~_ Player: Kektus Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-28.17:29:34.ttyrec Time: (1603906174) Wed Oct 28 17:29:34 2020 ~_!=GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ~_w?WShall I pick a character's race, role, gender and alignment for you? [ynq] ~_?y~_|B#u@~_`[Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha Dlvl:1 $1 HP 12(12)  Pw 6(6)  AC7 Exp1 T1 It is written in the Book of the Satan:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Satan seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Pargar, have been heralded from birth as the instrument of the Satan. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sa~_Jke of us all: Go bravely with the Satan!--More--_G|B#u@__ [Hello Kektus, welcome to SlashEMExtended! You are a chaotic khajiit Nobleman._O --More--_J U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_7/ Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--_ & _ [Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha  12(12)  Pw 6(6)  AC7 Exp1 T1The moon is waxing tonight._T<@The saddled pony kicks the one-winged bat.--More--_HThe saddled pony misses the one-winged bat.--More--_RB@_<u@_[Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha  12(12)  Pw 6(6)  AC7 Exp1 T7_u@_z[Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha  12(12)  Pw 6(6)  AC7 Exp1 T11_۝ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) _+ +#Really quit? WARNING: this will erase your game permanently! [yes/no]? _Py_C e_ s_n[Kektus the Pargar  12(12)  Pw 6(6)_ O|#<u@_ [Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha Dlvl:1 $1 HP 12(12)  Pw 6(6)  AC7 Exp1 T11Do you want your possessions identified? DYWYPI? [ynq] (n) _]Pn Weapons a - an uncursed +2 rapier (weapon in foreclaw) {12} Armor b - a cursed greased +0 ruffled shirt (being worn) {5} c - an uncursed +1 leather cloak (being worn) {7} Comestibles e - 26 uncursed apples {0} f - 3 uncursed food rations {0} Scrolls g - an uncursed thoroughly greased scroll of healing {0} h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed greased scroll of cure {0} m - an uncursed scroll of heal other {0} Rings d - an uncursed ring of regeneration {0}(end) _4|#<u@_E5YDo you want to see your attributes? [ynq] (n) _s:nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 29. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 23. Wand identification only worked 3 times out of 13. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 132. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 98% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 70%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 82%. Shop item generation was reduced to 77%. Concealing monsters were spawned underneath items 84% of the time only. Monster d_:eath drops spawned with only 97% chance. The following skill was limited to skilled proficiency: enchantment spells. --More--_The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: polymorphing (turn 7). The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 48793). Items were more likely to be generated cursed by 3%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 14384. Monster spawn increase had reached its maximum at turn 82147. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 12397210. The monster class that cannot be genocided was wraith. The monster class that was spawned more often: jabberwock (freq bonus 2). The monster species that was spawned more often: fissure fisher (freq bonus 24). The monster species that was spawned more often: blocklich (freq bonus 4). _.[18;1HThe monster species that was spawned more often: gray spore (freq bonus 20). The monster species that was spawned more often: fiery boomer (freq bonus 4). The monster species that was spawned more often: feh rat (freq bonus 18). The monster species that was spawned more often: mimicry rubber (freq bonus 18). The monster species that was spawned more often: chili remonetizing (freq bonus --More--_Mu 84). The monster species that was spawned more often: undead stormboy (freq bonus 12). The monster species that was spawned more often: superimpose poleax morassy (freq bonus 6). The monster species that was spawned more often: Opriel (freq bonus 9). The monster species that was spawned more often: misreporting harvesting (freq bonus 8). The monster species that was spawned more often: blinking eye (freq bonus 15). The monster species that was spawned more often: satisfying loaf threnody causally diked (freq bonus 12). The monster species that was spawned more often: rubber golem (freq bonus 6). The monster species that was spawned more often: death quasit (freq bonus 12). The monster species that was spawned more often: lavender fungus (freq bonus 36). The monster species that was spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 30). The monster spec_yu pies that was spawned more often: perishable problem (freq bonus 10). The monster species that was spawned more often: bus driver (freq bonus 48). The monster species that was spawned more often: arithmetic skeining (freq bonus 15). The monster trait that was more common: monsters that make chicken sounds (freq --More--_bonus 1). The monster trait that was more common: monsters that laugh (freq bonus 1). The monster trait that was more common: monsters that have spit attacks (freq bonus 2). The monster species that was never randomly spawned: hole stalk. The monster species that was never randomly spawned: low rub monster. The monster species that was never randomly spawned: guranguta. The monster species that was never randomly spawned: Armed Kop Katcher. The monster species that was never randomly spawned: empty wall. The monster species that was never randomly spawned: voracious kraken. The monster species that was never randomly spawned: antimagic stalk. The monster species that was never randomly spawned: killer mantis. The monster species that was never randomly spawned: water warp patch. The monster species that was never randomly spawned: pro-jet. The monster class that was always generated with extra speed: kobold. [_݌16;1HThe RNG hath decreed that this item was never generated: leather gloves (old gloves). The RNG hath decreed that this item was never generated: implant of control (ember). The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak). The RNG hath decreed that this item was never generated: commander suit (black men's suit). --More--_5 The RNG hath decreed that this item was never generated: shuffle monster (misked). The RNG hath decreed that this item was never generated: rotating chain ((null)). The RNG hath decreed that this item was generated more often: restoration (worthless, freq bonus 15). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7). The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 4). The R_b MNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: scalpel ((null), --More--_freq bonus 35). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 9). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of sanity treble (tremolo, freq bonus 11). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8). The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 15). The RNG hath decreed that this item was g_Wenerated more often: heavy celestial ball ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 9). The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals). --More--_The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet). The RNG hath decreed that this item was always generated cursed: arcane horn ((null)). The RNG hath decreed that this trap was always invisible: fumbling trap. The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 30). Trap randomization happened for 1 in 286 traps. Traps were spawned invisible 1 times in 33. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 1507. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 1. Your sanity was 0. Yo_u had not decided on your sexuality yet. You had 1490 points of nutrition remaining. Your luck was zero. --More--_ You had spell retention for remembering 40 spells. You could not have safely prayed (247). You survived. --More--_@f|#<u@[Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha Dlvl:1 $1 HP 12(12)  Pw 6(6)  AC7 Exp1 T11Do y_^f.ou want to see your discoveries? [ynq] (n) _ n Discoveries   Armor  * leather gloves (princess gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (1 of 6)_ * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (bleached robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (spired helmet)  * sedge hat (cloudy helmet)  * skullcap (radiant helmet)  * flack helmet (celtic helmet)  * crystal helm (weeping helmet) (2 of 6)_C  * mining helm (filtered helmet)  * field helm (post-nuclear helmet)  * helm of safeguard (gray helmet)  * war hat stone (rubynus helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (boxing gloves)  * gauntlets of plugsuit (inverse gloves)  * commander gloves (grey-shaded gloves)  * field gloves (fighting gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals) (3 of 6)_o  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (zero-drop shoes)  * field boots (gentle sneakers)  * boots of safeguard (cuddle cloth boots)  * Femmy stiletto boots (3D-printed sandals)  * Madeleine plateau boots (garish boots)  * Marlena hiking boots (meteoric steel boots)  * Anastasia dancing shoes (business shoes)  * Jessica lady shoes (blue sneakers)  * Solvejg mocassins (ankle boots)  * Wendy leather pumps (chess boots)  * Katharina platform boots (conundrum boots)  * Elena combat boots (turbo boots)  * Thai combat boots (elite sneakers)  * Elif sneakers (area boots) [_6p 24;1H(4 of 6)_В * Nadja buckled lady shoes (ballet heels)  * Sandra combat boots (throwaway sandals)  * Natalje block heel sandals (fungal sandals)  * Jeanetta girl boots (hot boots)  * Yvonne girl sneakers (spider boots)  * Maurah hugging boots (castlevania boots)  * Meltem combat boots (clunky heels)  * Sarah hugging boots (mud boots)  * Claudia wooden sandals (worn-out sneakers)  * Ludgera hiking boots (velcro boots)  * Kati girl boots (failuncap shoes)  * Nelly lady pumps stone (ornamental shoes)  * Eveline wedge sandals (house slippers)  * Karin lady sandals (moon boots)  * Juen peep-toes (combat boots)  * Kristina platform sneakers (corona boots)  * Lou sneakers (unsexy boots)  * Almut sneakers (ugly boots)  * Julietta peep-toes (sputa boots)  * Arabella hugging boots (thigh boots)  Scrolls  scroll of healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH_h SUC  scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) (5 of 6)_5y scroll of phase door (NO TNILCYR ALLIK)  scroll of standard id (FIXED AND FINISHED)  scroll of cure (STRC PRST SKRZ KRK)  scroll of heal other (UMUTO QUACK)  * scroll of extra healing (GON GET YA)  * scroll of greater mana restoration (MAKE ENEMY BAD THEN SNORING NEXT)  Rings  ring of regeneration (serpent)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (6 of 6)_u A|#<u@_ [Kektus the Pargar ] St10 Dx12 Co6 In10 Wi4 Ch12 NobKhaMalCha Dlvl:1 $1 HP 12(12)  Pw 6(6)  AC7 Exp1 T11Do you want an account of creatures vanquished? [ynq] (n) _(n Vanquished creatures:  0 ants (2 created) 0 hidden kobolds (1 created) 0 ponies (1 created) a one-winged bat 0 grid xorns (1 created) 0 eels (1 created)  7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--_C|#<Do you want to see your conduct? [ynq] (n) _o 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--_?|#<Goodbye Kektus the Nobleman... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 11 moves. You were level 1 with a maximum _@1of 12 hit points when you quit.--More--_n  _p7 Since you quit, the score list will not be checked.