Kate213, lawful male golem Ranger ----.- |.$..| |@@d.| |...<| --|-.- [Kate213 the Tenderfoot] St18/03 Dx16 Co11 In7 Wi8 Ch6 RanGolMalLaw Dlvl:1 $0 HP20(21) Pw5(5) AC3 Xp1/0 Wt22/1670 T3 Latest messages Hello Kate213, welcome to SlashEMExtended! You are a lawful male golem Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # You don't have another special ability in your normal form! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Set boulder to what? Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) The sad survivor lashes you! [-1 -> 20] The sad survivor lashes you! Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - a blessed +1 bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 arrows (in quiver) {1} d - 38 uncursed +0 arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 289 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 89% Amulet drop chance was reduced to 63% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to expert proficiency: body spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60640 Monster spawn increase reached its maximum at turn 185812 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1554098 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: intoner (freq bonus 30) The monster species that spawned more often: citywide snooting estate (freq bonus 20) The monster species that spawned more often: flying ribbon fish (freq bonus 8) The monster species that spawned more often: colorless mushroom (freq bonus 8) The monster species that spawned more often: timekeeper (freq bonus 120) The monster species that spawned more often: hungry stalk (freq bonus 10) The monster species that spawned more often: broken bulb (freq bonus 10) The monster species that spawned more often: brighter boomer (freq bonus 12) The monster species that spawned more often: lording belling (freq bonus 9) The monster species that spawned more often: terminator chess wild dog (freq bonus 12) The monster species that spawned more often: maud badass (freq bonus 8) The monster species that spawned more often: boom light (freq bonus 8) The monster species that spawned more often: unbalanced vampire (freq bonus 10) The monster species that spawned more often: genin (freq bonus 8) The monster species that spawned more often: mountain nymph (freq bonus 4) The monster species that spawned more often: chaoshade (freq bonus 5) The monster species that spawned more often: great dome of perplexity (freq bonus 24) The monster species that spawned more often: automatic kitten (freq bonus 8) The monster species that spawned more often: fancy mold (freq bonus 48) The monster species that spawned more often: Electrodini (freq bonus 12) The monster trait that was more common: monsters that have lash attacks (freq bonus 10) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 60) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: lounger upturning The monster species that never randomly spawned: ejecting coquette The monster species that never randomly spawned: Buer The monster species that never randomly spawned: loud wort The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: blue star The monster species that never randomly spawned: emp turret The monster species that never randomly spawned: Ang The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: dimmer The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 13) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 36) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 47) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 28) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 148) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 4) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 93) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: weighted flail ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: strangling (choking) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 3) The spell school whose books are more common was protection spells (freq bonus 5) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 147 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced You could survive without air You had diminished bleeding You had resistance to death rays Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (211) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (metal cloak) Scrolls scroll of healing (FLASH EM EXTENDED PHOTOSHOOT) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (YOU EERIE SISTER FA) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (ROLL IS 5 AND BECOME STRONGER) * scroll of extra healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of greater mana restoration (HEALHEALHEALHEAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 crawling elementals (1 created) 0 spore lichens (1 created) 0 New Kops (2 created) 0 small snakes (1 created) 0 aggravating wallwalkers (1 created) 0 regular humans (1 created) 0 sad survivors (1 created) 0 holographic survivors (1 created) 0 demonoids (1 created) 0 biem turrets (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Kate213 the Ranger... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: loss of potential You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 13158767 Elderbrain-Acu-Nem-Fem-Neu died in Ordered Chaos on level 27 [max 111]. Killed by a monster (Ubernightmare). - [484] 2 3029169 Alucard-Blo-Ske-Fem-Law died in Gehennom on level 57. Killed by a monster (bone beetle), while paralyzed by a monster attack. - [257] 3 2279137 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 28 [max 50]. Dissolved in molten lava. 153 [153] 362 1 porkman-Pri-Red-Mal-Cha escaped the dungeon [max level 1]. 28 [28] 363 1 porkman-Pri-Red-Mal-Cha escaped the dungeon [max level 1]. 28 [28] 0 Kate213-Ran-Gol-Mal-Law died in The Dungeons of Doom on level 1. Killed by loss of potential. 20 [21]