9W Player: Krakonus Game: Slash'EM-0.0.7E7F3 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-09-16.00:15:03.ttyrec Time: (1473984903) Fri Sep 16 00:15:03 2016 9WMThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] 9W snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) 9We !+Choosing Race Pick the race of your Flame Mage  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human o - orc * - Random q - Quit(end) 9WM O+Choosing Gender Pick the gender of your doppelganger Flame Mage  m - male f - female * - Random q - Quit(end) 9W(+Choosing Alignment Pick the alignment of your male doppelganger Flame Mage  n - neutral c - chaotic * - Random q - Quit(end) 9Ws+------------......@....||......d)..|.....|...F.|------------Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/0 T:1  It is written in the Book of Ash:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ash seeks to possess the Amulet, and with it9W t[11;23H to gain deserved ascendance over the other gods.  You, a newly trained Spark, have been heralded from birth as the instrument of Ash. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ash!--More--9W------------......@....||......d)..|.....|...F.|------------Hello Krakonus, welcome to SlashEM! You are a chaotic male doppelganger Flame Mage.--More--9WK You are lucky! Full moon tonight.9W=`4In what direction? [hykulnjb><] 9WoNever mind. 10(10)  Pw:12(12) AC:7 Xp:1/0 T:1 9Ww  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)9Ww +9Wj +9W a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)9W֙+9W+9W@ +9Wk+9W+  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Krakonus]  role [Flame Mage]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)9WN+9W a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)9WKrakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/0 Wt:487/550 T:1 ------------......@....||......d)..|.....|...F.|------------2;Wq 10(10)  Pw:12(12) AC:7 Xp:1/0 Wt:487/550 T:2 <@3;W.@You see here 6 arrows {6}. 10(10)  Pw:12(12) AC:7 Xp:1/0 Wt:487/550 T:3 d.5;Wl - 6 arrows {6}. 10(10)  Pw:12(12) AC:7 Xp:1/0 Wt:493/550 T:4 .d5;W } You kill the lichen!16  10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:5 .d7;W9 5.@ 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:5 The hell hound pup picks up a lichen corpse {20}. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:6 d.8;WWP 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:7 @d.9;W@.Something is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:8 d.:;W͚=What do you want to read? [eghij or ?*.] =;WmQSomething is engraved here on the headstone.--More-->;WYou read: "Sum quod eris". 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:8 A;W3 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:9 @d.|A;Wb/  10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:10 d@..B;W 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:11 .@.dB;W  10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:12 @..dC;Wc 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:12 F;W9, Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)L;W_ a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [true]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)L;W  a - tombstone [true]  b - toptenwin [true]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Krakonus]  role [Flame Mage]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)T;WWy a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4);Wi}+;W+;W Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ;W+;W+;W +;WU +;W#+;W+;W+;W? +;W+;W?+;W3$------------......<....||@.........|.....|...d.|------------ Select run/travel display mode:  t - teleport r - run w - walk c - crawl(end) ;W( +Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:16 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:12 ------------......<....||@.........|.....|...d.|------------;W& Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ;Wu 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:12 ;WF`/.@ 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:12 The hell hound pup drops a lichen corpse {20}. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:13 %d;W84 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:14 .@d.;W&.@ 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:14 The hell hound pup picks up a lichen corpse {20}. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:15 d.;WҮ .@Something is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:16 d.;W 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:17 @d|.;W, 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:18 @d.;We/@. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:18 The hell hound pup drops a lichen corpse {20}. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:19 %d;W1  10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:20 .d@.;Ws 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:21 d.@.;Wp { 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:22 @.;Wc 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:22 ;WA 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:23 <#d#@.;W  10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:24 #.#@.d;W 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:25 #d#@#|#;Wj 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:26 ##@%#;Wz 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:27 #@#..d;W 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:28 @#d.;WqN 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:29 #@.;Wfh##@d# 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:29 The hell hound pup drops a lichen corpse {20}. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:30 d%;W,r 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:31 ##|#@;W9 c 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:31 ;W.v~ 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:32 #@;W  10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:33 .@d#;Wr@#d. 10(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:33 The rabbit misses.The rabbit bites![2 pts.] 8(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:33  8(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:34 ;Wop 8(10)  Pw:12(12) AC:7 Xp:1/4 Wt:493/550 T:34 ;W: You kill the rabbit!32  8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:35 #.;W[ 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:36 @#;W5G 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:37 ##@#d;Wge 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:38 |......`....@|#.;W3V 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:39 #@#;WA 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:40 #@#;W 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:41 #@#;W- 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:42 #@#;W\ 8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:43 #@#;WPw  8(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:44 .#@#.--;WZK 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:45 .#@#.-;W  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:46 $#@#.-;W % 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:47 .#@#.-;W  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:48 .#@#.-;Wcu Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} l - 6 arrows {6} Armor b - an uncursed +0 studded leather armor (being worn) {200} Comestibles c - 3 uncursed food rations {60} Scrolls e - an uncursed scroll of scare monster {5} Spellbooks h - a blessed spellbook of flame sphere (0:2) {50} i - a blessed spellbook of fireball (0:3) {50} j - a blessed spellbook of detect monsters (0:2) {50} Potions d - an uncursed potion of restore ability {20} Rings g - an uncursed ring of sustain ability {3} Wands f - a wand of fire (0:9) {7} Tools k - an uncursed blindfold {2}(end) I=WҊ|..$........`....#@##########|.....#------------------##......<....|###|..........|#####.....|%....|###------------ Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:32 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:9(10) Dlvl:1 $:0 HP:9(10) Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:48   9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:48 J=W  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) K=Wm  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:48 L=W 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:49 -..#@#.-L=W+  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:50 --....#@#.-M=WN. 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:51 ---....@#.-M=W[ 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:52 ---....|@#.|-M=W  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:53 -|@.-N=W̵ 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:54 @.dN=W  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:55 .@.d.O=W~@.You see here a statue of a goblin. 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:56 .dP=WX 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:57 @`d.Q=W 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:58 @..dQ=WG @.You see here 19 gold pieces {0}. 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:59 x.dT=W  10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:60 $@dx..U=W]@.You see here 19 gold pieces {0}. 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:61 d.x.V=Wj 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:62 @$.dx.Z=WB.@You see here 19 gold pieces {0}. 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:62 --More--\=W.The hell hound pup misses the grid bug. 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:63 x.]=WNk19 gold pieces.51 19 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:63 The hell hound pup bites the grid bug.--More--^=W;The grid bug is killed! 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:64 .`=W' What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands i - Tools(end) b=W1--.--------..........||..@......|......d....##############|.........|#-----------------------##......<....| 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:64 c=W a Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)e=W3 +g=WKrakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:51 Dlvl:1 $:19 HP: Dlvl:1 $:19 HP:10(10) Dlvl:1 $:19 HP:10(10) Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:64 --.--------..........||..@......|......d....##############|.........|#-----------------------##......<....|###|..........|#####.....|%....|###------------i=W]$  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)k=WuKrakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:51 Dlvl:1 $:19 HP: Dlvl:1 $:19 HP:10(10) Dlvl:1 $:19 HP:10(10) Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:64 --.--------..........||..@......|......d....##############|.........|#-----------------------##......<....|###|..........|#####.....|%....|###------------l=W_0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) m=W 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:64 n=Wz 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:65 .@d`o=W 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:66 d.@.xo=W]  10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:67 d..@x.p=Wq.@You see here a statue of a goblin. 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:68 .dx.q=Wl=.`@d 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:68 Your studded leather armor deflects the grid bug's attack. 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:69 r=WYou miss the grid bug.d. 10(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:69 The grid bug bites!You get zapped![1 pts.] 9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:69  9(10)  Pw:12(12) AC:7 Xp:1/8 Wt:493/550 T:70 s=WYou kill the grid bug!5  9(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:71 d`.t=WS" @.You see here a statue of a goblin. 9(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:72 d.u=Wz 9(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:73 d.@`u=WLc  9(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:74 .d@.u=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:75 .@dv=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:76 @..dv=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:77 @.d.v=WK  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:78 ##@.d.w=WO 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:79 --......#@.d.w=W3c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:79 x=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:80 #@#.dx=W,1 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:81 ##@##d.y=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:82 @#.z=WM 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:83 #d@##.z=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:84 #d@{=W$ 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:85 ##@d#|=W(2 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:86 d#@.#.............|..{...-------|=W c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:86 }=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:87 @##~=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:88 #@~=W W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:89 ------------#|...........@..........##|.......+.....|...----=W{ 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:90 #@+##=Ws 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:91 #@#=WX &In what direction? [hykulnjb><] =W4 You see no door there. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:91 =W 4In what direction? [hykulnjb><] =WV You see no door there. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:91 =Wܞ4In what direction? [hykulnjb><] =WThis door is locked. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:91 =Wj 4In what direction? [hykulnjb><] =WzWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:92 =WL4In what direction? [hykulnjb><] =WFzWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:93 =Wfq4In what direction? [hykulnjb><] =W zWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:94 =W4In what direction? [hykulnjb><] =W ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--=W3Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:55 Dlvl:1 $:19 HP: Dlvl:1 $:19 HP:10(10) Dlvl:1 $:19 HP:10(10) Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:94 --......--.--------##..........|###|.........|##......`....#################|.........|#------------------------#-----------##......<....||.............####|..........|.............#######.....|%....||...........+@#[3=WR0m###------------+...........#|...|..{...-----------=Ww&In what direction? [hykulnjb><] =W zWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:95 =WThat door is closed. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:95 =W 4In what direction? [hykulnjb><] =W zWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:96 =WMBThat door is closed. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:96 =W4In what direction? [hykulnjb><] =W zWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:97 =WtThat door is closed. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:97 =W4In what direction? [hykulnjb><] =WzWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:98 =Wv& 4In what direction? [hykulnjb><] =WzWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:99 =W! 4In what direction? [hykulnjb><] =W{WHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:100 =Wv@You attack thin air. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:101 d=W+ 4In what direction? [hykulnjb><] =WWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:102 #d=W4In what direction? [hykulnjb><] =WAs you kick the door, it crashes open! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:103 ..#d=WM 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:104 |@d.|#..--=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:105 @d#=W]  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:106 -..@d.-=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:107 ...@d=W5  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:108 d@..=WL 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:109 d.@.=WQ  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:110 .d@.=WO,What do you want to drink? [d or ?*.] =W IThe cool draught refreshes you. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:111 .d=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:112 @{d.=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:113 d@..=W@.Something is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:114 d.=W=What do you want to read? [eghij or ?*.] =WY$QSomething is engraved here on the headstone.--More--=Wq You read: "Soon ripe. Soon rotten. Soon gone. But not forgotten.". 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:114 =Wth  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:115 @d.|=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:116 @.d.=Wk&In what direction? [hykulnjb><] =WYou see no door there. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:116 =W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:117 @.d.=W &In what direction? [hykulnjb><] =W$The door resists! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:118 d.=W4In what direction? [hykulnjb><] =W݅The door opens. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:119 -.d=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:120 #@.d.=We 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:121 #@-d.=W]  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:122 #@#d|=W%~ 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:123 #@#d.=W4M  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:124 ##@#d.=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:125 @#d.=Wnd 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:125 =W[]  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:126 ##@#-=W^ 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:127 @#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:128 ##@#=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:129 #@#=Wz  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:130 ##@#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:131 #+@=Wu&In what direction? [hykulnjb><] =W This door is locked. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:131 =Wg 4In what direction? [hykulnjb><] =WtThis door is locked. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:131 =WO4In what direction? [hykulnjb><] =W@HWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:132 d=W4In what direction? [hykulnjb><] =WgWHAMMM!!! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:133 d#=W4In what direction? [hykulnjb><] =W $As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:134 ----|...|....>|.......|.....------=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:135 --....|#@d.|-=WK 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:136 .-+@d#-=W0 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:137 @d.=W'n 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:138 @d.=WMN 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:139 ##@d.=W}! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:140 #@d.=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:141 d@.=WUS 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:142 ##@#d=W1) 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:143 @d#=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:144 d@#=W c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:144 =W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:145 #d=W9  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:146 +#=W p 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:147 d=W"B  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:148 d#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:149 #d=W8  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:150 d#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:151 #d=Wt> c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:152 =W} t 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:153 #=WJ. c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:154 =W c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:155 =W\&In what direction? [hykulnjb><] =WThe door opens. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:156 ---..$....|d=W%E 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:157 ----|..-|..|....-@-d#=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:158 |@|--d--#=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:159 @d|=W @.13 gold pieces.68 32 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:160 d.=W < 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:161 d@.=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:162 .d@##=W@.  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:163 .d@=Wj 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:164 -d@#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:165 #d@#=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:166 #d@##=Wk  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:167 #d@#=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:168 ##d@#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:169 #d@=W~c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:169 =W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:170 ##@#d=W%  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:171 @d#=W6c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:171 =Wn 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:172 #d@##=WY  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:173 #d@=WX]c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:173 =W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:174 ##@#d=W]X  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:175 @d#=WK 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:176 d@##=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:177 #d@#=Wb- 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:178 #d@#=W  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:179 #d@+=W }That door is closed. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:179 =W3In what direction? [hykulnjb><] =WThe door resists! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:180 #=WIB3In what direction? [hykulnjb><] =WThe door resists! 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:181 d=W3In what direction? [hykulnjb><] =W[EThe door opens. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:182 -----....|#-.$...|.....+-.----=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:183 -|.#@|.-=W[i  10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:493/550 T:184 --@-=WW.@20 gold pieces.8 5 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:185 =W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:186 d.@=Wg}That door is closed. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:186 =Wi 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:186 =W c 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:186 =W^ 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:187 -d.@=W5 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:188 .d.@=WP 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:189 .d.@d=W 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:190 .d.@d.=WJYou hit the jackal. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:190 --More--=WCyYour studded leather armor deflects the jackal's attack. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:191 .d=WO You just miss the jackal. 10(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:191 The jackal bites![1 pts.] 9(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:191  9(10)  Pw:12(12) AC:7 Xp:1/9 Wt:494/550 T:192 d.=WV You kill the jackal!92  9(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:193 .d=W You displaced your hell hound pup. 9(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:194 d.@=W8*{ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} l - 6 arrows {6} Armor b - an uncursed +0 studded leather armor (being worn) {200} Comestibles c - 3 uncursed food rations {60} Scrolls e - an uncursed scroll of scare monster {5} Spellbooks h - a blessed spellbook of flame sphere (0:2) {50} i - a blessed spellbook of fireball (0:3) {50} j - a blessed spellbook of detect monsters (0:2) {50} Potions d - an uncursed potion of restore ability {20} Rings g - an uncursed ring of sustain ability {3} Wands f - a wand of fire (0:9) {7} Tools k - an uncursed blindfold {2}(end) =WJ---------|.......|#####-....d..|#|......@.###--+-.----#--.--------####..........|###|.........|##......`....#################|.........|#---------------.----------#-----------##......<....||.............####|..........|.............|##=W%K#####.....|%....||.............#####------------###-............|#|...|..{......-------------- Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:92 Dlvl:1 $:52 HP: Dlvl:1 $:52 HP:9(10) Dlvl:1 $:52 HP:9(10) Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:194   9(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:194 =WS  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)=WKrakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:92 Dlvl:1 $:52 HP: Dlvl:1 $:52 HP:9(10) Dlvl:1 $:52 HP:9(10) Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:194 ----------------|.......||.....-######-....d..||.....|##|......@.|.....|####--+-.-------|---##--.--------#######..........|#####|.........|####......`....##############------.-=W$j[12;35H###|.........|#------------|......+##---.----------#-----------##......<....||....>.|#|.............####|..........||.......####.............|#######.....|%....||......|#|.............#####--------------------#####-............|#|...|..{......--------------=W:  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:195 .d.@##=W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:196 .d.@#=W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:197 .d#@###=W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:198 .d@#=WK 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:199 #d@#=W* 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:200 #d@#=W| 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:201 #d@#=W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:202 #d@#=Wp@ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:203 #d@#=W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:204 #d@=WAd 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:204 =W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:205 #d@=W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:206 @#d=W: 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:207 @#.=WkT 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:208 @#=W"  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:209 @#=W[ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:210 @#=W> 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:211 #@=W3 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:212 #@=W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:213 @#=WU 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:214 @#=WG 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:215 #@#>W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:216 #@#>WQ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:217 #@#>We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:218 #@#>Wr  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:219 @#>W_:d 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:219 >W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:220 @#>WL 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:221 @.>WpQ&In what direction? [hykulnjb><] >WT The door resists! 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:222 >W{5 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:223 @.>Wf&In what direction? [hykulnjb><] >WZThe door resists! 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:224 d>W3In what direction? [hykulnjb><] >WThe door opens. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:225 .d| >W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:226 d..@## >W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:227 .d|@# >WlB d 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:227  >Whl 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:228 .d@# >WI  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:229 |#d@## >WV 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230 #d@ >Wre 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230  >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230  >WCwe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230  >W,e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230  >Wr e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230  >W)- e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:230  >WF  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:231 ##@d# >W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:232 @d# >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:232 >WO 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:233 d#@##>Wn  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:234 #d@>We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:234 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:234 >W) 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:235 #@d>W=  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:236 d#@>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:237 #d@>Wc  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:238 .d.@>W) 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:239 .d.@>W5 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:240 .d.@>W{  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:241 .d.@>Wёe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:241 >WR  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:241 >W".@Something is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:242 d.>W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:243 .d|@>WU 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:244 .d.@>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:245 .d@>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:246 d.{@>W2 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:247 .d.@>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:248 .d@>W.I 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:249 d..@>Wb 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:250 d..@>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:251 .d.@#>WM 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 .d.@>WAe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W5e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >WhFe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W+3e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >WKe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W0e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wte 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wq~e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W6e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W³ e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >WU e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wp e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wv. e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wpl e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wse 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W+.e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wڞe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >Wue 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W1e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W$e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >WFe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >WXe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W/Te 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:252 >W~ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:253 @.d#>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:254 @#.>W؄  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:255 ##@#d.>W%0 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:256 #d@##>W_W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:257 0#d@#>W/ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:258 ##d@#>W< 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:259 ##d@#>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:260 ##d@#>WB 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:261 ##d@#>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:262 ##d@#>W< 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:263 ##d@#>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 ##d@>W3e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W@=e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Wڭe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W7e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W˵e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >WJe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W{e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Wo6 e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Ww e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W2 e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Wu e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W)- e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W8 e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W& e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Wj e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Wwk e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W$e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W="e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W[e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >Webe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:264 >W> 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:265 @#d>W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:266 d@###>W&W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:267 #d@##>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:268 #d@##>WQ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:269 #d@##>W. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:270 #d@##>WWN 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:272 #d@##>WQ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:273 #d@##>W* ##@## 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:273 You hear some noises. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:274 >Wa 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:275 #@##>WP 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:276 #@#0>Wk  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:277 #@## >W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:278 #@## >W) 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:279 #@##!>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:280 #@">W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:281 #d@$>W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $>WT 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:281 b - an uncursed +0 studded leather armor (being worn) {200}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:281  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) %>W| -------......|......|..`....##############......|#-------------------##......<....|###|..........|######################.....|%....|############0#d@###------------ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:281 &>Wq=You displaced your hell hound pup. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:282 @#&>W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:283 @#'>WWith great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:284 0@#'>W< 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:285 0@#'>W" 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:286 0@#(>Ws? 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:287 0@#(>Wl  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:288 0@#)>W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:289 0@#)>W0@#You have a little trouble lifting n - a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:794/550 T:289 Burdened--More--+>W Your movements are slowed slightly because of your load. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:794/550 T:291 Burdened,>W_ t 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:794/550 T:291 Burdened.>W .What do you want to drop? [$a-ln or ?*] 0>W+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} l - 6 arrows {6} Armor b - an uncursed +0 studded leather armor (being worn) {200} Comestibles c - 3 uncursed food rations {60} n - a fox corpse {300} Scrolls e - an uncursed scroll of scare monster {5} Spellbooks h - a blessed spellbook of flame sphere (0:2) {50} i - a blessed spellbook of fireball (0:3) {50} j - a blessed spellbook of detect monsters (0:2) {50} Potions d - an uncursed potion of restore ability {20} Rings g - an uncursed ring of sustain ability {3} Wands f - a wand of fire (0:9) {7} Tools k - an uncursed blindfold {2}(end) 2>WN +---------|.......|#####-.......|#|........####--|-.----##################--.--------#####..........|######|.........|###......`....###################|.........|#---------------.----------#-----------##......<....||.........2>WO ....####|..........|.............|####0##########################.....|%....||.............##############0@############------------###-............|#|...|..{......#-------------- Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:92 Dlvl:1 $:52 HP: Dlvl:1 $:52 HP:10(10) Dlvl:1 $:52 HP:10(10) Pw:12(12) AC:7 Xp:1/10 Wt:794/550 T:291 BurdenedYou drop a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:291 Your movements are now unencumbered.[24;12>W1O Q7H 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:292 7>Wz  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4);>W^y a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [true]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)<>W2 a - tombstone [true]  b - toptenwin [true]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Krakonus]  role [Flame Mage]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)>>Wۥ a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$"%?+!=/(*]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)@>W  +H>W +M>WK- +N>W  Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) b>W k+ Auto-Pickup what?  a + $ pile of coins b + " amulet c - ) weapon d - [ suit or piece of armor e + % piece of food f + ? scroll g + + spell book h + ! potion i + = ring j + / wand k + ( useful item (pick-axe, key, lamp...) l + * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) k>W|-||.#-###########--.--------##..........|###|.........|##......`....#################|.........|#-------------#-----------##......<....|.####|..........||####0##########################.....|%....|.##############0@############------------|#.#- Do what?k>W'}_  a - add new autopickup exception e - exit this menu(end) n>W+----------------|.......||.....-######-.......||.....|##|........#|.....|####--|-.----########---|---###########--.--------########..........|########|.........|#####......`....##############------.-#####n>W_[37m|.........|#------------|......+##---.----------#-----------##......<....||....>.|#|.............####|..........||.......####.............|####0##########################.....|%....||......|#|.............##############0@############--------------------#####-............|#|...|..{......#--------------Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:92 >W;1HDlvl:1 $:52 HP: Dlvl:1 $:52 HP:10(10) Dlvl:1 $:52 HP:10(10) Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:292 What new autopickup exception pattern? q>WRcq>W oq>W5 rr>W*pr>W sr>W es>Wc Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) u>W&C +######--.-------- List of autopickup exceptions  Never pickup "corpse"(end) x>WS  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) >WԾ+######--.-------- 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:292 >W1 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:293 @%>Wbqs#@You have a little trouble lifting a fox corpse {300}. Continue? [ynq] (q) >WnYou see here a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:294 >Wg Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:294 >W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)>Wq  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [true]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)>Wa a - tombstone [true]  b - toptenwin [true]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Krakonus]  role [Flame Mage]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)>W!  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [unencumbered]  j - pickup_types [$"%?+!=/(*]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (1 currently set) (4 of 4)>W: +>Wp Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) >W1 +######--.------------------------|.......||.....-######-.......||.....|##|........#|.....|####--|-.----########---|---###########--.--------########..........|########|.........|#####......`....##############[>W2 37m------.-#####|.........|#------------|......+##---.----------#-----------##......<....||....>.|#|.............####|..........||.......####.............|####0##########################.....|%....||......|#|.............##############0@############--------------------#####-............|#|...|..{......#--------------Krakonus the Spark>W52 St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:92 Dlvl:1 $:52 HP: Dlvl:1 $:52 HP:10(10) Dlvl:1 $:52 HP:10(10) Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:294 What new autopickup exception pattern? >W#c>WHo>Wr>W p>W_s>W"e>W Js>Wr Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) >W- +######--.-------- Remove which autopickup exceptions  Never pickup a - "corpses" b - "corpse"(end) >W+>W),+>W]  Do what?  a - add new autopickup exception e - exit this menu(end) >W + 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:294 >W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [true]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)>W_ a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [true]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)>Wv a - tombstone [true]  b - toptenwin [true]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Krakonus]  role [Flame Mage]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)>W2  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [unencumbered]  j - pickup_types [$"%?+!=/(*]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)>W+>W7  Auto-Pickup what?  a + $ pile of coins b + " amulet c - ) weapon d - [ suit or piece of armor e + % piece of food f + ? scroll g + + spell book h + ! potion i + = ring j + / wand k + ( useful item (pick-axe, key, lamp...) l + * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) >W ->W->W+>Wɬ-||.#-###########--.--------##..........|###|.........|##......`....#################|.........|#-------------#-----------##......<....|.####|..........||####0##########################.....|%....|.##############0@############------------|#.#-Krakonus the Spark >W St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:92 Dlvl:1 $:52 HP: Dlvl:1 $:52 HP:10(10) Dlvl:1 $:52 HP:10(10) Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:294 ----------------|.......||.....-######-.......||.....|##|........#|.....|####--|-.----########---|---###########--.--------########..........|########|.........|#####......`>WS[m....##############------.-#####|.........|#------------|......+##---.----------#-----------##......<....||....>.|#|.............####|..........||.......####.............|####0##########################.....|%....||......|#|.............##############0@############--------------------#####-............|#|...|..{......#->W------------->Wj  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?Wa0 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:294 ?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:295 @d%?Wp#@You see here a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:296 #d?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:297 @d#?W] 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:298 @d%?W> 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:299 @d#?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:300 ##@d?W You displaced your hell hound pup. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:301 d#@?WWith great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:302 #d@0?W(##@0You see here a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:303 d?WW 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:304 #d@0?W I  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:305 %d@0?WjH 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:306 #d@0?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:307 #d@0?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:308 #d@0?W3  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:309 #d@0 ?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:310 #d@0 ?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:311 #d@0 ?W6  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:312 #d@0 ?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:313 #d@0 ?W]  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:314 d@## ?Ws  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:315 #d@ ?W With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:316 #0@# ?W7 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:317 0@# ?W{ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:318 0@# ?W0 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:319 0@# ?Wb 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:320 0@# ?W ' 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:321 0@# ?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:322 0@# ?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:323 0@# ?WB 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:324 0@# ?WE  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:325 0@#?Wr0 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:326 0@#?W0@#You see here a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:327 ?WJ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:328 0@%?WRY 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:329 0@#?W\ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:330 @#?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:331 #@?W With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:332 #@0?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:333 #@0?WK  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:334 #@0?W#@0You see here a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:335 ?Wh 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:336 %@0?Wk  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:337 #@0?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:338 #@0?W[ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:339 #@0?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:340 #@0?Wݹ  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:341 #@0?Wʁ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:342 #@0?Wx 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:343 #@0?Wm 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:344 #@0?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:345 #@0?Wg 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:346 @#?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:347 @#?WO) 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:348 @#?WK 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:349 @#?W20 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:350 @#?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:351 @#?Wi 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:352 @#?W̓  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:353 @#?WÐ  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:354 @#?W-< 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:355 @#?W\ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:356 @#?W| 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:357 @#?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:358 @#?W7-  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:359 @#?WX 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:360 @#?Wl  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:361 @#?WS  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:362 @#?Wx 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:363 @#?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:364 @#?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:365 @#?Wu 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:366 @# ?WWith great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:367 0@# ?Wʚ  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:368 0@#!?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:369 0@#"?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:370 #@"?Wq  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:371 @##?WL With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:372 #@0#?W>  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:373 #@0d$?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:374 #@0#d$?W5 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:375 #@0#d$?W2  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:376 d@0#$?Wz 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:377 #d@0%?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:378 #d@0%?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:379 #d@0%?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:380 #d@0%?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:381 #d@0&?WC 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:382 #d@0&?WQ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:383 #d@0&?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:384 #d@0&?WW  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:385 #d@0&?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:386 #d@0'?WV& 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:387 #d@0'?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:388 #d@0'?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:389 #d@0'?W, 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:390 #d@0(?W3e 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:391 #d@0(?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:392 #d@0(?W;  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:393 #d@0(?Wk  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:394 #d@0)?Wx 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:395 #d@0+?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:396 ##d@/?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:397 @#d1?W\ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:398 d@#2?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:399 #d@2?W With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:400 #0@#3?We 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:401 0@#3?Wd 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:402 0@#3?WV 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:403 0@#3?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:404 0@#4?WÇ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:405 0@#4?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:406 0@#4?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:407 0@#4?W3  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:408 0@#5?Wq 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:409 0@#5?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:410 0@#5?W 0@#You see here a fox corpse {300}. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:411 5?WH  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:412 0@%6?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:413 0@#7?W` 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:414 @#8?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:415 #@8?W With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:416 #@08?W^f 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:417 #@09?WmGYou hear a monster behind the boulder.I--More--;?W5Perhaps that's why you cannot move it. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:417 ?W9 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:421 #d@0>?Wu 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:422 %d@0>?W2K  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:423 #d@0>?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:424 #d@0??WH 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:425 #d@0??W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:426 #d@0??W0  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:427 #d@0@?W. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:428 #d@0@?W' 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:429 #d@0A?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:430 #d@0D?W`You try to move the boulder, but in vain. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:430 D?WYou displaced your hell hound pup. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:431 @#E?WLe 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:432 @:#E?W4With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:433 #@0.F?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:434 #@G?Wh  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:435 @d##I?WWith great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:436 0@##I?Wt  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:437 0@#I?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:438 0@#J?WW" 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:439 0@#J?W# 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:440 0@#J?W&!  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:441 0@#K?WΒ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:442 0@#K?Wa 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:443 0@#K?W 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:444 0@#K?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:445 0@#L?WN 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:446 0@#L?W]| 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:447 0@#L?WdJ  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:448 0@#L?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:449 0@#M?W~ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:450 0@#M?W| 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:451 0@#M?W  10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:452 0@#M?W0 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:453 0@#N?W܁ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:454 0@#N?WGYou hear a monster behind the boulder.I--More--O?WZ0Perhaps that's why you cannot move it. 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:454 Q?W3{ 10(10)  Pw:12(12) AC:7 Xp:1/10 Wt:494/550 T:455 :R?Wg.You kill the newt!6  10(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:456 %S?WGr With great effort you move the boulder. 10(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:457 0@#T?W 10(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:458 0@#rT?WsW 0@# 10(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:458 The sewer rat bites![1 pts.] 9(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:458  9(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:459 rU?W0@# 9(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:459 Your studded leather armor blocks the sewer rat's attack.--More--V?WЎ The sewer rat bites![2 pts.] 7(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:459  7(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:460 X?W%You hit the sewer rat. 7(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:460 --More--Y?WQ}XYour studded leather armor deflects the sewer rat's attack.--More--Z?W` The sewer rat bites![2 pts.] 5(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:460  5(10)  Pw:12(12) AC:7 Xp:1/11 Wt:494/550 T:461 [?WYou kill the sewer rat!#100  5(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:461 The sewer rat bites![3 pts.] 2(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:461  2(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:462 \?WW #@ 2(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:462 \?Wy,The sewer rat bites![1 pts.] 1(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:462  1(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:463 _?W@7What do you want to zap? [f or ?*] a?W).In what direction? [hykulnjb><] b?W* \The wand of fire glows and fades. 1(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:463 The sewer rat bites![3 pts.] 0(10)  Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:463 --More--i?W+NYou die... 0(10)--More--k?WGDo you want your possessions identified? [ynq] (n) m?W y Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} l - 6 +0 arrows {6} Armor b - an uncursed +0 studded leather armor (being worn) {200} Comestibles c - 3 uncursed food rations {60} Scrolls e - an uncursed scroll of scare monster {5} Spellbooks h - a blessed spellbook of flame sphere (0:2) {50} i - a blessed spellbook of fireball (0:3) {50} j - a blessed spellbook of detect monsters (0:2) {50} Potions d - an uncursed potion of restore ability {20} Rings g - an uncursed ring of sustain ability {3} Wands f - a wand of fire (0:8) {7} Tools k - an uncursed blindfold {2}(end) t?WU---------|.......|#####-.......|#|........####--|-.----##################--.--------#####..........|######|.........|###......`....###################|.........|#---------------.----------#-----------##......<....||.............t?W[1m####|..........|.............|###0###########################.....|%....||.............####@r#%#######%##########0#------------###-............|#|...|..{......#-------------- Krakonus the Spark St:11 Dx:12 Co:9 In:20 Wi:11 Ch:15 Chaotic S:100 Dlvl:1 $:52 HP: Dlvl:1 $:52 HP:0(10) Dlvl:1 $:52 HP:0(10) Pw:12(12) AC:7 Xp:1/12 Wt:494/550 T:463 Do you want to see your attributes? [ynq] (n) u?W y Final Attributes:  You were fervently aligned. You were fire resistant. You were lucky. You are dead.--More--x?WL Do you want an account of creatures vanquished? [ynq] (n) z?W%5y Vanquished creatures:  a jackal a fox a sewer rat a rabbit 2 grid bugs a lichen a newt  8 creatures vanquished.--More--|?Whj ###########------------Do you want to see your conduct? [ynq] (n) ~?WB"Cy Voluntary challenges:  You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--?W------.....|.....| ----------  / \  / REST \  / IN \  / PEACE \  / \  | Krakonus |  | 52 Au |  | killed by a |  | sewer rat |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Krakonus the Flame Mage... You died in The Dungeons of Doom on dungeon level 1 with 95 points, and 52 pieces of gold, after 463 moves. ?WYYou were level 1 with a maximum of 10 hit points when you died. --More--?WJ --More--?W You reached the 84th place on the top 2000 list.  No Points Name Hp [max]  1 7501949 dig-Sam-Hum-Mal-Law (Poly-Art) ascended to  demigod-hood. 585 [585]  2 1959312 Illgotten-Mon-Dop-Mal-Cha died in Gehennom on level  46 [max 47]. Killed by a bar-lgura. - [175]  3 275521 dig-Sam-Hum-Mal-Law died in The Dungeons of Doom on  level 22 [max 23]. Drowned in a pool of water by an  electric eel. 117 [117]  82 102 Illgotten-Sam-Hum-Mal-Law escaped the dungeon  [max level 1]. 15 [15]  83 99 dig-Sam-Hum-Mal-Law died in The Dungeons of Doom on  level 2. Killed by a goblin, while helpless. - ?W  [15]  84 95 Krakonus-Fla-Dop-Mal-Cha died in The Dungeons of Doom   on level 1. Killed by a sewer rat. - [10]  85 72 Elronnd-Tou-Hob-Fem-Neu died in The Dungeons of Doom  on level 1. Killed by a falling object. - [10]  86 72 Demo-Und-Dop-Fem-Cha died in The Dungeons of Doom on  level 1. Killed by a ghoul, while helpless. - [14] --More--