Janszobar, neutral male bastard Wizard ---- |}@| |<}| ---- [Janszobar the Evoker] St5 Dx8 Co15 In15 Wi9 Ch6 WizBasMalNeu+J S282 Dlvl:1 $214 HP15(15) Pw24(28) AC6 MC3 Mov12 Xp1/17 Wt153/1100 T17 Latest messages Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 81 gold pieces. The moon is waxing tonight. There is nothing here to pick up. You find a tortoise. You miss the tortoise. Katzenhund picks up 5 gold pieces. Katzenhund is caught in a magical explosion. Katzenhund is killed! You hear a crunching sound. The freezing sphere explodes! The tortoise is covered in frost! The tortoise is killed! 133 gold pieces. You hear metal banging against a wall. Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 44% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 73% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19202 Monster spawn increase reached its maximum at turn 70212 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 189475 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: illiterate from the hunger games (freq bonus 14) The monster species that spawned more often: octarine warp patch (freq bonus 12) The monster species that spawned more often: petty vampire (freq bonus 10) The monster species that spawned more often: unreal patch (freq bonus 12) The monster species that spawned more often: kimono girl (freq bonus 12) The monster species that spawned more often: undead wandkeeper (freq bonus 6) The monster species that spawned more often: giant error (freq bonus 10) The monster species that spawned more often: bearded gargoyle (freq bonus 12) The monster species that spawned more often: sword fighter (freq bonus 24) The monster species that spawned more often: group gremlin (freq bonus 7) The monster species that spawned more often: aether vortex (freq bonus 40) The monster species that spawned more often: nexus hound (freq bonus 40) The monster species that spawned more often: petty xorn (freq bonus 7) The monster species that spawned more often: lavender fungus (freq bonus 8) The monster species that spawned more often: undead jester (freq bonus 12) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 6) The monster species that spawned more often: acidic Olog-hai (freq bonus 12) The monster species that spawned more often: troglodyte witch doctor (freq bonus 20) The monster species that spawned more often: prehistoric turret (freq bonus 48) The monster species that spawned more often: bright violet force fungus (freq bonus 16) The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: putty The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: stargazer The monster species that never randomly spawned: rocker The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 19) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 12) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 28) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 16) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1478 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (143) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 54% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 54% 100% e - freeze sphere 1 matter 0% 105% f - cone of cold 5 matter 95% 400% g - slow monster 2 enchant 54% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Janszobar the Wizard...