Juiffi, lawful male troll Officer -- ---------------- .. |..............| #.........@<...- |.$..$.........| ...@....../....| ---------------- [Juiffi the Street Cop] St7 Dx5 Co7 In12 Wi8 Ch7 OffTroMalLaw Dlvl:1 $0 HP12(12) Pw3(3) AC10 Exp1 T12 Latest messages Hello Juiffi, welcome to SlashEMExtended! You are a lawful male troll Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You are lucky! Full moon tonight. d - an uncursed +0 leather armor (being worn) {60}. Count: 41 You see here a blasted wand {1}. You stop. Your officer called Officer O'Brian the street cop is in the way! The officer called Officer O'Brian the street cop picks up a blasted wand {1}. The officer called Officer O'Brian the street cop drops a blasted wand {1}. Count: 88 You don't have anything to drink. You see no objects here. What do you want to ready? [- bch or ?*] Never mind. d - an uncursed +0 leather armor (being worn) {60}. There is a wall in the way! You see no objects here. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} c - an uncursed +0 club (alternate weapon; not wielded) {12} h - an uncursed +0 ranseur {20} Armor d - an uncursed +0 leather armor (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {6} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Wands e - an uncursed wand of magic missile (5:3) {1} f - an uncursed wand of striking (0:4) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 80% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body armor (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27689 Monster spawn increase reached its maximum at turn 153509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 697225 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: dog or other canine (freq bonus 36) The monster species that spawned more often: shoggoth (freq bonus 117) The monster species that spawned more often: enterprise spaceship (freq bonus 228) The monster species that spawned more often: rock eater (freq bonus 120) The monster species that spawned more often: anthrazite mushroom (freq bonus 444) The monster species that spawned more often: domoxorn (freq bonus 76) The monster species that spawned more often: albino force patch (freq bonus 111) The monster species that spawned more often: pack fox (freq bonus 120) The monster species that spawned more often: Lot No. 249 (freq bonus 156) The monster species that spawned more often: spellbook trove (freq bonus 114) The monster species that spawned more often: celestial summoner (freq bonus 160) The monster species that spawned more often: old deep dragon (freq bonus 114) The monster species that spawned more often: gore mold (freq bonus 114) The monster species that spawned more often: hidden lizard (freq bonus 38) The monster species that spawned more often: fastitocalon (freq bonus 74) The monster species that spawned more often: portal guard (freq bonus 156) The monster species that spawned more often: nondescript growth (freq bonus 38) The monster species that spawned more often: unreal force fungus (freq bonus 40) The monster species that spawned more often: nautilus engineer (freq bonus 117) The monster species that spawned more often: mind warp fungus (freq bonus 164) The monster species that spawned more often: Rat-Man (freq bonus 78) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: Cluser The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: magic stalk The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 18) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 29) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: web (freq bonus 5) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were immune to sickness You were prevented from having clairvoyance (0) You were prevented from having corrosivity (0) You had automatic searching You had infravision You had 1483 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (39) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons ranseur (hilted polearm) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (ZLORFIK) scroll of standard id (STRIPE SORROW) scroll of cure (JUYED AWK YACC) Wands wand of magic missile (ebony) wand of striking (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (4 created) 0 pack foxes (1 created) 0 weasels (2 created) 0 restons (1 created) 0 officers (1 created) 0 potion troves (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Juiffi the Officer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 902 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] 903 1 mx2-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 Juiffi-Off-Tro-Mal-Law quit in The Dungeons of Doom on level 1. 12 [12]