Y  Player: Juiffi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-06.08:54:15.ttyrec Time: (1504688055) Wed Sep 6 08:54:15 2017 YThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] YvyYĿ@#@$$/[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC10 Exp1 T1 It is written in the Book of Magnum:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Magnum seeks to possess the Amulet, and with Y=it to gain deserved ascendance over the other gods.  You, a newly trained Street Cop, have been heralded from birth as the instrument of Magnum. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Magnum!--More--ʷY Ŀ@@$$/Hello Juiffi, welcome to SlashEMExtended! You are a lawful male troll Officer. --More--˷YI  [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1d - an uncursed +0 leather armor (being worn) {60}.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1 Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Wands ('/') A - Auto-select every item U - Items known to be Uncursed(end) ϷY} +[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1ѷY0Count: 41ҷYfv[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1շY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ַY=[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1ַY'  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ׷Y-.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1׷Yc Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ׷Y[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1طYb Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) طY#[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1طY   Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) طY [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1طYm Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ٷY[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1ٷYj Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ٷY? [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T1ڷY [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T2<@۷YoP@You see here a blasted wand {1}.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T3@ܷYM [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T3 [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T4<@@/ݷY(You stop. Your officer called Officer O'Brian the street cop is in the way![Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T5@ⷯY[ @[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T5The officer called Officer O'Brian the street cop picks up a blasted wand {1}.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T6@巯Y @[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T6The officer called Officer O'Brian the street cop drops a blasted wand {1}.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T7@/淯Y:[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T7 [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T8@@淯Y! [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T9@緯Y[/[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T9 [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T10@@/緯Yn Count: 88路Y [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T10뷯Yj[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11@@뷯Y D Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} c - an uncursed +0 club (alternate weapon; not wielded) {12} h - an uncursed +0 ranseur {20} Armor d - an uncursed +0 leather armor (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {6} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Wands e - an uncursed wand of magic missile (5:3) {1} f - an uncursed wand of striking (0:4) {1}(end) 췯Yx Ŀ#<$@$@/ [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11췯Y& Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y5 [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11Y/You don't have anything to drink.--More--Yc[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11Y\ You see no objects here.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11Yu <What do you want to ready? [- bch or ?*] YF Never mind.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11Y$ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Y }+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false] (1 of 6)Y[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC10 Exp1 T11Ŀ#<$@$@/d - an uncursed +0 leather armor (being worn) {60}.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T11[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T12@YH@There is a wall in the way![Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T12YM Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Yl [Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T12Y  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ym[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T12Y(  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T12YBYou see no objects here.[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw  12(12)  Pw 3(3)  AC10 Exp1 T12Y #  Yquit Y uit YX it Y@ t Y[)Really quit [yes/no]?  YGRy Y> e Y#s Y[Juiffi the Street Cop  12(12)  Pw 3(3)Ŀ#@<$$@/[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC10 Exp1 T12Do you want your possessions identified? DYWYPI? [ynq] (n)  Y|P Nn Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} c - an uncursed +0 club (alternate weapon; not wielded) {12} h - an uncursed +0 ranseur {20} Armor d - an uncursed +0 leather armor (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {6} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Wands e - an uncursed wand of magic missile (5:3) {1} f - an uncursed wand of striking (0:4) {1}(end) YǝAĿ#@<$$@/Do you want to see your attributes? [ynq] (n) YnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: clairvoyance. You could not have this property extrinsically: corrosivity. You could not have this property intrinsically: stealth. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 12. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 169. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 89% chance. Scroll drop chance was reduced to 88%. Wand drop chance was reduced to 80%. Potion drop chance was reduced to 67%. Concealing monsters were spawned underneath items 5Y8% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: two-handed weapons. --More--YThe following skill was trained at half the usual rate: long sword. The following skill was trained at one fifth the usual rate: pick-axe. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: scimitar. The following skill was limited to expert proficiency: lance. The following skill became untrainable if you tried to train it too early: body armor (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27689. Monster spawn increase had reached its maximum at turn 153509. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 697225. The monster class that cannot be genocided was Zouthern animal. The monster class that was spawned more often: dog or other canine (freq bonus 36). The monster species that was spawned moYre often: shoggoth (freq bonus 117). The monster species that was spawned more often: enterprise spaceship (freq bonus 228). The monster species that was spawned more often: rock eater (freq bonus 120). The monster species that was spawned more often: anthrazite mushroom (freq bonus 444). The monster species that was spawned more often: domoxorn (freq bonus 76). --More--YuThe monster species that was spawned more often: albino force patch (freq bonus 111). The monster species that was spawned more often: pack fox (freq bonus 120). The monster species that was spawned more often: Lot No. 249 (freq bonus 156). The monster species that was spawned more often: spellbook trove (freq bonus 114). The monster species that was spawned more often: celestial summoner (freq bonus 160). The monster species that was spawned more often: old deep dragon (freq bonus 114). The monster species that was spawned more often: gore mold (freq bonus 114). The monster species that was spawned more often: hidden lizard (freq bonus 38). The monster species that was spawned more often: fastitocalon (freq bonus 74). The monster species that was spawned more often: portal guard (freq bonus 156). The monster species that was spawned more often: nondescript growth (freq bonus 38). The monster specY vxies that was spawned more often: unreal force fungus (freq bonus 40). The monster species that was spawned more often: nautilus engineer (freq bonus 117). The monster species that was spawned more often: mind warp fungus (freq bonus 164). The monster species that was spawned more often: Rat-Man (freq bonus 78). --More--Y The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2). The monster trait that was more common: monsters that wander randomly (freq bonus 2). The monster species that was never randomly spawned: blade of chaos. The monster species that was never randomly spawned: greater giant kraken. The monster species that was never randomly spawned: Cluser. The monster species that was never randomly spawned: wind patch. The monster species that was never randomly spawned: water lichen. The monster species that was never randomly spawned: cyan patch. The monster species that was never randomly spawned: heaven piercer. The monster species that was never randomly spawned: poisonous wimp. The monster species that was never randomly spawned: stalking shrieker. The monster species that was never randomly spawned: magic stalk. The monster class that was always generated with extra speed: golY em. The RNG hath decreed that this item was never generated: artificial stone (gray). The RNG hath decreed that this item was never generated: banishment (cocky). The RNG hath decreed that this item was never generated: knife ((null)). The RNG hath decreed that this item was never generated: cause fear (light blue). The RNG hath decreed that this item was never generated: competition boots (blue sneakers). --More--YoThe RNG hath decreed that this item was never generated: protection (black onyx). The RNG hath decreed that this item was never generated: clay chain ((null)). The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak). The RNG hath decreed that this item was never generated: difficult shield ((null)). The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves). The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 32). The RNG hath decreed that this item was generatedY5o< more often: amber (yellowish brown, freq bonus 19). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 18). The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5). --More--YK+ The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 29). The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8). The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8). The RNG hath decreed that this item was generated more oYm+ ften: confusion resistance (signet, freq bonus 6). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 13). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 21). The RNG hath decreed that this item was generated more often: mercurial dragon --More--Yqscale shield (mercurial dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 2). The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel). The RNG hath decreed that this item was always generated cursed: mare trident ((null)). The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: starlightstone (gray). The RNG hath decreed that this item was always generated cursed: onion ((null)). The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)). The RNG hath decreed that this item was always generated cursed: create familiYqar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED). The RNG hath decreed that this item was always generated cursed: magic flute (flute). The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate). --More--Y)The RNG hath decreed that this trap was always invisible: spreading trap. The RNG hath decreed that this trap was generated more often: web (freq bonus 5).Next attribute increase check would have come at turn 305. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were immune to sickness. You were prevented from having clairvoyance (0). You were prevented from having corrosivity (0). You had automatic searching. You had infravision. You had 1483 points of nutrition remaining. You regenerated. You were lucky (1). You could not have safely prayed (39). You survived. --More--Y"YĿ#@<$$@/[Juiffi the Street Cop ] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC10 Exp1 T12Do you want to see your discoveries? [ynq] (n) Y.3n Discoveries  Weapons ranseur (hilted polearm) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (ZLORFIK) scroll of standard id (STRIPE SORROW) scroll of cure (JUYED AWK YACC) Wands wand of magic missile (ebony) wand of striking (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Y>%Do you want an account of creatures vanquished? [ynq] (n) Yon Vanquished creatures:  0 jackals (4 created) 0 pack foxes (1 created) 0 weasels (2 created) 0 restons (1 created) 0 officers (1 created) 0 potion troves (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Y6Do you want to see your conduct? [ynq] (n) Yn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Y Goodbye Juiffi the Officer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--