Janszobar, neutral male bastard Wizard -------------- |@f..........| |............| |............| |.......|....| |............| |............. |............| -------------- [Janszobar the Evoker] St7 Dx8 Co12 In15 Wi4 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt159/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35703 Monster spawn increase reached its maximum at turn 42431 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 156400 The monster class that cannot be genocided was gnome The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: goldminer (freq bonus 10) The monster species that spawned more often: kogepan (freq bonus 10) The monster species that spawned more often: invisible mushroom (freq bonus 6) The monster species that spawned more often: creeping silver coins (freq bonus 12) The monster species that spawned more often: citykiller turret (freq bonus 4) The monster species that spawned more often: giant army ant (freq bonus 3) The monster species that spawned more often: black eye (freq bonus 2) The monster species that spawned more often: picture dragon (freq bonus 5) The monster species that spawned more often: icelandic gun chick (freq bonus 4) The monster species that spawned more often: Anja's sneaker (freq bonus 2) The monster species that spawned more often: death eater (freq bonus 3) The monster species that spawned more often: carrion vine (freq bonus 2) The monster species that spawned more often: plague eater (freq bonus 3) The monster species that spawned more often: mandrake (freq bonus 3) The monster species that spawned more often: biker gang member (freq bonus 10) The monster species that spawned more often: clay mold (freq bonus 8) The monster species that spawned more often: green slime (freq bonus 12) The monster species that spawned more often: paraguay gatekeeper (freq bonus 4) The monster species that spawned more often: mafia type (freq bonus 6) The monster species that spawned more often: necro archer (freq bonus 4) The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: slithy tortoise The monster species that never randomly spawned: The Heeled Topmodel The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: sloppy colony The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 29) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 8) Next attribute increase check would have come at turn 637 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 54% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...