å`ìÏ Player: Kronifer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-02-06.00:38:24.ttyrec Time: (1612571904) Sat Feb 6 00:38:24 2021 å`YH GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. å`‚k WShall I pick a character's race, role, gender and alignment for you? [ynq] å`¦{yå`n9ÃÚÄÄ¿úú³³úú³úú?³³úú³úúú³³@@³úúú³À+ÄÙå`B[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC10 Exp1 T1 It is written in the Book of Speedy Gonzales:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Speedy Gonzales seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Sweet Girl, have been heralded from birth as the instrument of Speedy Gonzales. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of deså`bjtiny has come. For the sake of us all: Go bravely with Speedy Gonzales!--More--å`cbdÚÄÄ¿úú³³úú³úú?³³úú³úúú³³@@³úúú³À+ÄÙå`Õ¿{Hello Kronifer, welcome to SlashEMExtended! You are a lawful female human Topmodel.--More--å`üöå`¬<´[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T1å`ÙZød - an uncursed +0 pair of leather peep-toes (being worn) {4}.[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T1å`ò…]<@1å`†ÕThere is a wall in the way![Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å`Bà Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) å`“/ÚÄÄ¿úú³³úú³úú?³³úú³úúú³[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å`“ød - an uncursed +0 pair of leather peep-toes (being worn) {4}.[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å`?G Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) å`&`ÈÚÄÄ¿úú³³úú³úú?³³úú³úúú³³@<³ú@ú³[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å``?d - an uncursed +0 pair of leather peep-toes (being worn) {4}.[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2 Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) å`aOÈÚÄÄ¿úú³³úú³úú?³³úú³úúú³³@<³ú@ú³[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å`ÌO?d - an uncursed +0 pair of leather peep-toes (being worn) {4}.[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2 Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) å`"Ê ÈÚÄÄ¿úú³³úú³úú?³³úú³úúú³³@<³ú@ú³[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å`Ç02What do you want to use or apply? [e or ?*] å`”1 å`]2ÅNever mind.[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2å`°å`&ªThe door resists![Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T2 [Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T3@ú å`“ ê[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T3 [Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T4@ú±±@ú±#å`nÆ&In what direction? [hykulnjb><] %å`fg´[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T4%å`Åo%å` qÕThere is a wall in the way![Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T4&å`a! à Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) (å`NFÚÄÄ¿úú³³úú³úú?³³ú@³úúú³[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw  14(14)  Pw 9(9)  AC10 Exp1 T4(å`l2 ½ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) *å`H -+ÚÄÄ¿úú³³úú³úú?³³ú@³úúú³ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ,å`ÈÔ b+ÚÄÄ¿úú³³úú³úú?³Really quit? WARNING: this will erase your game permanently! [yes/no]? .å`\² y.å`NÚ e/å`¡Ås/å`F­t[Kronifer the Sweet Girl  14(14)  Pw 9(9)/å`ËÀäÚÄÄ¿úú³³úú³úú?³³ú@³úúú³±³ú<³±@úú³±À+ÄÙ1[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC10 Exp1 T4Do you want your possessions identified? DYWYPI? [ynq] (n) 2å`ôœn Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {1} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools e - an uncursed leather saddle {0}(end) 4å`¥¡ÏÚÄÄ¿úú³³úú³úú?³³ú@³úúú³±³ú<³±@úú³±À+ÄÙ1Do you want to see your attributes? [ynq] (n) 6å`Æ‚nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 22. Implant identification only worked 1 times out of 43. Armor identification only worked 15 times out of 93. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 20% chance. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 66%. Wand drop chance was reduced to 83%. Amulet drop chance was reduced to 75%. Implant drop chance was reduced to 97%. Potion drop chance was reduced to 97%. Weapon drop chance was reduced to 76%. Armor drop chance was reduced to 79%. Tool drop chance was reduced to 97%. Food drop chance was red6å`nƒîuced to 92%. Concealing monsters were spawned underneath items 38% of the time only. Monster death drops spawned with only 69% chance. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: gun control. The following skill became untrainable after a while: long sword (turn 47553). --More--7å`m» The following skill became harder to train at higher skill levels: sexy flats. Sticky curses were more common by 8%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 110996. Monster spawn increase had reached its maximum at turn 258418. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4109847. The monster class that cannot be genocided was xorn. The monster class that was spawned more often: vortex (freq bonus 2). The monster species that was spawned more often: undecided arvt lich (freq bonus 9). The monster species that was spawned more often: weeping eye (freq bonus 9). The monster species that was spawned more often: weighing spirit (freq bonus 12). The monster species that was spawned more often: grumble perceiving (freq bonus 24). The monster species that was spawned more often: bronze beetle 7å`)¼ À(freq bonus 96). The monster species that was spawned more often: ranged eye (freq bonus 10). The monster species that was spawned more often: sane spore (freq bonus 8). The monster species that was spawned more often: slitter orc (freq bonus 8). The monster species that was spawned more often: backer serval (freq bonus 45). The monster species that was spawned more often: river moccasin (freq bonus 8). The monster species that was spawned more often: acidic warp patch (freq bonus 10). The monster species that was spawned more often: hematological rebating (freq bonus 14). The monster species that was spawned more often: trivium mystical (freq bonus 9). The monster species that was spawned more often: shellacked mangiest (freq bonus 8). The monster species that was spawned more often: lesser visor hulk (freq bonus 18). The monster species that was spawned more often: rea7å`Ö¼ 9l mushroom (freq bonus 40). The monster species that was spawned more often: shadow gazer (freq bonus 16). The monster species that was spawned more often: giant rat swarm (freq bonus 12). The monster species that was spawned more often: trijet kingwood (freq bonus 48). --More--8å`WThe monster species that was spawned more often: proximo frostwork (freq bonus 24). The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6). The monster species that was never randomly spawned: full nether ghost. The monster species that was never randomly spawned: unkindest storyteller. The monster species that was never randomly spawned: corridor fern. The monster species that was never randomly spawned: legendary hobbit rogue. The monster species that was never randomly spawned: tangerine wart. [12;8å`ŠWÀ1HThe monster species that was never randomly spawned: tar growth. The monster species that was never randomly spawned: pulsating sphere. The monster species that was never randomly spawned: bewitched mushroom. The monster species that was never randomly spawned: noxious fungus. The monster species that was never randomly spawned: Ludgera. The RNG hath decreed that this item was never generated: gain level (milky). The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves). The RNG hath decreed that this item was never generated: unaffected candle (candle). The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak). The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet). The RNG hath decreed that this item was never generated: numbness (flowing). The RNG hath decreed th8å`CX±at this item was never generated: digging (iron). The RNG hath decreed that this item was never generated: whispering helmet (spired helmet). The RNG hath decreed that this item was never generated: oil lamp (lamp). The RNG hath decreed that this item was never generated: worthless piece of white glass (white). The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 14). The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus --More--9å`“11). The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 10). The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4). The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 72). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 30). The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 15). The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7)9å`\“À. The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9). The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5). The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5). The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 2). The RNG hath decreed that this item c9å`ç“Ølass was generated more often: Spellbooks (freq bonus 75). The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew). The RNG hath decreed that this item was always generated cursed: implant of vita (fungal). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots). The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: implant of pumping (shaven). The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy). The RNG hath decreed that this item was always generated cursed: paper shield ((null)). The RNG hath decreed that this item was always generated cursed: sleepstone (gray). --More--:å`2¾ÖThe RNG hath decreed that this item was always generated cursed: extra healing (bronze). The RNG hath decreed that this trap was always invisible: unlight trap. The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1). Trap randomization happened for 1 in 780 traps. Next attribute increase check would have come at turn 466. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were telepathic. You were warned. You had 547 points of nutrition remaining. You were stealthy. You could fly. You could survive without air. You were very fast. Your luck was zero. You had spell retention for remembering 90 spells. You could not have safely prayed (450). You survived. --More--:å`ë˜ þÚÄÄ¿úú³³úú³úú?³³ú@³úúú³±³ú<³±@úú³±À+ÄÙ1:å`5™ ä[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC10 Exp1 T4Do you want to see your discoveries? [ynq] (n) :å`ñ n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swo:å`mñ Ürd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword) (1 of 6):å`j¢  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance) [29;1:å`À¢ 0H * orcish bow (crude bow) (2 of 6):å`.á  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * leather peep-toes (asian footwear)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoul:å`ªá ¼der rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail) (3 of 6):å`U * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (pink robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  *:å`[Uœ helmet (thinking helmet)  * sedge hat (RNG helmet)  * skullcap (meteoric helmet)  * flack helmet (cloudy helmet) (4 of 6):å`;É * crystal helm (meso helmet)  * mining helm (grunter helmet)  * field helm (shemagh)  * helm of safeguard (etched helmet)  * war hat (dim colored helmet)  * plasteel gloves (white gloves)  * leather gloves (spanish gloves)  * gauntlets of safeguard (shitty gloves)  * gauntlets of plugsuit (tar gloves)  * commander gloves (english gloves)  * field gloves (transparent gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (hee:å`ÉÊled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear) (5 of 6);å`VK * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (sand-als)  * field boots (blue sneakers)  * boots of safeguard (fin boots)  Scrolls  scroll of healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN)  scroll of mana (KARSUS)  scroll of phase door (HAS README)  scroll of standard id (RAKIMONTRARAR)  scroll of cure (EDGELORD WITH A BLUNT WEAPON)  * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK)  * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (6 of 6;å`ÁK);å`€•þÚÄÄ¿úú³³úú³úú?³³ú@³úúú³±³ú<³±@úú³±À+ÄÙ1;å`V—ï[Kronifer the Sweet Girl ] St7 Dx5 Co7 In9 Wi9 Ch14 TopHumFemLaw Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC10 Exp1 T4Do you want an account of creatures vanquished? [ynq] (n) ;å`I™Wn Vanquished creatures:  0 blobs (1 created) 0 jackals (3 created) 0 coyotes (2 created) 0 slowlaines (1 created) 0 kobolds (1 created) 0 noob stonebiters (1 created) 0 sua rats (1 created) 0 curare crawlers (1 created) 0 nibble worms (1 created) 0 colorless wasers (1 created) 0 mini centaurs (1 created) 0 lichens (1 created) 0 humapes (1 created) 0 kobold zombies (1 created) 0 dark girls (1 created) 0 nuuts (1 created) 0 rain elbows (1 created) 0 dagger turrets (1 created)  21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--;å`mš:ÚÄÄ¿úú³³úú³úú?³³ú@³úúú³±³ú<³±@úú³±À+ÄÙ1Do you want to see your conduct? [ynq] (n) ;å`PÖ7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--;å`ª§’ÚÄÄ¿úú³³úú³úú?³³ú@³úúú³±³ú<³±@úú³±À+ÄÙ1;å`ü§Goodbye Kronifer the Topmodel... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--=å`!ã  =å`ø} 7 Since you quit, the score list will not be checked.