d Player: Joel Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-08-03.13:07:24.ttyrec Time: (1691068044) Thu Aug 3 13:07:24 2023 dqnotdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. dRestoring save file...d|--More--d-------. .|| ..|------------| .<..|##. ||... |#| |##.. .##############| |#f#| || |@#-------|{ |..#------------....................--------dF  Joel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1Hello Joel, the human Barbarian, welcome back to notdNetHack!--More--d: RPress Ctrl^W or type #ward to engrave a warding sign.--More--dgYou are lucky! Full moon tonight. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d# dwwdaitd r dR dd,d-You don't know any wards. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1      #--------------#|...........@f|..o......||......$.+.....d|....----d Pick an object.d ddgdɾ dȔ ddn d9 d a dog or other canine (jackal, a small snouted animal) Accessing Pokedex entry for jackal...  Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 7. DR = 0. MR = 0. Alignment 0. Normal speed (12). Normal generation in groups, with frequency 3. No resistances. Corpse conveys no resistances. Weight = 500. Nutrition = 200. Movement: moves normally. Thinking: animal minded, eats meat, usually hostile. Body: can't manipulate objects, handless, infravisible, animaloid. Vision: scent, normal vision. Mechanics: tracks you, valid polymorph form. Race: mundane animal. Wards: none known. Attacks: 1d2 bite - physical; --More--dכJoel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1-------. || |------------| < |##. || |#| |##. .##############| |###| || |--------------##-------|{ ||............@f------------|..o.........||......$.....+.....d.....|...........------------- mdP Pick an object.dfdTTd/bd ddzd d;K $ a pile of coins (gold pieces)--More--d d j 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d Pick an object.d d%ddd+ dIdxuddp d~ do an orc (goblin, a small humanoid) Accessing Pokedex entry for goblin...  Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 10. DR = 0. MR = 0. Alignment -3. Very slow (6). Normal generation, with frequency 2. No resistances. Corpse conveys no resistances. Weight = 400. Nutrition = 100. Movement: moves normally. Thinking: eats meat/veggies, likes equipment. Body: infravisible, humanoid. Vision: good low light vision. Mechanics: valid polymorph form. Race: orc. Wards: none known. Attacks: 1d4 weapon - physical; --More--dH Joel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1-------. || |------------| < |##. || |#| |##. .##############| |###| || |--------------##-------|{ ||............@f------------|..o.........||......$.....+.....d.....|...........------------rI md 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f#@d|..|.|--dW 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1...o$df@d+ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1...df@d &@.d-+The jackal misses the kitten.dThe kitten bites the jackal!.o 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1--More--dF*The kitten bites the jackal!d(The jackal is killed! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.dԺ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@.f.d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1o@f...d_E 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@..fd?You kill the goblin! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1%.f.d{E +Pick an object.dAdF % a piece of food (corpse)--More--¦d¦dej 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1æd-Y@.ædY Things that are here: a goblin corpse a small orcish helm a small orcish dagger--More--Ǧd2Ǧd  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f.ȦdL!4f.@ȦdТThe kitten eats a goblin corpse. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1ɦdle $.@ɦdch You see here 37 gold pieces. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1˦dh˦d;k37 gold pieces.˦dk 37 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1You hear the footsteps of a guard on patrol. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1˦dH  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.@̦d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.@ͦd`Z 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@.ͦdP+ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1[f@.ͦd,  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f.@.Φdڶ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1[.@.fΦd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@.f.ϦdWThe door opens. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1-----|......-f.|..|Ѧd\ Inventory: 331/925 weight (8/52 slots) Weapons a - a +0 battle-axe (weapon in hands) {120} b - a +0 short sword (alternate weapon; not wielded) {30} Armor c - an uncursed +0 ring mail (being worn) {125} d - an uncursed +0 pair of high boots (being worn) {20} Comestibles e - an uncursed food ration {20} h - an egg {1} Scrolls g - a scroll labeled TLASFO SENIL {5} Tools f - a +0 torch {10}(end) ֦da------------##. |#| |֦da##############| || ||{ |------------֦d:bj 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1צd:9 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@f .. ئduK 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.@.f.٦dN 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@..f٦d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@.[f.ڦdL  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.@.fۦd0 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.@.f.ܦd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.f@[ܦd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1..@[fަdnThere is nothing here to pick up. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@.f.do  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.@f..dǪ (f@dC 7You displaced your kitten.--More--dby Things that are here: a small orcish helm a small orcish dagger--More--d7(d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f.dԖ Pick up what?  Weapons (')') a - a small orcish dagger Armor ('[') b - a small orcish helm(end) d +d}+dXOi - a small orcish dagger {5}.d` Never mind.--More--dd5What do you want to throw? [$abi or ?*] d_dzNever mind. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d} o 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d5Unknown command ' '. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1,d ,d You don't have any spirits bound. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1/dW /dUnknown command ' '. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:12d ] The Dungeons of Doom:  Level 1: <- You are here A fountain--More--4dk(4di 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:15d Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) 9d+------------##. |#| |9d;###| || ||{ |------------9d'y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  With the qwertz_movement option, the z key replaces the y key.  (this requires option QWERTZ to be set at compile-time).  If the number_pad option9d2( is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) --More--;dƯ ^Z suspend suspend the game (independent of your current suspend char)  (if the qwertz_movement option is not set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X twotweapon toggle two-weapon combat ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c ;d>  close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something --More--?dE engrave write a message or draw in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver ^Q ward draw a ward on the floor r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a wea?dTpon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twotweapon toggle two-weapon combat z zap zap a wand (if qwertz_movement is not set) --More--EdWZ Zap cast a spell (if qwertz_movement is not set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the pEdX:latform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills --More--JdM-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (uJd~sually a door) l loot loot a box on the floor N name name an item or type of object --More--Kdz Tu untrap untrap something (usually a trapped object)--More--Md& Joel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:37 HP: 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1-------. || |------------| < |##. || |#| |##. .##############| |###| || |--------------##-------|{ || .#------------| |-.-----##| ||......##- MdR ||...@.|#| ||......--------------|.....|-------PdSPick an object.Qdao 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1Rdk - a box {350}. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1Td:What do you want to drop? [$a-k or ?*] Td Td You drop a box {350}. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.Wd׸ The Dungeons of Doom:  Level 1: <- You are here A fountain--More--Xd*(Xd +i 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1ZdAutopickup: ON, for all objects. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1\d \d/Autopickup: OFF. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1\db # ^dfo^dMo p_dP  _d  `d* force`d orcead &In what direction? cd >YThere is a box here, but its lock is already unlocked.--More--fd You decide not to force the issue. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1hd?  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f(@id @.id You see here a box. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f..ld,f.f(@kld)-X 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1You see a kobold drop out of your pack! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1tdhtdkYou kill the kobold! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.f=xdS# ydтwydn7hyd aydtzdV {d >|d+ ~d ?dd de what ?: unknown extended command. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d$@.dYou see here a box. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.fdo 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1doi 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1do(f@dqYou displaced your kitten. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1(f.dM$@.dsNYou see here a box. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.fdxo 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1dk 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1(@.f.d j 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d@.dNYou see here a box. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1=fd9 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1..@..(...fd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1.fdi 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d,In what direction? d,ui 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d o 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1dC Really save? [yn] (n) dd ySaving...d&Be seeing you...