2da Player: Joel Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-08-03.13:01:38.ttyrec Time: (1691067698) Thu Aug 3 13:01:38 2023 2dr!notdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. 3dAWShall I pick a character's race, role, gender and alignment for you? [ynq] 8dCnChoosing Character's Role Pick a role for your character   a - an Archeologist  A - an Anachrononaut  b - a Barbarian  B - a Binder  c - a Caveman/Cavewoman  C - a Convict  h - a Healer  i - an Illithanachronounbinder  k - a Knight  m - a Monk  M - a Madman/Madwoman  n - a Nobleman/Noblewoman  p - a Priest/Priestess  P - a Pirate  r - a Rogue  R - a Ranger  s - a Samurai  t - a Tourist  T - a Troubadour  v - a Valkyrie  w - a Wizard  * - Random (1 of 2)=dG+Choosing Race Pick the race of your Barbarian  h - human E - etherealoid H - Half-dragon i - incantifier o - orc s - salamander t - treant v - vampire * - Random q - Quit(end) ?d O+Choosing Gender Pick the gender of your human Barbarian  m - male f - female * - Random q - Quit(end) @dׯ +Choosing Alignment Pick the alignment of your male human Barbarian  n - neutral c - chaotic * - Random q - Quit(end) Ad,& X+Bd-------......||.....||..@f.||.....|.......|.....|-------BdJoel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:1 AC:8 DR:2 Exp:1 It is written in the Book of Crom:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Crom seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Crom. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sakeBd=C of us all: Go bravely with Crom!--More--FdFd"oHello Joel, welcome to notdNetHack! You are a neutral male human Barbarian.--More--Hd7QPress Ctrl^W or type #ward to engrave a warding sign.--More--Mdf You are lucky! Full moon tonight. 17(17)  Pw: 4(4)  Br:1 AC:8 DR:2 Exp:1Ndvs  17(17)  Pw: 4(4)  Br:2 AC:8 DR:2 Exp:1<@Od 17(17)  Pw: 4(4)  Br:3 AC:8 DR:2 Exp:1.f@Pd{  17(17)  Pw: 4(4)  Br:4 AC:8 DR:2 Exp:1..f@QdI Pick an object.RdF&Sd'Tdy9Tdˮ [ f a cat or other feline (loyal kitten, a tiny snouted animal) Accessing Pokedex entry for kitten...   Base statistics of this monster type: Base level = 2. Difficulty = 3. AC = 6. DR = 0. MR = 0. Alignment -5. Fast (18).  Normal generation, with frequency 1. No resistances. Corpse conveys no resistances. Weight = 140. Nutrition = 100. Movement: moves normally.  Thinking: animal minded, eats meat, domestic, wanders.  Body: can't manipulate objects, handless, infravisible, animaloid.  Vision: scent, catsight.  Mechanics: tracks you, valid polymorph form, stalks you.  Race: mundane animal.  Wards: none known.  Attacks: 1d4 bite - physical; --More--\dfE9-------\dEl......||.....||..<..||.....|\dE...f@..|.....|-------\dFi 17(17)  Pw: 4(4)  Br:4 AC:8 DR:2 Exp:1]d+ Inventory: 325/925 weight (6/52 slots) Weapons a - a +0 battle-axe (weapon in hands) {120} b - a +0 short sword (alternate weapon; not wielded) {30} Armor c - an uncursed +0 ring mail (being worn) {125} d - an uncursed +0 pair of high boots (being worn) {20} Comestibles e - an uncursed food ration {20} Tools f - a +0 torch {10}(end) ^d +^d0  Do what with the ring mail?  d - Drop this item I - Describe this item t - Throw this item T - Unequip this equipment w - Hold this item in your hands(end) adZadi 17(17)  Pw: 4(4)  Br:4 AC:8 DR:2 Exp:1cdV/ 17(17)  Pw: 4(4)  Br:5 AC:8 DR:2 Exp:1.f@ddTm 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  f..@#dd  Inventory: 325/925 weight (6/52 slots) Weapons a - a +0 battle-axe (weapon in hands) {120} b - a +0 short sword (alternate weapon; not wielded) {30} Armor c - an uncursed +0 ring mail (being worn) {125} d - an uncursed +0 pair of high boots (being worn) {20} Comestibles e - an uncursed food ration {20} Tools f - a +0 torch {10}(end) jd+#jdd Do what with the torch?  a - Light or snuff this torch d - Drop this item I - Describe this item t - Throw this item w - Wield this as your weapon(end) ld`a b+ldд q a +0 torch {10} (torch) One-handed blunt weapon-tool. Uses your club skill. Damage: 1d3 versus small and 1d2 versus large monsters. Deals 1d6 + enchantment bonus fire damage when lit. Costs 5 zorkmids. Weighs 10 aum. Made of wood. Is a somewhat small item.--More--tdetdi 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1wd Inventory: 325/925 weight (6/52 slots) Weapons a - a +0 battle-axe (weapon in hands) {120} b - a +0 short sword (alternate weapon; not wielded) {30} Armor c - an uncursed +0 ring mail (being worn) {125} d - an uncursed +0 pair of high boots (being worn) {20} Comestibles e - an uncursed food ration {20} Tools f - a +0 torch {10}(end) xdN+#xdN Do what with the torch?  a - Light or snuff this torch d - Drop this item I - Describe this item t - Throw this item w - Wield this as your weapon(end) |dfZ|di 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1}d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1   . f.@# ~dH  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  ..f@# dRO  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1 #f@# d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1 ##@# d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1 #@# d You see no objects here. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1do 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d 2 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true] (1 of 6)d5+d( +du *)0Joel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1(0lqqqqqk(B(0~(B (0x(B(0x(B (0x(B(0x(B < (0x(B(0x(B (0x(B(0~~~~~~~(B####@#(0x(B (0x(B(0mqqqqqj(Bd'2 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_detected [true] (1 of 6)dh a - use_inverse [false]  b - hilite_hidden_stairs [true]  c - hilite_obj_piles [false]  d - artifact_descriptors [false]  e - force_artifact_names [true]  f - role_obj_names [true]  g - obscure_role_obj_names [false]  h - dnethack_dungeon_colors [true]  i - invweight [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [false]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [false]  t - mod_turncount [false]  u - msg_wall_hits [false]  v - null [true]  w - old_C_behaviour [false]  x - paranoid_self_cast [false] (2 of 6)dqX a - paranoid_hit [false]  b - paranoid_quit [false]  c - paranoid_remove [false]  d - perm_invent [false]  e - pickup_thrown [false]  f - polearm_old_style [false]  g - polearm_peace_safe [true]  h - polearm_pet_safe [true]  i - polearm_sequential_letters [true]  j - prayconfirm [true]  k - pushweapon [false]  l - quick_m_abilities [true]  m - quiver_fired [true]  n - qwertz_movement [false]  o - rest_on_space [false]  p - safe_pet [true]  q - showborn [false]  r - showbuc [false]  s - showexp [false]  t - show_obj_sym [true]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - show_shop_prices [true] (3 of 6)d{T a - silent [true]  b - sortpack [true]  c - sound [true]  d - sparkle [true]  e - standout [false]  f - statuscolors [true]  g - suppress hurtness [false]  h - time [false]  i - timed_delay [true]  j - tombstone [true]  k - toptenwin [false]  l - travel [true]  m - UTF8graphics [false]  n - use_inverse [false]  o - win_edge [false]  p - verbose [true]  q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Joel]  role [Barbarian]  race [human]  gender [male]  align [neutral] (4 of 6)d+dYJoel the Plunderer St:17 Dx:18 Co:18 In:8 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP: 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1┌─────┐· ││ ││ < ││ │·······####@#│ │└─────┘d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·f@#·dwL@fd7OYou displaced your kitten. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·#·ds 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·@f·d7 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1···@##·d/  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1···········@#·d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··@·d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f@··d3  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f··@dIp 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  ··f@dD 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1    ·f@ d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  f#@ d@ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1 ·#@ d# 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1 f@ d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1 #f@ dM 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1##@#dy 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#@#d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f@#d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#f@#dD 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1##@#dX^  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#@#d, 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f@#d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1##f@#d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1##@d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1##@ f#dx  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f@##dԠi 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d<  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#fd;M 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#fdW 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f+#dz 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f#d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#fdThis door is locked. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1dThis door is locked. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d&In what direction? ¥d^¥dnWHAMMM!!! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#fådn$&In what direction? ĥdĥdAs you kick the door, it crashes open! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1──────────┐f··d········│#·········│·······│·····│··%│───┘ƥdBA 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1┌#f@d·│······?·······──────ǥd}1You kill the jackal! 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#·ȥd# 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·@││·│¶└─ȥd  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·@ȥd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··f@ɥdˁ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··f@ʥdc Pick an object.˥dJj˥d T ? a scroll (scroll labeled TLASFO SENIL)--More--ͥd[c ͥdc i 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1Υd ·@Υd g - a scroll labeled TLASFO SENIL {5}. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·fѥd9ѥd2:There is nothing here to pick up. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1ӥd9ӥdAutopickup: OFF. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1եd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f·@·֥dz 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·f··@ץdK5Pick an object.ץd إd77N { a plant or a fountain (fountain)--More--ڥdڥdj 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1ۥd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·f·@ۥd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·f··@ۥdE  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·f·@ۥdr  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··f@ܥd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f··@ܥd 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··f·@ܥd Pick an object.ܥdݥdcUݥd C % a piece of food (egg)--More--d}d}j 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1dE  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·f·@d>·@dYou see here an egg. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··fd4d8h - an egg {1}. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f·d, 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f··@·dF 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·@f·d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@··f·d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f·d  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@··fdt 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f·dkX 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@···fdȁ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f·d`t  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f··d+  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f·dL 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@···fdsw 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f· dF 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@·f··    dm 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1# @    d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#·····@d[  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1#@##dia 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@########d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·················@######·····d,  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1··@·dN 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1f@··d=f·@·d2 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1You hear someone counting money. 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1di  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1·@f·d+ 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1@··fd_  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1  #@·f#··dM 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1   · #@ #d , 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1   ··#·#@##·d-  17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1····· f #@djj 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1d 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1   ··f··@#d"} 17(17)  Pw: 4(4)  Br:6 AC:8 DR:2 Exp:1· # f@·#····················────────dEReally save? [yn] (n) dG!ySaving...dxBe seeing you...