]YD Player: Klebepolyp Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-05.17:08:38.ttyrec Time: (1499274518) Wed Jul 5 17:08:38 2017 ]Y~aThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]YNbnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer]Yb  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer  S - a Gangster  T - a Geek  U - a Gladiator (1 of 3)]Y~O +Choosing Race Pick the race of your Chevalier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran  v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert  S - fawn [48;1]YO 3H T - fenek  U - fiend (1 of 4)&]YV (+Use hybrid races? [yn] (n) *]Y֖ gyUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) 0]YSnRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) 9]Y\xyChoosing Gender Pick the gender of your american Chevalier  m - male f - female * - Random ! - Quit(end) =]Y68+Choosing Alignment Pick the alignment of your male american Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) A]Y+Ŀ@?D[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC5 Exp1 T1  It is written in the Book of Buddha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifactsA]YM of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Buddha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Buddha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Buddha!--More--N]Yj6Ŀ@?DN]Y<{Salutations Klebepolyp, welcome to SlashEMExtended! You are a lawful male american Chevalier.--More--W]Y ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[]Y֊ Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--^]Y~u T[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T1 The moon is waxing tonight.d]Y+G^[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T2 @<d]YZ[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T2 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T3 @f]YB@[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T3 Odahviing picks up 11 gold pieces {0}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T4 Di]Y[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T4 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T5 @i]Y5F[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T5 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T6 @D?k]Y[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T6 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T7 @k]Yv "[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T7 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T8 @Dl]Y < [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T8 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T9 @l]YJ [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T9 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T10 @Dm]Y"[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T10 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T11 @m]Y!5 $[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T11 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T12 @Dn]Yp[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T12 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T13 @n]Y{ [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T13 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T14 @Do]Y|[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T14 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T15 @o]Y& [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T15 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T16 @?Dq]Y! [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T16 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T17 @q]Y 'You destroy the cold trove![Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T17 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T18 %Ds]Ye4@You see here a cursed cold trove corpse {0}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T18 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T19 u]YV *[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T19 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T20 %@Dw]Y 9@You see here a cursed cold trove corpse {0}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T20 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T21 x]Y^.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T21 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T22 %@Dy]Y (@You see here a cursed cold trove corpse {0}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T22 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T23 z]Y2S@%[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T23 Odahviing picks up a blessed scroll {1}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T24 Dz]Yk\@[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T24 Odahviing drops a blessed scroll {1}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T25 D?z]Yq [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T25 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T26 D@{]YW[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T26 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T27 @{]Y99 $[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T27 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T28 @D{]Y8 7@You see here a cursed cold trove corpse {0}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T28 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T29 |]Y[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T29 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T30 %@|]Y~[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T30 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T31 @}]Y)[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T31 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T32 @$~]Yܡ[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T32 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T33 @~]Yk [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T33 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T34 @D]Y (@You see here a blessed scroll of identify {1}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T34 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T35 ]Y[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T35 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T36 D@]YUYou displaced Odahviing.@D--More--]Yyx8You see here a blessed scroll of identify {1}.[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T36 [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw  23(23)  Pw 22(22)  AC5 Exp1 T37 D]Y # ]Yquit]Yh uit]Y% it]Y*Really quit [yes/no]? ]Yy#y]Ye]YR s]Y`[Klebepoly the Basher  23(23)  Pw 22(22) Ŀ<%@$D[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC5 Exp1 T37 Do you want your possessions identified? DYWYPI? [ynq] (n) ]Yz y Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed leather saddle {1}(end) ]YĿ<@$D [Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC5 Exp1 T37 Do you want to see your attributes? [ynq] (n) ]YEnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: fear factor. Potion identification only worked 3 times out of 14. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 16. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 296. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 83% chance. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 98%. Wand drop chance was reduced to 83%. Amulet drop chance was reduced to 90%. Mus]YWable item generation frequency had a negative bias of 100%. The following skill could not be trained at all: sling. The following skill was trained at half the usual rate: polymorphing. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: short sword. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 18). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21050. Monster spawn increase had reached its maximum at turn 99740. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 108472. The monster class that cannot be genocided was tr]Y\.oll. The monster class that was spawned more often: grue (freq bonus 2). The monster species that was spawned more often: disgusting mushroom (freq bonus 9). The monster species that was spawned more often: spawn of Ubbo-Sathla (freq bonus 12). The monster species that was spawned more often: high orc captain (freq bonus 9).The monster species that was spawned more often: afrit (freq bonus 12). The monster species that was spawned more often: teal mushroom (freq bonus 18). The monster species that was spawned more often: siena mold (freq bonus 4). The monster species that was spawned more often: wind bowman (freq bonus 96). The monster species that was spawned more often: Eheieh AGLA, Prince of Void --More--]Y(freq bonus 8). The monster species that was spawned more often: giant eel (freq bonus 12). The monster species that was spawned more often: mega shade (freq bonus 9). The monster species that was spawned more often: space transport (freq bonus 16). The monster species that was spawned more often: myrion (freq bonus 12). The monster species that was spawned more often: ice frog (freq bonus 21). The monster species that was spawned more often: zakrong sephirah (freq bonus 6).The monster species that was spawned more often: fenek (freq bonus 16). The monster species that was spawned more often: spirit thrower (freq bonus 8). The monster species that was spawned more often: giant germ (freq bonus 15). The monster species that was spawned more often: vampiric mushroom (freq bonus 18). The monster species that was spawned more often: Azathoth, the Daemon Sultan (freq bonus 40). The monster species that]Y was spawned more often: Vampire Katcher (freq bonus 80). The monster trait that was more common: monsters that can control teleport (freq bonus 4). The monster trait that was more common: monsters with nurse dialogue (freq bonus 2). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2). The monster trait that was more common: monsters with acid resistance (freq bonus 12). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4). The monster trait that was more common: monsters that count as human (freq bonus 4). The monster trait that was more common: monsters that have trample attacks (freq bonus 2). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 7). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2). The m]Yonster trait that was more common: monsters who can cast arcane spells (freq bonus 9). The monster species that was never randomly spawned: cheater wolf. The monster species that was never randomly spawned: vampiric mist. The monster species that was never randomly spawned: thirsty vortex. The monster species that was never randomly spawned: mooncalf. The monster species that was never randomly spawned: three of diamonds. The monster species that was never randomly spawned: centaur grandmaster. The monster species that was never randomly spawned: lesser mimic. The monster species that was never randomly spawned: rock piercer. The monster species that was never randomly spawned: amnesiac. The monster species that was never randomly spawned: female yeoman. The RNG hath decreed that this item was never generated: cloak of unspelling --More--]Y\ (weaving cloak). The RNG hath decreed that this item was never generated: flame shield (dark red shield). The RNG hath decreed that this item was never generated: spinel (violet). The RNG hath decreed that this item was never generated: light (VERR YED HORRE). The RNG hath decreed that this item was never generated: cheese ((null)). The RNG hath decreed that this item was never generated: peanut bag ((null)). The RNG hath decreed that this item was never generated: passwall (ochre). The RNG hath decreed that this item was never generated: light (glass). The RNG hath decreed that this item was never generated: grappling hook (iron hook). The RNG hath decreed that this item was never generated: measurer ((null)). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 18]Y6\ ). The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 3). The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 2). The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 70). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 30). The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 26). The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 20). The RNG hath decreed that this item was generated more of]Y=\ kten: moon axe (large silver axe, freq bonus 10). The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2). The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3). The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10). --More--]Y8The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69). The RNG hath decreed that this item was always generated cursed: geolysis (geological). The RNG hath decreed that this item was always generated cursed: meatball ((null)). The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming). The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao). The RNG hath decreed that this item was always generated cursed: special leather armor ((null)). The RNG hath decreed that this item was always generated cursed: club ((null)). The RNG hath decreed that this item was always generated cursed: ro]Y8be of psionics (pink robe). The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange). The RNG hath decreed that this item was always generated cursed: poison resistance (pearl). The RNG hath decreed that this item was always generated cursed: teleportation (iridium). The RNG hath decreed that this trap was always invisible: egotrap. The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 3). Next attribute increase check would have come at turn 317. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. You were prevented from having telepathy (0). You were prevented from having free action (0). Your chance to block was 19%. You had 1462 points of nutrition remaining. Your luck was zero. You could not have safely prayed (47). You ]Y8survived. --More--]YF Ŀ<%@$D[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC5 Exp1 T37 Do you want to see your discoveries? [ynq] (n) ]Y n Discoveries   Armor  robe (gray robe)  Scrolls  scroll of identify (TIRACLE RAMICAL RELRAMI LUE)  scroll of healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS)  scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA)  scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA)  scroll of standard id (CO APPESTUS)  scroll of cure (QUICKER USED THE STUNT OF ELF)  Spellbooks  spellbook of healing (apocryphic)  Potions  * potion of water (clear)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ]YRĿ<%@$D[Klebepoly the Basher ] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC5 Exp1 T37 Do you want an account of creatures vanquished? [ynq] (n) ]YJn Vanquished creatures:  0 phasing acid blobs (1 created) 0 petit mimics (1 created) 0 sewer rats (1 created) 0 field mice (1 created) 0 millipedes (1 created) 0 grid bugs (1 created) 0 baby green dragons (1 created) 0 crude turrets (1 created) a cold trove  9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--]YpDo you want to see your conduct? [ynq] (n) ]Y n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--]YFare thee well Klebepolyp the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 37 moves. You were level 1 with a maximum of 23 hit points when you quit.--More--