` Do you want to see your conduct? [ynq] (n) `Z` Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--`Z`Goodbye Kryptos the Ringseeker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you quit.--More--