Janszobar, neutral male bastard Wizard -------.- |.......| |..f....| |.@.....| |.......| +.$...... |.......| --------- [Janszobar the Evoker] St6 Dx16 Co18 In18 Wi11 Ch11 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC4 MC3 Mov12 Xp1/0 Wt72/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 484 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5892 Monster spawn increase reached its maximum at turn 39051 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 55887 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: wind colony (freq bonus 4) The monster species that spawned more often: large dog-man (freq bonus 4) The monster species that spawned more often: goff (freq bonus 10) The monster species that spawned more often: fox (freq bonus 3) The monster species that spawned more often: shining giant (freq bonus 4) The monster species that spawned more often: very black hound (freq bonus 3) The monster species that spawned more often: mithril piercer (freq bonus 4) The monster species that spawned more often: hidden water nymph (freq bonus 10) The monster species that spawned more often: ethereal hound (freq bonus 14) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 4) The monster species that spawned more often: nightly mold (freq bonus 6) The monster species that spawned more often: master disintegrator (freq bonus 4) The monster species that spawned more often: frost wall (freq bonus 6) The monster species that spawned more often: doom ape (freq bonus 6) The monster species that spawned more often: lygrog (freq bonus 12) The monster species that spawned more often: giant pygmy shaman (freq bonus 4) The monster species that spawned more often: ore twen (freq bonus 3) The monster species that spawned more often: Uno (freq bonus 3) The monster species that spawned more often: ancient deep dragon (freq bonus 5) The monster species that spawned more often: platinum force fungus (freq bonus 5) The monster species that never randomly spawned: pony The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: troglodyte witch doctor The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: yellow sentai The monster species that never randomly spawned: amnesiac The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: mist wolf The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 58) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 30) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 89% 300% d - confuse monster 2 enchant 9% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...