a5a  Player: Kate213 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-05.18:03:13.ttyrec Time: (1630864993) Sun Sep 5 18:03:13 2021 a5a EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. a5a8WShall I pick a character's race, role, gender and alignment for you? [ynq] c5aZ yc5a uĿ @ @ / $ c5ag [Kate213 the Arrow Pierced ] St12 Dx16 Co10 In18 Wi10 Ch7 UsePicMalLaw+YU Dlvl:1 $0 HP 13(13)  Pw 11(11)  AC6 Exp1 T1  It is written in the Book of Jonathan Joestar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jonathan Joestar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Arrow Pierced, have been heralded from birth as the instrument of Jonathan Joestar. You are destined to recoverc5a the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jonathan Joestar!--More--g5a9g5aHello Kate213, welcome to SlashEMExtended! You are a lawful male nastinator rougelike piece User of Stand.--More--u5aZ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--v5a] Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--x5a x5a$[Kate213 the Arrow Pierced ] St12 Dx16 Co10 In18 Wi10 Ch7 UsePicMalLaw+YU * 13(13)  Pw 11(11)  AC6 Exp1 T1 The moon is waning tonight.{5a8What do you want to ready? [- or ?*] ~5aR~5aI Never mind.[Kate213 the Arrow Pierced ] St12 Dx16 Co10 In18 Wi10 Ch7 UsePicMalLaw+YU  13(13)  Pw 11(11)  AC6 Exp1 T1 5a Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5a)+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 5a5 +Really quit? WARNING: this will erase your game permanently! [yes/no]? 5aNy5ad 5am 5aH[Kate213 the Arrow Pierced ] St12 Dx16 Co10 In18 Wi10 Ch7 UsePicMalLaw+YU  13(13)  Pw 11(11)  AC6 Exp1 T1 5aR  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5a'^ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 5a +Really quit? WARNING: this will erase your game permanently! [yes/no]? 5asy5a e5aTs5a)[Kate213 the Arrow Pierced  13(13)  Pw 11(11) 5aaͻ    * ͼ5aC9[Kate213 the Arrow Pierced ] St12 Dx16 Co10 In18 Wi10 Ch7 UsePicMalLaw+YU Dlvl:1 *0 HP 13(13)  Pw 11(11)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 5aBn Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} g - an uncursed scroll of heal other {0} Tools a - an uncursed tooled horn {0}(end) 5a1{Do you want to see your attributes? [ynq] (n) 5av nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: poison resistance. You could not have the double effect of this property: speed. Scroll identification only worked 100 times out of 116. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 110. Monsters only dropped their musable items with 81% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 94%. Tool drop chance was reduced to 79%. Shop item generation was reduced to 88%. Concealing monsters were spawned underneath items 90% of the time only. Mastering t5a)w 0he following skill taught you the hidden power: javelin. The following skill could not be trained at all: unicorn horn. The following skill was trained at half the usual rate: techniques. The following skill was trained at one fifth the usual rate: body spells. --More--5aAThe following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: polymorphing. The following skill couldn't be trained before a certain turn number is reached: axe (turn 24471). The following skill became harder to train at higher skill levels: body armor. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30512. Monster spawn increase had reached its maximum at turn 175023. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 1411696. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster species that was spawned more often: abstruser didy (freq bonus 4). The monster species that was spawned more often: dissed guise (freq bonus 12). The monster species that was spawned more often: gifrann (freq bonus 12). 5a5B[16;1HThe monster species that was spawned more often: petty-dwarf mage (freq bonus 16). The monster species that was spawned more often: ultrapowered astral elemental (freq bonus 15). The monster species that was spawned more often: kurast boo (freq bonus 8). The monster species that was spawned more often: ochimusha armor (freq bonus 8). The monster species that was spawned more often: old flame dragon (freq bonus 6). The monster species that was spawned more often: cloth golem (freq bonus 8). The monster species that was spawned more often: cat lich (freq bonus 3). The monster species that was spawned more often: little patch (freq bonus 12). --More--5a The monster species that was spawned more often: theme termite (freq bonus 4). The monster species that was spawned more often: skelettocrotta (freq bonus 6). The monster species that was spawned more often: obliqued preboiled (freq bonus 4). The monster species that was spawned more often: sanity hound (freq bonus 20). The monster species that was spawned more often: servitor of the median gods (freq bonus 72). The monster species that was spawned more often: undead bully (freq bonus 2). The monster species that was spawned more often: demilich (freq bonus 8). The monster species that was spawned more often: hateful whispers (freq bonus 5). The monster species that was spawned more often: stronger gnome warrior (freq bonus 66). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2). The monster trait that was more common: monsters with levitation attacks (freq bonus 1). The 5a mmonster trait that was more common: monsters whose attacks badly poison you (freq bonus 2).The monster species that was never randomly spawned: crushing noninterfaced guttery indexing. The monster species that was never randomly spawned: sp-do. The monster species that was never randomly spawned: lava spore. The monster species that was never randomly spawned: skillor trove. The monster species that was never randomly spawned: sewer slime. The monster species that was never randomly spawned: pretence strode. The monster species that was never randomly spawned: mind flayer. The monster species that was never randomly spawned: crossroad caned. The monster species that was never randomly spawned: wet pussy. The monster species that was never randomly spawned: ice regent. --More--5a)The RNG hath decreed that this item was never generated: contro dragon scale mail ((null)). The RNG hath decreed that this item was never generated: true sight (adamantium). The RNG hath decreed that this item was never generated: cure confusion (moldy). The RNG hath decreed that this item was never generated: plastic mace ((null)). The RNG hath decreed that this item was never generated: natural stick ((null)). The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian). The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield). The RNG hath decreed that this item was never generated: mutation (iffy). The RNG hath decreed that this item was never generated: confuse monster (NR 9). The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was generated more o5a͊ften: mancatcher ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5).The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 20). The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled --More--5ahelmet, freq bonus 14). The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: Victoria combat boots (volcanic boots, freq bonus 8). The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: prostitute shoe ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 6). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6). The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 12). The RNG hath decreed that this item was generated more o5aften: create familiar (glittering, freq bonus 12). The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9).The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3). --More--5a)The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 8).The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 17). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38). The RNG hath decreed that this item was always generated cursed: wimpiness (poofy). The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword). The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial). The RNG hath decreed that this item was always generated cursed: iron chain ((null)). The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm). The RNG hath decreed that this item was always generated cursed:5a y lead nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: holy wafer ((null)). The RNG hath decreed that this item was always generated cursed: bota mochi ((null)). The RNG hath decreed that this trap was always invisible: fountain trap. The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 6). Trap randomization happened for 1 in 671 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 25% of the time. Next attribute increase check would have come at turn 522. --More--5as@Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had the following problem: Triggering a trap makes it invisible. (0). You had the following problem: All trap types except beneficial ones are equally likely to generate. (0). You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could survive without air. You had improved technique levels. You had echolocation. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (269). You survived. --More--5aHkͻ    * ͼ5aˌ-[Kate213 the Arrow Pierced ] St12 Dx16 Co10 In18 Wi10 Ch7 UsePicMalLaw+YU Dlvl:1 *0 HP 13(13)  Pw 11(11)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) 5a tn Discoveries  Scrolls scroll of healing (NO ONE NEEDS MASK STRETCHER OBLIGATION) scroll of mana (THAPSATE STHRAITO) scroll of phase door (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of standard id (HEEL STEALING) scroll of cure (WANT TO CONTRACT SELECTIVE AMNESIA) scroll of heal other (WAND OF SPEED PLAYER) * scroll of extra healing (WET WITH WATER) * scroll of greater mana restoration (FILLER) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 5av %Do you want an account of creatures vanquished? [ynq] (n) 5a\n Vanquished creatures:  0 starter lurkers (1 created) 0 tiny trolls (1 created) 0 bards (1 created) 0 +1 nm walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--5asDo you want to see your conduct? [ynq] (n) 5a 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--5aM Goodbye Kate213 the User of Stand... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--5a  5a7 Since you quit, the score list will not be checked.