\W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \W5 sĿ@[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T1\W|  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \W +Ŀ@ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) \W@JĿ+@d Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \WwsĿ@[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T1\W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \WP+Ŀ@ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) \W!+Ŀ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5)\W\t[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC7 Exp1 T1Ŀ+@dc - an uncursed +0 ring mail (being worn) {100}.[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T1[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T1\W3 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \W$ P+Ŀ@ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) \W" +Ŀ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5)\Ww  +\W )0[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC7 Exp1 T1(0lqqqqqqqk(B+(0~~~~~~~x(B(0x(B@(0~~~~~~x(B(0x(Bd(0g(B(0g(B(0x(B(0~(B(0mqq(B\WCount: 54\WR Count: 546\Wz Count: 5466\W Count: 32767\W^ Count: 32767\W [Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T1\W@TYou displaced Idefix.[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T2d@(0~(B(0~~(B(0qq(B\W You displaced Idefix.[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T3@(0~(B\W[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T4<@d(0~~(B\WX[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu  24(24)  Pw 9(9)  AC7 Exp1 T4\W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \W@P+(0qqqqqqqk~~~~~~~x(B<(0~~~~~~x(B Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) \Wo+(0lqqqqqqqk(BReally quit [yes/no]? \W(y\We\W s\W [Kelen the Plunderer  24(24)  Pw 9(9)(0lqqqqqqqk(B+(0~~~~~~~x(B(0x(B<(0~~~~~~x(B(0x(B@(0g(B(0g(B(0x(Bd(0~~~(B(0mqqqq(B[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC7 Exp1 T4Do you want your possessions identified? DYWYPI? [ynq] (n) \Wjhn Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1}(end) \Wi (0lqqqqqqqk(B+(0~~~~~~~x(B(0x(B<(0~~~~~~x(B(0x(B@(0g(B(0g(B(0x(Bd(0~~~(B(0mqqqq(BDo you want to see your attributes? [ynq] (n) \WmnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 139. Ring identification only worked 4 times out of 13. Tool identification only worked 5 times out of 14. Scroll drop chance was reduced to 74%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 45%. Concealing monsters were spawned underneath items 73% of the time only. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 34086. Monster spawn increase had reached its maximum at turn 74586. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 287766. The monster class that cannot be genocided was worm. The monster class that was spawned more often: pile of coins (freq bonus 3).\W The monster species that was spawned more often: arachnid (freq bonus 12). The monster species that was spawned more often: knapsack cow (freq bonus 4). --More-- ]Wd The monster species that was spawned more often: dingo (freq bonus 90). The monster species that was spawned more often: naga magus (freq bonus 18). The monster species that was spawned more often: Klara (freq bonus 8). The monster species that was spawned more often: mana growth (freq bonus 6). The monster species that was spawned more often: theme fox (freq bonus 18). The monster species that was spawned more often: odorous woman (freq bonus 5). The monster species that was spawned more often: big bear brother (freq bonus 24). The monster species that was spawned more often: red jelly (freq bonus 10). The monster species that was spawned more often: poison turret (freq bonus 14). The monster species that was spawned more often: crimson mushroom (freq bonus 8).The monster species that was spawned more often: striped rat snake (freq bonus 5).The monster species that was spawned more often: sprout angel (freq bo ]W (nus 6). The monster species that was spawned more often: alien plasomorph (freq bonus 20). The monster species that was spawned more often: desire (freq bonus 6). The monster species that was spawned more often: metapod (freq bonus 10). The monster species that was spawned more often: Laurens (freq bonus 10). The monster species that was spawned more often: flayed skull (freq bonus 5). The monster species that was spawned more often: fourth-wall breaker (freq bonus 10). --More--]WThe monster species that was never randomly spawned: low skeleton. The monster species that was never randomly spawned: Ghaele. The monster species that was never randomly spawned: monoclops. The monster species that was never randomly spawned: blinding monster. The monster species that was never randomly spawned: school eel. The monster species that was never randomly spawned: arcadian avenger. The monster species that was never randomly spawned: Planetar. The monster species that was never randomly spawned: Leonie. The monster species that was never randomly spawned: novice pretty magical girl. The monster species that was never randomly spawned: agent of the black market. The monster class that was always generated with extra speed: troll. The RNG hath decreed that this item was never generated: fire horn (horn). The RNG hath decreed that this item was never generated: teleportation (iridium). The RNG]W hath decreed that this item was never generated: alter reality (FORGETABOUTIT). The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was never generated: orcish arrow (crude arrow). The RNG hath decreed that this item was never generated: heavy attack (grindstone). --More--]W The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 19). The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 34). The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6). The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 16). The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 119). The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 16). The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 26). The RNG hath decreed that this it]W em was generated more often: water (clear, freq bonus 20). The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 40). The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: invisibility --More--]W}(dark brown, freq bonus 5). The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 2). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 2). The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 11). The RNG hath decreed that this item cl]Wxass was generated more often: Comestibles (freq bonus 58). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE). The RNG hath decreed that this item was always generated cursed: coffee --More--]Wb (laurel). The RNG hath decreed that this item was always generated cursed: magic candle (candle). The RNG hath decreed that this item was always generated cursed: silver saber ((null)). The RNG hath decreed that this trap was always invisible: famine trap. The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 5). Next attribute increase check would have come at turn 1228. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were poison resistant. You had 1495 points of nutrition remaining. Your luck was zero. You could not have safely prayed (505). You survived. --More--]WJ(0lqqqqqqqk(B+(0~~~~~~~x(B(0x(B<(0~~~~~~x(B(0x(B@(0g(B(0g(B(0x(Bd(0~~~(B(0mqqqq(B[Kelen the Plunderer ] St13 Dx7 Co15 In7 Wi6 Ch4 BarAsgMalNeu Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC7 Exp1 T4Do you want an account of creatures vanquished? [ynq] (n) ]W,S }n Vanquished creatures:  0 thick jackals (1 created) 0 little dogs (1 created) 0 mini gremlins (1 created) 0 goblins (1 created) 0 twens (1 created)  0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born.--More--]W8(0lqqqqqqqk(B+(0~~~~~~~x(B(0x(B<(0~~~~~~x(B(0x(B@(0g(B(0g(B(0x(Bd(0~~~(B(0mqqqq(BDo you want to see your conduct? [ynq] (n) ]Wc( n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--]W (0lqqqqqqqk(B+(0~~~~~~~x(B(0x(B<(0~~~~~~x(B(0x(B@(0g(B(0g(B(0x(Bd(0~~~(B(0mqqqq(BGoodbye Kelen the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 24 hit points when you quit.--More--