Janszobar, neutral male bastard Wizard | |. . -.-.- |.@.- |.f.| |...| |...| ----- [Janszobar the Evoker] St5 Dx12 Co16 In11 Wi9 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt119/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 726 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 98% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14381 Monster spawn increase reached its maximum at turn 42350 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2368080 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: plasma spore (freq bonus 3) The monster species that spawned more often: reproducing imp (freq bonus 6) The monster species that spawned more often: IWBTG apple (freq bonus 3) The monster species that spawned more often: chaos vortex (freq bonus 3) The monster species that spawned more often: werespider (freq bonus 10) The monster species that spawned more often: spore growth (freq bonus 4) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 6) The monster species that spawned more often: old stone dragon (freq bonus 6) The monster species that spawned more often: hell knight (freq bonus 7) The monster species that spawned more often: lion-shaped golem (freq bonus 4) The monster species that spawned more often: arch-vile (freq bonus 6) The monster species that spawned more often: giant ruby dragonfly (freq bonus 6) The monster species that spawned more often: silver mold (freq bonus 2) The monster species that spawned more often: greater draconic quylthulg (freq bonus 96) The monster species that spawned more often: bullywug warrior (freq bonus 3) The monster species that spawned more often: master rogue (freq bonus 4) The monster species that spawned more often: plasma stalk (freq bonus 12) The monster species that spawned more often: orc king (freq bonus 4) The monster species that spawned more often: solar turret (freq bonus 6) The monster species that spawned more often: poison cat (freq bonus 4) The monster species that never randomly spawned: bunyip The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: domestic naga The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: mugger The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 29) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 75) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 2) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (919) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 90% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...