%_`  Player: Kektus Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-28.17:28:05.ttyrec Time: (1603906085) Wed Oct 28 17:28:05 2020 %_GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. %_TWShall I pick a character's race, role, gender and alignment for you? [ynq] '_8_y'_###@d F '_Z[Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha Dlvl:1 $0 HP 12(12)  Pw 5(5)  AC6 Exp1 T1 It is written in the Book of Caesar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Caesar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Vault Dweller, have been heralded from birth as the instrument of Caesar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For t'_Lhe sake of us all: Go bravely with Caesar!--More--(_P (_[ (_\ [Hello Kektus, welcome to SlashEMExtended! You are a chaotic male fawn Courier.(_]  --More--*_U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--+_;%. Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--+_s% +_u[Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha  12(12)  Pw 5(5)  AC6 Exp1 T1The moon is waxing tonight.+_ [Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha  12(12)  Pw 5(5)  AC6 Exp1 T1,_Ae.What do you want to ready? [- bc or ?*] ._"._"Never mind.[Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha  12(12)  Pw 5(5)  AC6 Exp1 T10_7What do you want to drink? [d or ?*] 1_e/You don't have that object.--More--2_/7What do you want to drink? [d or ?*] 3_y3_gzNever mind.[Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha  12(12)  Pw 5(5)  AC6 Exp1 T13_C Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 6_3*+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 7_@p+Really quit? WARNING: this will erase your game permanently! [yes/no]? 9_q>Y:_ :_y:_k :_[Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha  12(12)  Pw 5(5)  AC6 Exp1 T1<_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =_w+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) >_F +Really quit? WARNING: this will erase your game permanently! [yes/no]? ?_ cy?_e?_s?_Qu[Kektus the Vault Dweller  12(12)  Pw 5(5)?_3]###@d F ?_][Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha Dlvl:1 $0 HP 12(12)  Pw 5(5)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) @_X xn Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Potions d - 2 uncursed potions of Jolt Cola {0}(end) A_ɤ Do you want to see your attributes? [ynq] (n) B_:nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 17. Spellbook identification only worked 2 times out of 21. Gem identification only worked 100 times out of 199. Monsters only dropped their musable items with 82% chance. Amulet drop chance was reduced to 93%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 94%. Tool drop chance was reduced to 83%. Food drop chance was reduced to 90%. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: elemental spells. The following skill wasB_ trained at half the usual rate: petkeeping. The following skill was trained at one fifth the usual rate: dart. --More--C_6The following skill was limited to skilled proficiency: protection spells. The following skill became untrainable if you tried to train it too early: scimitar (turn 6). The following skill became untrainable if you tried to train it too early: trident (turn 72). The following skill became untrainable after a while: martial arts (turn 53805). The following skill became harder to train at higher skill levels: crossbow. Items were more likely to be generated cursed by 5%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41083. Monster spawn increase had reached its maximum at turn 142151. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2719122. The monster class that cannot be genocided was imp or minor demon. The monster species that was spawned more often: greedy nymph (freq bonus 8). C_The monster species that was spawned more often: teal spore (freq bonus 12). The monster species that was spawned more often: clerical force patch (freq bonus 2). The monster species that was spawned more often: Muraki Kazutaka (freq bonus 8).The monster species that was spawned more often: merely overemphasized (freq --More--D_tbonus 4). The monster species that was spawned more often: phoneman (freq bonus 2). The monster species that was spawned more often: bouncily inciter plaudit rawboned (freq bonus 6). The monster species that was spawned more often: dust imp (freq bonus 24). The monster species that was spawned more often: secretary (freq bonus 4). The monster species that was spawned more often: genin (freq bonus 6). The monster species that was spawned more often: surly looking dwarf (freq bonus 20). The monster species that was spawned more often: bird (freq bonus 18). The monster species that was spawned more often: hentai octopus (freq bonus 6). The monster species that was spawned more often: wereshade (freq bonus 4). The monster species that was spawned more often: master ghost (freq bonus 16). The monster species that was spawned more often: breeze warp patch (freq bonus 2).The monster species that was spawned morD_(e often: error erinys (freq bonus 6). The monster species that was spawned more often: rod permamimic (freq bonus 4). The monster species that was spawned more often: reaper patch (freq bonus 6). The monster species that was spawned more often: perfumed hc bitch (freq bonus 6).The monster trait that was more common: monsters that have breath attacks (freq bonus 10). The monster trait that was more common: monsters that can spontaneously betray --More--D_you (freq bonus 3). The monster trait that was more common: monsters that never move (freq bonus 8).The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8). The monster trait that was more common: monsters that never move (freq bonus 6).The monster trait that was more common: monsters that explode when killed (freq bonus 9). The monster trait that was more common: monsters whose attacks burn you (freq bonus 6). The monster species that was never randomly spawned: mullioning almshouse. The monster species that was never randomly spawned: breakoff wort. The monster species that was never randomly spawned: auror. The monster species that was never randomly spawned: disruptiolane. The monster species that was never randomly spawned: rouge fishD_. The monster species that was never randomly spawned: undead foxhound agent. The monster species that was never randomly spawned: giant albatross. The monster species that was never randomly spawned: flybug. The monster species that was never randomly spawned: invisible wort. The monster species that was never randomly spawned: giant rat swarm. --More--D_The RNG hath decreed that this item was never generated: magic resistance (dark). The RNG hath decreed that this item was never generated: berserk (immortal). The RNG hath decreed that this item was never generated: acid (white). The RNG hath decreed that this item was never generated: water walking boots (jungle boots). The RNG hath decreed that this item was never generated: elegant broadsword ((null)). The RNG hath decreed that this item was never generated: fear resistance (branching). The RNG hath decreed that this item was never generated: implant of winter (energizing). The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 37). The RNG hath decreD_Z3ed that this item was generated more often: chromatic beam (chromatic, freq bonus 8). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3). The RNG hath decreed that this item was generated more often: negative dragon --More--D_ scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6). The RNG hath decreed that this item was generated more often: kamerel vajra ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9). The RNG hath decreed that this item was generated more often: tar chain ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7). The RNG hath decreed that this item was generated more often: wonder ball D_b $((null), freq bonus 8). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 6). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10). --More--D_/ The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: infernal bardiche (black poleaxe, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 19). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30). The RNG hath decreed that this item was always generated cursed: possession identification (catched). The RNG hath decreed that this trap was always invisible: teleportitis trap. The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 8). Trap randomization happened for 1 in 598 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 3D_ 2% of the time. Next attribute increase check would have come at turn 2078. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More--E_cYour sanity was 0. You had not decided on your sexuality yet. You hungered rapidly. You had 1500 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You caused conflict. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (139). You survived. --More--E_b###@d F E_ c[Kektus the Vault Dweller ] St10 Dx16 Co16 In14 Wi5 Ch6 CouFawMalCha Dlvl:1 $0 HP 12(12)  Pw 5(5)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n) F_Rn Discoveries  Scrolls scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (WALKING LUNACY) scroll of phase door (NOLIFEFORCE) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (CHOP CHOP MASTA ONION) scroll of heal other (KILL THE GMAN BUTCHER) * scroll of extra healing (PATENT PENDING) * scroll of greater mana restoration (TEMOV) Potions potion of Jolt Cola (quicksilver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) G_` $Do you want an account of creatures vanquished? [ynq] (n) H_@n Vanquished creatures:  0 little dogs (1 created) 0 baby permamimics (1 created) 0 spore lichens (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--H_w Do you want to see your conduct? [ynq] (n) I_V6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--I_Goodbye Kektus the Courier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--K_q  K_ъ7 Since you quit, the score list will not be checked.