Janszobar, neutral male bastard Wizard -.--.--+- |......¯| |.@....). |f......| --------- [Janszobar the Evoker] St7 Dx12 Co8 In13 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt135/850 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7875 Monster spawn increase reached its maximum at turn 31363 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 205700 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: dumb man (freq bonus 24) The monster species that spawned more often: green nightmare (freq bonus 8) The monster species that spawned more often: anthrazite fungus (freq bonus 14) The monster species that spawned more often: plasma fungus (freq bonus 8) The monster species that spawned more often: fugu fish (freq bonus 12) The monster species that spawned more often: jumping jellyfish (freq bonus 3) The monster species that spawned more often: ixitxachitl priest (freq bonus 7) The monster species that spawned more often: greedy nymph (freq bonus 6) The monster species that spawned more often: agent black mold (freq bonus 8) The monster species that spawned more often: evasive sewer rat (freq bonus 6) The monster species that spawned more often: drolem (freq bonus 15) The monster species that spawned more often: acid turret (freq bonus 5) The monster species that spawned more often: large red snake (freq bonus 16) The monster species that spawned more often: Yamatanoorochi (freq bonus 10) The monster species that spawned more often: owlbear (freq bonus 6) The monster species that spawned more often: icicle smasher (freq bonus 16) The monster species that spawned more often: iron piercer (freq bonus 8) The monster species that spawned more often: Rock Lee (freq bonus 8) The monster species that spawned more often: beholder hivemother (freq bonus 6) The monster species that spawned more often: lilac growth (freq bonus 6) The monster species that never randomly spawned: water ant The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: black ape The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: red devil The monster species that never randomly spawned: Bea The monster species that never randomly spawned: sweeping eye The monster species that never randomly spawned: flesh spawner The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 31) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 13) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Next attribute increase check would have come at turn 503 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 76% 100% d - confuse monster 2 enchant 76% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...