Janszobar, neutral male bastard Wizard -.-- #.x| %@.. .f..| =#..+ --#- [Janszobar the Evoker] St8 Dx8 Co15 In15 Wi8 Ch10 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC2 MC3 Mov12 Xp1/0 Wt246/1250 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31231 Monster spawn increase reached its maximum at turn 71817 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 450120 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: gnome badass (freq bonus 7) The monster species that spawned more often: arctis inhabitant (freq bonus 6) The monster species that spawned more often: Kop Kommissioner (freq bonus 3) The monster species that spawned more often: Uruk-shark (freq bonus 8) The monster species that spawned more often: gnome emperor (freq bonus 5) The monster species that spawned more often: Detective Kchief (freq bonus 12) The monster species that spawned more often: mystic racoon dog (freq bonus 5) The monster species that spawned more often: Yamata no Orochi (freq bonus 3) The monster species that spawned more often: angry watch lieutenant (freq bonus 18) The monster species that spawned more often: dark jelly (freq bonus 3) The monster species that spawned more often: resin troll (freq bonus 14) The monster species that spawned more often: purple unicorn (freq bonus 3) The monster species that spawned more often: imp (freq bonus 36) The monster species that spawned more often: Scratching Maria (freq bonus 18) The monster species that spawned more often: lesser moloch (freq bonus 6) The monster species that spawned more often: It (freq bonus 3) The monster species that spawned more often: high gnome lord (freq bonus 6) The monster species that spawned more often: swarm centipede (freq bonus 4) The monster species that spawned more often: waterspout (freq bonus 6) The monster species that spawned more often: quinon (freq bonus 3) The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: battery hen The monster species that never randomly spawned: Thai's combat boot The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: quantum spore The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: ogre brigand thief The monster species that never randomly spawned: death metal freak The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 165) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 4) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 23% 100% b - resist poison 1 protect 23% 100% c - detect monsters 4 divine 90% 300% d - healing 1 healing 23% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...