Janszobar, neutral male bastard Wizard ------------ |.(........- |..........| |.......f@.. |.....{....| ------------ [Janszobar the Evoker] St5 Dx11 Co16 In21 Wi5 Ch9 WizBasMalNeu+J S0 Dlvl:1 $15 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt104/1150 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56440 Monster spawn increase reached its maximum at turn 92575 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 986634 The monster class that cannot be genocided was nemese The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: glowing force fungus (freq bonus 12) The monster species that spawned more often: wood spider (freq bonus 6) The monster species that spawned more often: Dispator (freq bonus 3) The monster species that spawned more often: angry watch lieutenant (freq bonus 3) The monster species that spawned more often: beartrapper (freq bonus 3) The monster species that spawned more often: nasty force patch (freq bonus 15) The monster species that spawned more often: carnivorous bag (freq bonus 10) The monster species that spawned more often: Mina Harker (freq bonus 8) The monster species that spawned more often: yellow patch (freq bonus 8) The monster species that spawned more often: death impacter (freq bonus 8) The monster species that spawned more often: cursed mushroom (freq bonus 10) The monster species that spawned more often: petty dark shape (freq bonus 4) The monster species that spawned more often: tank breaker (freq bonus 6) The monster species that spawned more often: wood bear (freq bonus 4) The monster species that spawned more often: Ghost of Heel (freq bonus 3) The monster species that spawned more often: undead otaku (freq bonus 8) The monster species that spawned more often: quantum warp fungus (freq bonus 4) The monster species that spawned more often: weezing (freq bonus 8) The monster species that spawned more often: null colony (freq bonus 3) The monster species that spawned more often: wimp (freq bonus 4) The monster species that never randomly spawned: white whale The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: nightgaunt The monster species that never randomly spawned: thorn tree The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 20) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 23) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 13) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 83) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 31) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...