Janszobar, neutral male bastard Wizard ---------------- |........@!...)| |............... ...<...........| |..............| -.-------------- [Janszobar the Evoker] St7 Dx8 Co10 In12 Wi10 Ch5 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw27(27) AC2 MC3 Mov12 Xp1/0 Wt99/950 T18 Latest messages Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You displaced Katzenhund. You see here a sling {2}. You displaced Katzenhund. Katzenhund picks up a sling {2}. 1 gold piece. Katzenhund drops a sling {2}. You see here a blood-red potion {1}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 83% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23975 Monster spawn increase reached its maximum at turn 43549 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 891787 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: ferrous patch (freq bonus 8) The monster species that spawned more often: fuguh sephirah (freq bonus 5) The monster species that spawned more often: bloodthirsty piranha (freq bonus 14) The monster species that spawned more often: dark elf (freq bonus 5) The monster species that spawned more often: ore couatl (freq bonus 22) The monster species that spawned more often: supreme orc warlord (freq bonus 4) The monster species that spawned more often: pale wraith (freq bonus 6) The monster species that spawned more often: greater fart elemental (freq bonus 5) The monster species that spawned more often: azure gel (freq bonus 8) The monster species that spawned more often: black horse (freq bonus 10) The monster species that spawned more often: venom colony lichen (freq bonus 5) The monster species that spawned more often: chevalier (freq bonus 8) The monster species that spawned more often: vampire bunny (freq bonus 32) The monster species that spawned more often: gum jelly (freq bonus 4) The monster species that spawned more often: cyan spore (freq bonus 6) The monster species that spawned more often: scroll permamimic (freq bonus 8) The monster species that spawned more often: bad fungus (freq bonus 6) The monster species that spawned more often: walking disk drive (freq bonus 40) The monster species that spawned more often: really dangerous warp patch (freq bonus 30) The monster species that spawned more often: antimagic growth (freq bonus 10) The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: jungle urchin The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: large dog The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: rainbow mushroom The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: azure force fungus The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 18) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 19) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 60) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 30) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 16) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2) Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected Your chance to block was 29% You leeched mana You had 1481 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (521) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 90% 200% e - healing 1 healing 0% 100% f - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...